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Geo / Armada / Economy first / OBSERVED BUILD

Nuke rush

Armada Geo build order · Supreme Isthmus

Geo commits to an Armageddon nuclear launcher from around 7:48, far earlier than any other role build, aiming it at the enemy base once ready.

Usually blows up the commander for T2 (78%)

#nuke · 32 distinct matches · 8 players · 1% of Armada Geo games · team won 69% of 32 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ArmageddonArmageddon from 7:49 · 1% of role by thenOnly 1% of Geo games have it by then; others who build it get it around 8:05
  • Aircraft PlantAircraft Plant in 53%20% of all Geo games by then

Where those units first fight, in 23 games with kill data: in the enemy base 83%, in the middle 13%.

Those units destroy a typical 9,346 metal of enemy units by 15:00.

Then transitions into blitz (10% of army).

HOW TO PLAY IT

Key timing: Armageddon by 10:00

  1. Run the standard Geo eco opening into geothermal power.
  2. Commit to the Armageddon nuke silo far earlier than usual.
  3. Finish the silo, aimed at the enemy base, and keep it protected.
  4. Build a Vehicle Plant alongside for ground support units.
  5. Stockpile the missile while fielding Starlights for the front.

Phase by phase

TYPICAL OF ITS 32 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 8:49 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:20, middle half 1:13–1:24

    By 1:04 in all: 3 mex · 4 wind

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind
    3. SentrySentry
    4. Mex
    5. Wind ×3
    6. Energy storage
    7. Bot LabBot Labdone 1:44 · typical 1:20
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine3Wind
    • Energy Converter9Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind
    2. Bot LabEat Bot Lab
    Builders
    • Construction Turret6 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 5:00 in all: 4 mex · 6 wind · 1 geo · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 24 steps
    1. Construction BotCon botfor Beach sea
    2. LazarusLazarus ×3
    3. Mex
    4. Construction BotCon bot
    5. LazarusLazarus ×2for Beach sea
    6. Geothermal PowerplantGeodone 3:41 · typical 3:27
    7. LazarusLazarusfor Suicide front
    8. Construction BotCon bot
    9. Con turret ×2
    10. Bot LabEat Bot Labreclaimed for its metal
    11. Con turret ×2
    12. Converter
    13. Con turretfor Front
    14. Wind
    15. Converter ×2
    16. Wind
    17. Converter
    18. Con turretfor Front
    19. Converter ×3
    20. Advanced Metal ExtractorT2 mexdone 5:13 · typical 5:46
    21. Con turretfor Front
    22. Converter
    23. Advanced Metal ExtractorT2 mex
    24. Converter
  3. 3

    5:00 to Nuke silo

    Economy
    • Wind Turbine10Wind+9 vs standard
    • Energy Converter6Converter+3 vs standard
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 14 wind, 10 converter, 7 con turret
    2. ArmageddonNuke silo after 20 wind, 15 converter, 8 con turretdone ~9:57, middle half 9:28–10:29
    Builders
    • Construction Turret3 Con turret +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (38%)

    By 7:48 in all: 4 mex · 20 wind (standard 10) · 1 geo · 1 Advanced Geothermal Powerplant · 15 converter · 1 energy storage

    The example game in this phase · 110 steps
    1. Radar TowerRadar Tower
    2. Advanced Metal ExtractorT2 mex
    3. Converter
    4. Advanced Metal ExtractorT2 mex
    5. Converter ×3
    6. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 6:49 · typical 7:14
    7. Converter
    8. SentrySentry
    9. RattlesnakeRattlesnakefor Frontdone 7:39
    10. BeamerBeamer ×2
    11. Converter
    12. Con turret ×2
    13. Vehicle PlantVehicle Plantdone 7:05 · typical 10:03
    14. Converter
    15. BlitzBlitz
    16. Converter
    17. BlitzBlitz
    18. Converter
    19. SentrySentry
    20. BlitzBlitz
    21. Converter
    22. BlitzBlitz ×4
    23. Wind
    24. ArbalestArbalest
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz
    30. SentrySentry
    31. BlitzBlitz
    32. Wind
    33. BlitzBlitz
    34. Wind
    35. BlitzBlitz
    36. Wind
    37. BlitzBlitz
    38. Pit BullPit Bull
    39. Wind
    40. BlitzBlitz
    41. Wind
    42. BlitzBlitzfor Front
    43. Wind ×2
    44. BlitzBlitz
    45. SentrySentry
    46. BlitzBlitzfor Front
    47. Wind
    48. Pit BullPit Bull
    49. BlitzBlitzfor Front
    50. Wind
    51. BlitzBlitzfor Front
    52. Wind
    53. BlitzBlitzfor Front
    54. Pit BullPit Bull
    55. Wind
    56. BlitzBlitzfor Front
    57. Wind
    58. BlitzBlitzfor Front
    59. Wind
    60. BlitzBlitzfor Front
    61. Wind
    62. BlitzBlitzfor Front
    63. Wind
    64. BlitzBlitzfor Front
    65. Wind
    66. BlitzBlitz
    67. Construction VehicleCon vehicle
    68. Wind
    69. SentrySentry
    70. Advanced Vehicle PlantAdvanced Vehicle Plantdone 9:35
    71. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    72. Wind
    73. Advanced Construction VehicleT2 con vehiclefor Front
    74. Wind
    75. ShredderShredderdone 9:53
    76. Wind
    77. Con turret
    78. BeamerBeamer
    79. ShredderShredder
    80. Wind
    81. BeamerBeamer
    82. ShredderShredder
    83. Wind
    84. BeamerBeamer
    85. ShredderShredder ×2
    86. Wind
    87. ConsulConsulfor Tech
    88. Wind
    89. ConsulConsulfor Tech
    90. Wind
    91. ConsulConsulfor Tech
    92. Wind
    93. ConsulConsulfor Suicide front
    94. Wind
    95. Con turret
    96. Metal storage
    97. ConsulConsulfor Suicide front
    98. Wind
    99. Advanced Construction VehicleT2 con vehicle
    100. Wind ×3
    101. ConsulConsul ×2
    102. Con turret
    103. ConsulConsul
    104. Wind ×4
    105. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    106. Con turret
    107. Wind ×2
    108. Con turret ×2
    109. Wind
    110. ArmageddonArmageddondone 14:18 · typical 9:57
  4. 4

    Nuke silo to Aircraft Plant

    Order
    1. Aircraft PlantAircraft Plant after 20 wind, 12 converter, 8 con turretdone ~9:56, middle half 8:59–11:10

    Some games also: wind (50%) · converter (44%) · con turret (41%)

    The standard build makes here, this one skips: 3 wind · 2 converter · 2 Starlight

    By 9:49 in all: 4 mex · 25 wind (standard 17) · 1 geo · 1 Advanced Geothermal Powerplant · 18 converter · 1 energy storage

  5. 5

    Aircraft Plant to 15:00

    Economy
    • Wind Turbine16Wind
    Order
    1. Aircraft PlantEat Aircraft Plant in 50% of games
    2. Vehicle PlantEat Vehicle Plant in 63% of games

    Some games also: converter (47%) · con turret (44%) · Vehicle Plant (38%) · blitz (31%) · Chainsaw (31%)

    The standard build makes here, this one skips: 5 Jaguar · 2 Starlight

    By 15:00 in all: 4 mex · 46 wind · 1 geo · 1 Advanced Geothermal Powerplant · 21 converter · 1 energy storage

    The example game in this phase · 7 steps
    1. Wind ×2
    2. Con turret
    3. Wind ×2
    4. TracerTracer
    5. Wind ×11
    6. Fusion ReactorFusionnot finished by 15:00
    7. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (41 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Beach seafirst at 2:21 · in 81% of games
  • Lazarus1 Lazarus to Beach sea or Suicide front or Pondfirst at 2:27 · in 81% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:55 · in 100% of games
  • Advanced Metal Extractor1 T2 mex from Tech or Beach seafirst at 5:18 · in 34% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

32 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009128590000
3:00149715270000
4:00272226700000
5:00378336940000
6:00596956360000
7:00831280250000
8:0011372113470000
9:001450914406043084
10:0017709172750472130194
11:00208962012301745260520
12:0024374229891736361810301605
13:0027439257338481587215002970
14:00307662858612389824520154420
15:003293431355137841020123155586
WHAT THE NUMBERS SAY

Team won clearly more than the standard build, with massive enemy metal destroyed and very low losses.

  • + Enemy metal destroyed by 15:00 nearly 65% higher than standard (17495 vs 10560)
  • + Own metal lost by 15:00 much lower than standard (2480 vs 5977)
  • − Early game nearly inactive, 21 enemy metal destroyed by 10:00 vs 533 standard
  • − Only reaches this timing in 1% of role games, unproven sample
THE EXAMPLE YOU ARE READING

Viltrum

41.2 OS · 13/10/2026

Open source match ↗

3 received units · includes a constructor
487 metal received · 124852 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:20Middle 50%: 1:13–1:24 · n=32
Geothermal Powerplant3:27Middle 50%: 3:15–3:40 · n=32
Advanced Metal Extractor5:46Middle 50%: 5:32–6:05 · n=32
Advanced Geothermal Powerplant7:14Middle 50%: 7:03–7:39 · n=32
Aircraft Plant9:56Middle 50%: 8:59–11:10 · n=17
Armageddon9:57Middle 50%: 9:28–10:29 · n=28
Vehicle Plant10:03Middle 50%: 8:26–10:38 · n=23

Played most by

PongoPygmaeus11games of this buildRam_Me_Daddy10games of this buildViltrum4games of this buildGraceful2games of this buildYogaBoy1584972games of this build