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Geo / Armada / Economy first / OBSERVED BUILD

Nuke rush

Armada Geo build order · Supreme Isthmus

Geo commits to an Armageddon nuclear launcher from around 7:48, far earlier than any other role build, aiming it at the enemy base once ready.

Usually blows up the commander for T2 (76%)

#nuke · 33 distinct matches · 8 players · 1% of Armada Geo games · team won 67% of 33 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ArmageddonArmageddon from 7:49 · 1% of role by thenOnly 1% of Geo games have it by then; others who build it get it around 8:05
  • Aircraft PlantAircraft Plant in 55%20% of all Geo games by then

Where those units first fight, in 23 games with kill data: in the enemy base 83%, in the middle 13%.

Those units destroy a typical 9,310 metal of enemy units by 15:00.

Then transitions into blitz (9% of army).

HOW TO PLAY IT

Key timing: Armageddon by 10:00

  1. Run the standard Geo eco opening into geothermal power.
  2. Commit to the Armageddon nuke silo far earlier than usual.
  3. Finish the silo, aimed at the enemy base, and keep it protected.
  4. Build a Vehicle Plant alongside for ground support units.
  5. Stockpile the missile while fielding Starlights for the front.

Phase by phase

TYPICAL OF ITS 33 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 8:49 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:20, middle half 1:13–1:24

    By 1:04 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:12 · typical 1:20
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine3Wind
    • Energy Converter9Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind
    2. Bot LabEat Bot Lab
    Builders
    • Construction Turret5 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 5:00 in all: 4 mex · 6 wind · 1 geo · 9 converter · 1 energy storage · 5 con turret

    The example game in this phase · 20 steps
    1. LazarusLazarus
    2. Wind
    3. LazarusLazarus
    4. Wind
    5. LazarusLazarus
    6. Construction BotCon bot
    7. LazarusLazarus
    8. Construction BotCon bot
    9. LazarusLazarusfor Beach sea
    10. Construction BotCon botfor Beach sea
    11. Mex
    12. Geothermal PowerplantGeodone 3:02 · typical 3:26
    13. Con turret ×2
    14. Bot LabEat Bot Labreclaimed for its metal
    15. Con turret ×2
    16. Energy storage
    17. Wind ×3
    18. Con turret
    19. Wind ×15
    20. Metal storage
  3. 3

    5:00 to Nuke silo

    Economy
    • Wind Turbine12Wind+11 vs standard
    • Energy Converter6Converter+3 vs standard
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 14 wind, 10 converter, 7 con turret
    2. ArmageddonNuke silo after 20 wind, 15 converter, 8 con turretdone ~9:57, middle half 9:28–10:29
    Builders
    • Construction Turret2 Con turret
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (39%)

    By 7:49 in all: 4 mex · 20 wind (standard 10) · 1 geo · 1 Advanced Geothermal Powerplant · 15 converter · 1 energy storage

    The example game in this phase · 13 steps
    1. Con turret
    2. Converter
    3. Advanced Metal ExtractorT2 mexdone 5:42 · typical 5:47
    4. Converter
    5. Advanced Metal ExtractorT2 mex
    6. Converter ×6
    7. Advanced Metal ExtractorT2 mex
    8. Converter
    9. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:22 · typical 7:15
    10. Radar TowerRadar Tower
    11. Advanced Metal ExtractorT2 mex
    12. Con turret
    13. ArmageddonArmageddondone 9:19 · typical 9:57
  4. 4

    Nuke silo to Aircraft Plant

    Order
    1. Aircraft PlantAircraft Plant after 21 wind, 11 converter, 8 con turretdone ~9:49, middle half 8:04–11:03

    Some games also: wind (48%) · converter (42%) · con turret (39%)

    The standard build makes here, this one skips: 3 wind · 2 converter · 2 Starlight

    By 9:43 in all: 4 mex · 25 wind (standard 17) · 1 geo · 1 Advanced Geothermal Powerplant · 18 converter · 1 energy storage

    The example game in this phase · 3 steps
    1. Con turret
    2. Wind ×22
    3. Aircraft PlantAircraft Plantdone 10:39 · typical 9:49
  5. 5

    Aircraft Plant to 15:00

    Economy
    • Wind Turbine13Wind
    Order
    1. Aircraft PlantEat Aircraft Plant in 52% of games
    2. Vehicle PlantEat Vehicle Plant in 61% of games

    Some games also: converter (48%) · con turret (45%) · Vehicle Plant (39%) · blitz (30%) · Chainsaw (30%)

    The standard build makes here, this one skips: 5 Jaguar · 2 Starlight

    By 15:00 in all: 4 mex · 45 wind · 1 geo · 1 Advanced Geothermal Powerplant · 20 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Con turret
    2. Construction AircraftCon aircraft
    3. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    4. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:15
    5. Con turret
    6. LicheLichenot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ram_Me_Daddy's (31 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Beach seafirst at 2:21 · in 79% of games
  • Lazarus1 Lazarus to Beach sea or Suicide front or Pondfirst at 2:27 · in 79% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:56 · in 100% of games
  • Advanced Metal Extractor1 T2 mex from Tech or Beach seafirst at 5:18 · in 33% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

33 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009128590000
3:00149315270000
4:00268126710000
5:00380336940000
6:00593156380000
7:00827780230000
8:0011377113450000
9:001453514407043084
10:0017712172780479130200
11:00207382012001748260520
12:002426422992140736218801607
13:0027278257348475591014602971
14:00307042858312125824819404426
15:003285931354136791020521505580
WHAT THE NUMBERS SAY

Team won clearly more than the standard build, with massive enemy metal destroyed and very low losses.

  • + Enemy metal destroyed by 15:00 nearly 65% higher than standard (17495 vs 10560)
  • + Own metal lost by 15:00 much lower than standard (2480 vs 5977)
  • − Early game nearly inactive, 21 enemy metal destroyed by 10:00 vs 533 standard
  • − Only reaches this timing in 1% of role games, unproven sample
THE EXAMPLE YOU ARE READING

Ram_Me_Daddy

30.9 OS · 23/09/2026

Open source match ↗

1 received units · includes a constructor
1100 metal received · 81618 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:20Middle 50%: 1:13–1:24 · n=33
Geothermal Powerplant3:26Middle 50%: 3:14–3:40 · n=33
Advanced Metal Extractor5:47Middle 50%: 5:32–6:06 · n=33
Advanced Geothermal Powerplant7:15Middle 50%: 7:04–7:43 · n=33
Aircraft Plant9:49Middle 50%: 8:04–11:03 · n=18
Armageddon9:57Middle 50%: 9:28–10:29 · n=28
Vehicle Plant10:03Middle 50%: 8:26–10:38 · n=23

Played most by

Ram_Me_Daddy11games of this buildPongoPygmaeus11games of this buildViltrum4games of this buildGraceful2games of this buildYogaBoy1584972games of this build