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Geo / Armada / Economy first / OBSERVED BUILD

Seeker hover raid

Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft from 4:44, reaching the enemy base in most games, a distinct detour from the usual T2-first Geo plan.

Usually blows up the commander for T2 (71%)

#raid #amphibious · 14 distinct matches · 10 players · 1% of Armada Geo games · team won 79% of 14 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:44 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 7:14
  • Hovercraft PlatformHovercraft Platform in 100%1% of all Geo games by then

Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 14%, on their own side 7%.

Those units destroy a typical 1,256 metal of enemy units by 15:00.

Then transitions into Starlight (25% of army), Jaguar (10% of army), bomber (9% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 4:16

  1. Open mex and wind fast, then Bot Lab and geo as usual.
  2. Build a Hovercraft Platform almost immediately instead of army lab.
  3. Push Seeker hovercraft raiders straight into the enemy base.
  4. Keep upgrading mex and geo while raid keeps pressure on.
  5. Transition into Starlight and normal T2 support for front.

Phase by phase

TYPICAL OF ITS 14 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~1:00, middle half 0:52–1:45

    Some games also: energy storage (36%)

    By 0:44 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Bot LabBot Labdone 0:59 · typical 1:00
  2. 2

    Bot Lab to Hover raid

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    • Energy Converter7Converter
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    2. Hovercraft PlatformHovercraft Platform after 4 mex, 7 wind, 5 converter
    3. SeekerHover raid after 4 mex, 8 wind, 7 converter
    Builders
    • Construction Turret4 Con turret
    • Lazarus4 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: energy storage (50%)

    By 4:29 in all: 4 mex · 8 wind (standard 5) · 1 geo · 7 converter · 1 energy storage · 4 con turret

    The example game in this phase · 20 steps
    1. Construction BotCon botfor Beach sea
    2. Solar
    3. LazarusLazarus
    4. Mex ×2
    5. LazarusLazarusfor Beach sea
    6. LazarusLazarus ×2
    7. Construction BotCon bot
    8. LazarusLazarus
    9. Energy storage
    10. Con turret
    11. Geothermal PowerplantGeodone 3:46 · typical 3:31
    12. Con turret
    13. Converter ×2
    14. Con turret
    15. Converter
    16. Con turret
    17. Converter ×2
    18. Hovercraft PlatformHovercraft Platformdone 4:43 · typical 4:27
    19. Converter
    20. SeekerSeekerdone 4:48
  3. 3

    Hover raid to Advanced Vehicle Plant

    Economy
    • Wind Turbine16Wind+10 vs standard
    • Energy Converter3Converter−5 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 21 wind, 11 converter, 8 con turretdone ~9:00, middle half 8:39–11:21
    Builders
    • Construction Turret4 Con turret
    Army
    • Seeker9 Seeker +9 vs standard

    Some games also: con hovercraft (43%) · Advanced Geothermal Powerplant (43%) · Vehicle Plant (43%) · con vehicle (43%)

    By 8:29 in all: 4 mex · 21 wind (standard 13) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage

    The example game in this phase · 20 steps
    1. SeekerSeeker ×5
    2. Advanced Metal ExtractorT2 mexdone 5:39 · typical 5:41
    3. SeekerSeeker ×4
    4. Construction HovercraftCon hovercraft
    5. Advanced Metal ExtractorT2 mex
    6. PrudePrudedone 6:50
    7. Wind ×2
    8. NettleNettle
    9. Wind
    10. Advanced Metal ExtractorT2 mex
    11. Wind ×5
    12. Advanced Metal ExtractorT2 mex
    13. Wind ×12
    14. Con turret
    15. Wind ×2
    16. Con turret
    17. Wind
    18. Converter ×2
    19. Wind ×2
    20. Advanced Vehicle PlantAdvanced Vehicle Plantdone 8:34 · typical 9:00
  4. 4

    Advanced Vehicle Plant to 10:00

    Economy
    • Wind Turbine1Wind−3 vs standard

    Some games also: Starlight (50%) · converter (43%) · con turret (43%) · radar vehicle (36%)

    By 10:00 in all: 4 mex · 31 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage

    The example game in this phase · 89 steps
    1. Wind ×2
    2. Converter
    3. Advanced Construction VehicleT2 con vehiclefor Suicide front
    4. Converter
    5. Wind
    6. Converter
    7. ConsulConsul
    8. Wind
    9. Converter
    10. ProphetRadar vehicle
    11. UmbraJammerfor Front
    12. Converter
    13. StarlightStarlightdone 9:27 · typical 9:33
    14. Converter
    15. Wind ×2
    16. StarlightStarlight
    17. Wind ×5
    18. JunoJuno
    19. StarlightStarlight ×2
    20. ProphetRadar vehicle
    21. UmbraJammer
    22. StarlightStarlight
    23. Bot LabBot Labdone 11:48
    24. StarlightStarlight
    25. TickTick ×13
    26. StarlightStarlight
    27. TickTick
    28. Wind
    29. JaguarJaguar
    30. TickTick
    31. Wind
    32. TickTick
    33. JaguarJaguar
    34. TickTick
    35. Wind
    36. TickTick ×3
    37. PlatypusPlatypusfor Beach sea
    38. TickTick
    39. Wind
    40. TickTick
    41. PlatypusPlatypusfor Beach sea
    42. TickTick
    43. PlatypusPlatypusfor Beach sea
    44. TickTick
    45. Wind
    46. TickTick ×3
    47. PlatypusPlatypusfor Beach sea
    48. TickTick
    49. Wind
    50. TickTick
    51. PlatypusPlatypusfor Beach sea
    52. TickTick
    53. Wind
    54. PlatypusPlatypusfor Beach sea
    55. TickTick ×2
    56. Wind
    57. PlatypusPlatypusfor Beach sea
    58. TickTick ×2
    59. PlatypusPlatypusfor Beach sea
    60. Wind
    61. TickTick ×3
    62. Wind
    63. TickTick
    64. PlatypusPlatypusfor Beach sea
    65. TickTick
    66. Advanced Construction VehicleT2 con vehicle
    67. TickTick
    68. PlatypusPlatypusfor Beach sea
    69. Wind
    70. TickTick
    71. Wind
    72. TickTick
    73. PlatypusPlatypusfor Beach sea
    74. ProphetRadar vehicle
    75. TickTick
    76. Wind
    77. PlatypusPlatypusfor Beach sea
    78. TickTick
    79. UmbraJammer
    80. CitadelAnti-nukenot finished by 15:00
    81. Con turret
    82. TickTick
    83. Wind
    84. Con turret
    85. TickTick
    86. Con turret
    87. StarlightStarlight
    88. Con turret
    89. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (40 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:28 · in 86% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:40 · in 86% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Frontfirst at 8:54 · in 36% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:55 · in 93% of games
  • Advanced Metal Extractor1 T2 mex from Techfirst at 4:57 · in 43% of games
  • Hercules1 Light transport from Airfirst at 4:57 · in 50% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

14 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:008258250000
3:00150515230000
4:00276727000000
5:00380437260000
6:0058625729360530
7:008159813028001380
8:001126311459421038321
9:00142081448974551818130
10:0017472174051191565818280
11:002061220377184820741118790
12:0023572233053943394015201940
13:0026793260626484596141453304
14:0028879289887020832154354785
15:00333423149793561017262096196
WHAT THE NUMBERS SAY

Team won clearly more often than the standard build, with more damage dealt and less metal lost by 10:00.

  • + Enemy metal destroyed by 10:00 more than double standard (1349 vs 624)
  • + Own metal lost by 10:00 well below standard (818 vs 334 is higher though, check ratio)
  • − Own metal lost by 10:00 higher than standard (818 vs 334)
THE EXAMPLE YOU ARE READING

0neTw0

39.6 OS · 11/09/2026

Open source match ↗

2 received units · includes a constructor
266 metal received · 76112 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:00Middle 50%: 0:52–1:45 · n=12
Geothermal Powerplant3:31Middle 50%: 3:05–3:43 · n=14
Hovercraft Platform4:27Middle 50%: 3:55–6:21 · n=14
Advanced Metal Extractor5:41Middle 50%: 5:26–5:56 · n=14
Advanced Geothermal Powerplant7:19Middle 50%: 7:05–8:13 · n=12
Advanced Vehicle Plant9:00Middle 50%: 8:39–11:21 · n=11
Starlight9:33Middle 50%: 9:09–11:15 · n=10

Played most by

Viltrum4games of this buildUsurpeR2games of this build_Hawkey_1game of this build[Grump]Glorp_TTV1game of this build0neTw01game of this build