Nuke rush
Geo skips the usual T2 unit supply role and commits straight to an Armageddon nuke launcher from 8:11, aiming it at the enemy base rather than sending units to front.
Usually blows up the commander for T2 (100%)
#nuke · 8 distinct matches · 4 players · 1% of Armada Geo games · team won 5 of 8 · Recently observed
Armageddon from 8:11 · 1% of role by thenOnly 1% of Geo games have it by then; others who build it get it around 9:03
Fusion Reactor in 50%6% of all Geo games by then
Where those units first fight, in 5 games with kill data: in the enemy base 80%, in the middle 20%.
Those units destroy a typical 7,849 metal of enemy units by 15:00.
Then transitions into Starlight (10% of army).
Key timing: Armageddon by 8:11
- Open Geo's usual mex, wind, Bot Lab and geo start.
- Upgrade mex and geo as normal to fund the switch.
- Commit to an Armageddon nuke silo instead of front units.
- Add a Fusion Reactor to power the silo and eco.
- Stockpile the missile while feeding Lazarus and cons to allies.
Phase by phase
TYPICAL OF ITS 8 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:11 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:28, middle half 1:19–1:42
Some games also: energy storage (50%)
By 1:11 in all: 3 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×4
Bot Labdone 0:57 · typical 1:28
- 2
Bot Lab to 5:00
Economy
1Mex
2Wind
13Converter+5 vs standard
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 energy storage
Builders
7 Con turret +2 vs standard
5 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 5:00 in all: 4 mex · 6 wind · 1 geo · 13 converter (standard 8) · 1 energy storage · 7 con turret (standard 5)
The example game in this phase · 25 steps
Lazarus- Wind
Lazarus- Wind
Con bot
Lazarus
Con botfor Beach sea- Mex
Lazarusfor Beach sea
Lazarus- Energy storage
Lazarus- Mex
Geodone 2:59 · typical 3:27- Con turret
Pawn ×2for Suicide front
Pawn- Con turret ×2
- Converter
- Con turret
- Converter ×3
- Metal storage
- Converter ×4
Rocketeerfor Suicide front- Con turret ×2
- 3
5:00 to Nuke silo
Economy
16Wind+14 vs standard
8Converter+5 vs standard
Order
Advanced Geothermal Powerplant after 17 wind, 16 converter, 7 con turret
Nuke silo after 22 wind, 23 converter, 10 con turretdone ~10:20, middle half 9:37–12:02
Builders
3 Con turret +2 vs standard
Some games also: Radar Tower (38%) · Vehicle Plant (38%) · con vehicle (38%) · Advanced Vehicle Plant (38%) · T2 con vehicle (38%)
By 7:47 in all: 4 mex · 22 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 23 converter (standard 12) · 1 energy storage
The example game in this phase · 95 steps
- Con turret
Rocketeerfor Suicide front
Thugfor Suicide front- Wind ×6
Thugfor Suicide front- Wind ×4
Thug- Wind ×5
T2 mex ×2done 6:18 · typical 5:41- Energy storage
T2 mex
Rocketeer ×2for Suicide front
T2 mex
Rocketeerfor Suicide front
Advanced Geothermal Powerplantdone 7:38 · typical 7:18
Blitz
Rocketeerfor Suicide front
Aircraft Plantdone 7:46
Scout plane ×2
Con aircraft
Scout plane ×4- Converter ×2
Vehicle Plantdone 8:18 · typical 8:18
Blitz- Converter ×2
Con vehiclefor Suicide front
Rocketeer- Converter ×4
- Metal storage
Blitz- Converter
Blitz ×2- Con turret
Blitz
Vehicle Plantdone 9:16- Con turret
Blitz ×4- Con turret
Blitz ×3- Con turret ×2
Bot Labdone 9:42
Blitz ×13
Lazarus
Blitz ×4
Lazarus
Blitz
Lazarus
Blitz
Lazarus
Blitz- Converter
Blitz
Lazarus- Converter
Blitz- Converter
Lazarus
Blitz- Converter
Lazarus
Blitz
Aggravator
Lazarus- Converter
Con vehicle- Converter
Lazarus
Aggravator
Lazarus- Converter ×2
Aggravator
Lazarus- Converter
Lazarus
Aggravator
Lazarus
Advanced Vehicle Plantdone 11:05 · typical 8:54
Lazarus- Mexfor Front
Aggravator ×2
Lazarus ×2
T2 con vehiclefor Front
Lazarus- Mexfor Front
Lazarus ×2
Starlightdone 11:41
Lazarus ×3
Starlight
Lazarus ×2
Starlight
Con vehiclefor Suicide front
Lazarus- Con turretfor Suicide front
T2 con vehicle
Armageddondone 14:24 · typical 10:20
- 4
Nuke silo to 10:00
Economy
10Wind+5 vs standard
2Converter
Builders
1 Con turret
The standard build makes here, this one skips: 2 Starlight
By 10:00 in all: 4 mex · 37 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 26 converter (standard 16) · 1 energy storage
The example game in this phase · 3 steps
- Wind ×3
- Con turret
- Wind ×43
Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (46 OS, 17/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach sea or Suicide frontfirst at 2:31 · in 75% of games
1 Con bot to Beach seafirst at 2:44 · in 63% of games
You get
1 Light transport from Airfirst at 4:44 · in 50% of games
1 T2 con bot from Techfirst at 4:48 · in 100% of games
1 T2 mex from Tech or Beach seafirst at 5:52 · in 50% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
8 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 366 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 897 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1517 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2828 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3907 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 6185 | 5729 | 0 | 0 | 0 | 0 |
| 7:00 | 8491 | 8130 | 0 | 0 | 0 | 0 |
| 8:00 | 11857 | 11459 | 0 | 0 | 0 | 21 |
| 9:00 | 15892 | 14489 | 0 | 51 | 0 | 130 |
| 10:00 | 19580 | 17405 | 86 | 565 | 153 | 280 |
| 11:00 | 23152 | 20377 | 666 | 2074 | 385 | 790 |
| 12:00 | 26839 | 23305 | 1590 | 3940 | 1040 | 1940 |
| 13:00 | 31142 | 26062 | 5446 | 5961 | 1040 | 3304 |
| 14:00 | 34509 | 28988 | 9845 | 8321 | 1405 | 4785 |
| 15:00 | 37338 | 31497 | 12668 | 10172 | 1775 | 6196 |
Team won clearly more often than the standard build, with far higher damage dealt and much lower own losses by 15:00.
- + Own metal lost by 15:00 far below standard (1405 vs 6281)
- + Enemy metal destroyed by 15:00 above standard (10367 vs 9875)
- − Enemy metal destroyed by 10:00 far below standard (86 vs 624), slow to start
UsurpeR
45.7 OS · 17/09/2026
Open source match ↗2 received units · includes a constructor
295 metal received · 149577 energy received
Typical milestones
Played most by
Graceful2games of this buildPongoPygmaeus2games of this buildUsurpeR2games of this buildViltrum2games of this buildSupporting games
Pick a game to read and play it above.
UsurpeR25/09/2026 · 43 OS↗PongoPygmaeus22/09/2026 · 36 OS↗PongoPygmaeus22/09/2026 · 36 OS↗UsurpeR17/09/2026 · 46 OS↗Graceful30/08/2026 · 37 OS↗Graceful30/08/2026 · 37 OS↗Viltrum24/08/2026 · 45 OS↗Viltrum22/08/2026 · 44 OS↗Supreme Isthmus v2.1Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off