Seeker hover raid
Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft from 4:44, reaching the enemy base in most games, a distinct detour from the usual T2-first Geo plan.
Usually blows up the commander for T2 (71%)
#raid #amphibious · 14 distinct matches · 10 players · 1% of Armada Geo games · team won 79% of 14 · Recently observed
Hover raid from 4:44 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 7:14
Hovercraft Platform in 100%1% of all Geo games by then
Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 14%, on their own side 7%.
Those units destroy a typical 1,256 metal of enemy units by 15:00.
Then transitions into Starlight (25% of army), Jaguar (10% of army), bomber (9% of army).
Key timing: Hovercraft Platform by 4:16
- Open mex and wind fast, then Bot Lab and geo as usual.
- Build a Hovercraft Platform almost immediately instead of army lab.
- Push Seeker hovercraft raiders straight into the enemy base.
- Keep upgrading mex and geo while raid keeps pressure on.
- Transition into Starlight and normal T2 support for front.
Phase by phase
TYPICAL OF ITS 14 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~1:00, middle half 0:52–1:45
Some games also: energy storage (36%)
By 0:44 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 3 steps
- Mex ×2
- Wind ×3
Bot Labdone 0:52 · typical 1:00
- 2
Bot Lab to Hover raid
Economy
2Mex
4Wind
7Converter
Order
Geo after 4 mex, 6 wind, 1 energy storage
Hovercraft Platform after 4 mex, 7 wind, 5 converter
Hover raid after 4 mex, 8 wind, 7 converter
Builders
4 Con turret
4 Lazarus
1 Con bot
1 Con bot for allies
1 Lazarus for allies
Some games also: energy storage (50%)
By 4:29 in all: 4 mex · 8 wind (standard 5) · 1 geo · 7 converter · 1 energy storage · 4 con turret
The example game in this phase · 21 steps
Con botfor Beach sea- Wind
Lazarusfor Beach sea
Lazarus- Mex
- Solar
Lazarus- Mex
- Wind ×2
Con bot- Energy storage
Lazarus
Geodone 3:12 · typical 3:31- Solar
Lazarus- Converter
- Con turret
- Converter ×2
Hovercraft Platformdone 4:01 · typical 4:27- Con turret
Seekerdone 4:08
- 3
Hover raid to Advanced Vehicle Plant
Economy
16Wind+10 vs standard
3Converter−5 vs standard
Order
Advanced Vehicle Plant after 21 wind, 11 converter, 8 con turretdone ~9:00, middle half 8:39–11:21
Builders
4 Con turret
Army
9 Seeker +9 vs standard
Some games also: con hovercraft (43%) · Advanced Geothermal Powerplant (43%) · Vehicle Plant (43%) · con vehicle (43%)
By 8:29 in all: 4 mex · 21 wind (standard 13) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage
The example game in this phase · 120 steps
Seeker ×2- Converter
- Con turret
- Converter
- Con turret
- Converter ×2
- Con turret ×2
- Wind ×8
- Energy storage
- Converter ×2
- Wind ×2
- Converter ×2
- Wind ×3
T2 mexdone 6:38 · typical 5:41- Con turret
T2 mex ×3
Radar Tower
Advanced Geothermal Powerplantdone 8:11 · typical 7:19
Sentry
Vehicle Plantdone 8:15
Sentry
Blitz ×3
Bot Labdone 8:29
Blitz ×2
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawnfor Pond
Blitzfor Pond
Pawnfor Pond
Blitzfor Pond
Pawnfor Pond
Blitzfor Pond
Pawnfor Pond
Blitz
Lazarus
Blitz
Lazarus
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn ×2
Blitz
Pawn
Blitz
Pawn- Mex
Blitz
Pawn
Blitz
Lazarus
Blitz
Lazarus
Blitz
Lazarus
Blitz
Pawn
Con vehicle
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Pawn
Blitz
Advanced Vehicle Plantdone 11:23 · typical 9:00
- 4
Advanced Vehicle Plant to 10:00
Economy
1Wind−3 vs standard
Some games also: Starlight (50%) · converter (43%) · con turret (43%) · radar vehicle (36%)
By 10:00 in all: 4 mex · 31 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 16 converter · 1 energy storage
The example game in this phase · 80 steps
Stealth tank
Beamer ×2
Stealth tank
Lazarus
Stealth tank
Lazarus
Stealth tank
Groundhog ×3
Stealth tank
Lazarus
Groundhog- Con turret
Groundhog
Medium Mine
Groundhog
Medium Mine
Jaguar
Medium Mine
Groundhog
Medium Mine
Lazarus
Medium Mine ×3- Con turret
Medium Mine ×2
Jaguar
Medium Mine ×2
Lazarus- Con turret
Medium Mine ×5
Jaguar
Medium Mine ×3- Con turret
Medium Mine- Con turret
Medium Mine ×4- Con turret
Lazarus
Jaguar
Medium Mine ×5- Con turret
Medium Mine ×5
Jaguar- Con turret
Medium Mine ×2- Con turret
Medium Mine
Lazarus
Medium Mine ×2- Con turret
Medium Mine ×2
Starlightdone 14:07 · typical 9:33
Medium Mine ×2
Lazarus
Medium Mine ×3
Lazarus
Medium Mine ×3- Converter
Medium Mine ×5- Converter
Jaguar
Lazarus
Medium Mine ×2- Converter
Medium Mine ×2
Lazarus
Medium Mine- Converter
Medium Mine ×2
Jaguar ×2
Lazarus
Medium Mine ×3- Converter
Jaguar
Lazarus- Converter
Tick ×2
Starlight
Tick- Converter
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (59 OS, 10/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:28 · in 86% of games
1 Con bot to Beach seafirst at 2:40 · in 86% of games
1 T2 con vehicle to Suicide front or Frontfirst at 8:54 · in 36% of games
You get
1 T2 con bot from Techfirst at 4:55 · in 93% of games
1 T2 mex from Techfirst at 4:57 · in 43% of games
1 Light transport from Airfirst at 4:57 · in 50% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
14 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 825 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1505 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2767 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3804 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 5862 | 5729 | 36 | 0 | 53 | 0 |
| 7:00 | 8159 | 8130 | 280 | 0 | 138 | 0 |
| 8:00 | 11263 | 11459 | 421 | 0 | 383 | 21 |
| 9:00 | 14208 | 14489 | 745 | 51 | 818 | 130 |
| 10:00 | 17472 | 17405 | 1191 | 565 | 818 | 280 |
| 11:00 | 20612 | 20377 | 1848 | 2074 | 1118 | 790 |
| 12:00 | 23572 | 23305 | 3943 | 3940 | 1520 | 1940 |
| 13:00 | 26793 | 26062 | 6484 | 5961 | 4145 | 3304 |
| 14:00 | 28879 | 28988 | 7020 | 8321 | 5435 | 4785 |
| 15:00 | 33342 | 31497 | 9356 | 10172 | 6209 | 6196 |
Team won clearly more often than the standard build, with more damage dealt and less metal lost by 10:00.
- + Enemy metal destroyed by 10:00 more than double standard (1349 vs 624)
- + Own metal lost by 10:00 well below standard (818 vs 334 is higher though, check ratio)
- − Own metal lost by 10:00 higher than standard (818 vs 334)
_Hawkey_
59.2 OS · 10/08/2026
Open source match ↗3 received units · includes a constructor
2404 metal received · 112583 energy received
Typical milestones
Played most by
Viltrum4games of this buildUsurpeR2games of this build_Hawkey_1game of this build[Grump]Glorp_TTV1game of this build0neTw01game of this buildSupporting games
Pick a game to read and play it above.
Rysica12/09/2026 · 39 OS↗armjanus12/09/2026 · 43 OS↗0neTw011/09/2026 · 40 OS↗UsurpeR11/09/2026 · 47 OS↗Viltrum10/09/2026 · 41 OS↗Viltrum10/09/2026 · 42 OS↗UsurpeR09/09/2026 · 48 OS↗Optimusprimenutt08/09/2026 · 43 OS↗_Hawkey_10/08/2026 · 59 OS↗6 more
Viltrum06/09/2026 · 40 OS↗Viltrum03/09/2026 · 42 OS↗PRO_InDaCluB27/08/2026 · 59 OS↗[Grump]Glorp_TTV19/08/2026 · 52 OS↗Chronopolize03/08/2026 · 48 OS↗Beyond All Reason test-30922-8064a43
Naval balance tweaks off