Seeker hover raid
Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft from 4:44, reaching the enemy base in most games, a distinct detour from the usual T2-first Geo plan.
Usually blows up the commander for T2 (71%)
#raid #amphibious · 14 distinct matches · 10 players · 1% of Armada Geo games · team won 79% of 14 · Recently observed
Hover raid from 4:44 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 7:14
Hovercraft Platform in 100%1% of all Geo games by then
Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 14%, on their own side 7%.
Those units destroy a typical 1,256 metal of enemy units by 15:00.
Then transitions into Starlight (25% of army), Jaguar (10% of army), bomber (9% of army).
Key timing: Hovercraft Platform by 4:16
- Open mex and wind fast, then Bot Lab and geo as usual.
- Build a Hovercraft Platform almost immediately instead of army lab.
- Push Seeker hovercraft raiders straight into the enemy base.
- Keep upgrading mex and geo while raid keeps pressure on.
- Transition into Starlight and normal T2 support for front.
Phase by phase
TYPICAL OF ITS 14 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~1:00, middle half 0:52–1:45
Some games also: energy storage (36%)
By 0:44 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 1:02 · typical 1:00
- 2
Bot Lab to Hover raid
Economy
2Mex
4Wind
7Converter
Order
Geo after 4 mex, 6 wind, 1 energy storage
Hovercraft Platform after 4 mex, 7 wind, 5 converter
Hover raid after 4 mex, 8 wind, 7 converter
Builders
4 Con turret
4 Lazarus
1 Con bot
1 Con bot for allies
1 Lazarus for allies
Some games also: energy storage (50%)
By 4:29 in all: 4 mex · 8 wind (standard 5) · 1 geo · 7 converter · 1 energy storage · 4 con turret
The example game in this phase · 20 steps
Lazarus ×2- Wind
Con bot- Wind
Lazarus
Con botfor Beach sea- Mex
Lazarus
Lazarusfor Beach sea
Lazarus- Energy storage
- Mex
Geodone 3:18 · typical 3:31- Con turret ×3
- Converter ×9
Hovercraft Platformdone 4:46 · typical 4:27- Con turret
- Metal storage
- Converter
Seekerdone 4:51
- 3
Hover raid to Advanced Vehicle Plant
Economy
16Wind+10 vs standard
3Converter−5 vs standard
Order
Advanced Vehicle Plant after 21 wind, 11 converter, 8 con turretdone ~9:00, middle half 8:39–11:21
Builders
4 Con turret
Army
9 Seeker +9 vs standard
Some games also: con hovercraft (43%) · Advanced Geothermal Powerplant (43%) · Vehicle Plant (43%) · con vehicle (43%)
By 8:29 in all: 4 mex · 21 wind (standard 13) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage
The example game in this phase · 31 steps
- Converter
Seeker ×3
Centurionfor Front
Seeker ×2- Con turret
Seeker ×4
T2 mex ×2done 5:43 · typical 5:41- Con turret
T2 mex ×2- Con turret
Advanced Geothermal Powerplantdone 7:19 · typical 7:19- Wind
Aircraft Plantdone 7:27
Scout plane ×3- Con turret
Con aircraft
Scout plane
Vehicle Plantdone 7:47
Scout plane- Converter
Scout plane
Con vehicle- Converter ×6
Fighter- Converter ×2
Fighter- Converter ×2
Fighter- Converter ×3
Fighter
Advanced Vehicle Plantdone 8:45 · typical 9:00
- 4
Advanced Vehicle Plant to 10:00
Economy
1Wind−3 vs standard
Some games also: Starlight (50%) · converter (43%) · con turret (43%) · radar vehicle (36%)
By 10:00 in all: 4 mex · 31 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 59 steps
- Converter ×2
Fighter- Con turret
Starlightdone 9:05 · typical 9:33- Converter ×2
Starlight- Converter
Starlight- Converter
- Wind
Radar Tower
Jammer
Radar vehicle- Converter
- Wind
T2 con vehicle
Starlight
Shredderdone 10:09
Starlight- Wind
- Energy storage
- Converter
Starlight
Juno- Wind ×2
Starlight- Wind
- Energy storage
- Converter ×2
- Wind
- Converter
- Energy storage
Consul- Wind ×2
- Energy storage
- Wind
Consul- Wind ×3
Consul- Wind ×2
- Energy storage ×2
- Con turret ×2
- Wind ×2
Con vehicle- Wind
- Con turret ×2
- Wind
- Con turret
- Wind ×34
Advanced Aircraft Plantdone 14:03- Wind ×3
Lichedone 14:33- Converter
Oracle- Converter
- Wind
Oracle
Liche- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (48 OS, 09/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:28 · in 86% of games
1 Con bot to Beach seafirst at 2:40 · in 86% of games
1 T2 con vehicle to Suicide front or Frontfirst at 8:54 · in 36% of games
You get
1 T2 con bot from Techfirst at 4:55 · in 93% of games
1 T2 mex from Techfirst at 4:57 · in 43% of games
1 Light transport from Airfirst at 4:57 · in 50% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
14 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 825 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1505 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2767 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3804 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 5862 | 5729 | 36 | 0 | 53 | 0 |
| 7:00 | 8159 | 8130 | 280 | 0 | 138 | 0 |
| 8:00 | 11263 | 11459 | 421 | 0 | 383 | 21 |
| 9:00 | 14208 | 14489 | 745 | 51 | 818 | 130 |
| 10:00 | 17472 | 17405 | 1191 | 565 | 818 | 280 |
| 11:00 | 20612 | 20377 | 1848 | 2074 | 1118 | 790 |
| 12:00 | 23572 | 23305 | 3943 | 3940 | 1520 | 1940 |
| 13:00 | 26793 | 26062 | 6484 | 5961 | 4145 | 3304 |
| 14:00 | 28879 | 28988 | 7020 | 8321 | 5435 | 4785 |
| 15:00 | 33342 | 31497 | 9356 | 10172 | 6209 | 6196 |
Team won clearly more often than the standard build, with more damage dealt and less metal lost by 10:00.
- + Enemy metal destroyed by 10:00 more than double standard (1349 vs 624)
- + Own metal lost by 10:00 well below standard (818 vs 334 is higher though, check ratio)
- − Own metal lost by 10:00 higher than standard (818 vs 334)
UsurpeR
47.8 OS · 09/09/2026
Open source match ↗2 received units · includes a constructor
1389 metal received · 178780 energy received
Typical milestones
Played most by
Viltrum4games of this buildUsurpeR2games of this build_Hawkey_1game of this build[Grump]Glorp_TTV1game of this build0neTw01game of this buildSupporting games
Pick a game to read and play it above.
Rysica12/09/2026 · 39 OS↗armjanus12/09/2026 · 43 OS↗0neTw011/09/2026 · 40 OS↗UsurpeR11/09/2026 · 47 OS↗Viltrum10/09/2026 · 41 OS↗Viltrum10/09/2026 · 42 OS↗UsurpeR09/09/2026 · 48 OS↗Optimusprimenutt08/09/2026 · 43 OS↗6 more
Viltrum06/09/2026 · 40 OS↗Viltrum03/09/2026 · 42 OS↗PRO_InDaCluB27/08/2026 · 59 OS↗[Grump]Glorp_TTV19/08/2026 · 52 OS↗_Hawkey_10/08/2026 · 59 OS↗Chronopolize03/08/2026 · 48 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks on