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Geo / Armada / Economy first / OBSERVED BUILD

Nuke rush

Geo skips the usual T2 unit supply role and commits straight to an Armageddon nuke launcher from 8:11, aiming it at the enemy base rather than sending units to front.

Usually blows up the commander for T2 (100%)

#nuke · 8 distinct matches · 4 players · 1% of Armada Geo games · team won 5 of 8 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ArmageddonArmageddon from 8:11 · 1% of role by thenOnly 1% of Geo games have it by then; others who build it get it around 9:03
  • Fusion ReactorFusion Reactor in 50%6% of all Geo games by then

Where those units first fight, in 5 games with kill data: in the enemy base 80%, in the middle 20%.

Those units destroy a typical 7,849 metal of enemy units by 15:00.

Then transitions into Starlight (10% of army).

HOW TO PLAY IT

Key timing: Armageddon by 8:11

  1. Open Geo's usual mex, wind, Bot Lab and geo start.
  2. Upgrade mex and geo as normal to fund the switch.
  3. Commit to an Armageddon nuke silo instead of front units.
  4. Add a Fusion Reactor to power the silo and eco.
  5. Stockpile the missile while feeding Lazarus and cons to allies.

Phase by phase

TYPICAL OF ITS 8 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 9:11 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:28, middle half 1:19–1:42

    Some games also: energy storage (50%)

    By 1:11 in all: 3 mex · 4 wind

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind
    3. SentrySentry
    4. Mex
    5. Wind ×3
    6. Energy storage
    7. Bot LabBot Labdone 1:44 · typical 1:28
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    • Energy Converter13Converter+5 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 5 wind, 1 energy storage
    Builders
    • Construction Turret7 Con turret +2 vs standard
    • Lazarus5 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 5:00 in all: 4 mex · 6 wind · 1 geo · 13 converter (standard 8) · 1 energy storage · 7 con turret (standard 5)

    The example game in this phase · 32 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×4
    3. Mex
    4. LazarusLazarus
    5. Construction BotCon bot
    6. Geothermal PowerplantGeodone 3:22 · typical 3:27
    7. Con turret
    8. Converter
    9. Con turret ×2
    10. Converter ×2
    11. Con turret
    12. Converter ×2
    13. Wind
    14. Con turret
    15. Converter
    16. Wind
    17. Converter
    18. Wind
    19. Converter
    20. Wind
    21. Con turret
    22. Wind
    23. Converter
    24. Wind
    25. Converter
    26. Wind
    27. Converter ×2
    28. Con turret
    29. Wind
    30. Converter ×2
    31. Wind
    32. Converter
  3. 3

    5:00 to Nuke silo

    Economy
    • Wind Turbine16Wind+14 vs standard
    • Energy Converter8Converter+5 vs standard
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 17 wind, 16 converter, 7 con turret
    2. ArmageddonNuke silo after 22 wind, 23 converter, 10 con turretdone ~10:20, middle half 9:37–12:02
    Builders
    • Construction Turret3 Con turret +2 vs standard

    Some games also: Radar Tower (38%) · Vehicle Plant (38%) · con vehicle (38%) · Advanced Vehicle Plant (38%) · T2 con vehicle (38%)

    By 7:47 in all: 4 mex · 22 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 23 converter (standard 12) · 1 energy storage

    The example game in this phase · 31 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. Converter
    4. Wind
    5. Converter
    6. Wind
    7. SentrySentry
    8. Wind
    9. Converter ×2
    10. Wind ×2
    11. SentrySentry
    12. Converter
    13. Wind ×3
    14. Converter
    15. Wind
    16. SentrySentry
    17. Advanced Metal ExtractorT2 mexdone 5:48 · typical 5:41
    18. SentrySentry
    19. Advanced Metal ExtractorT2 mex ×2
    20. Wind
    21. Con turret
    22. Wind
    23. Con turret
    24. Advanced Metal ExtractorT2 mex
    25. Wind
    26. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:22 · typical 7:18
    27. Con turret
    28. Wind ×2
    29. Con turret
    30. Wind
    31. ArmageddonArmageddondone 9:54 · typical 10:20
  4. 4

    Nuke silo to 10:00

    Economy
    • Wind Turbine10Wind+5 vs standard
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret

    The standard build makes here, this one skips: 2 Starlight

    By 10:00 in all: 4 mex · 37 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 26 converter (standard 16) · 1 energy storage

    The example game in this phase · 91 steps
    1. Wind
    2. Con turret
    3. Wind ×2
    4. Con turret
    5. Wind ×10
    6. Vehicle PlantVehicle Plantdone 10:02 · typical 8:18
    7. Wind ×6
    8. Construction VehicleCon vehicle
    9. Wind ×4
    10. Advanced Vehicle PlantAdvanced Vehicle Plantdone 10:49 · typical 8:54
    11. Wind ×5
    12. MauserMauser
    13. Wind
    14. MauserMauser
    15. Wind
    16. MauserMauser
    17. Wind ×3
    18. MauserMauser
    19. Wind
    20. MauserMauser
    21. Wind
    22. MauserMauser
    23. Wind ×3
    24. MauserMauser
    25. Wind ×2
    26. MauserMauser
    27. Wind ×3
    28. MauserMauser
    29. Wind
    30. MauserMauser
    31. Wind
    32. MauserMauser
    33. Wind ×2
    34. MauserMauser
    35. Wind ×10
    36. MauserMauser
    37. Wind ×3
    38. MauserMauser
    39. Wind ×4
    40. MauserMauser
    41. Wind ×3
    42. MauserMauser
    43. Advanced Construction VehicleT2 con vehiclefor Suicide front
    44. Wind ×3
    45. MauserMauser
    46. Wind
    47. ShredderShredderdone 12:56
    48. Wind ×2
    49. ShredderShredder
    50. Wind ×3
    51. ShredderShredder
    52. Wind ×3
    53. ShredderShredder
    54. Wind ×4
    55. ShredderShredder
    56. MauserMauser
    57. Wind ×5
    58. MauserMauser
    59. Wind ×3
    60. JaguarJaguar
    61. Wind
    62. Converter
    63. Wind
    64. JaguarJaguar
    65. Converter
    66. Wind
    67. JaguarJaguar
    68. Converter
    69. Wind
    70. JaguarJaguar
    71. Converter
    72. JaguarJaguar
    73. Wind
    74. Converter
    75. Wind
    76. JaguarJaguar
    77. Converter
    78. Wind
    79. JaguarJaguar
    80. Converter
    81. JaguarJaguar
    82. Wind
    83. Converter
    84. Wind
    85. Converter
    86. JaguarJaguar
    87. Wind
    88. JaguarJaguar
    89. Converter
    90. Wind
    91. JaguarJaguar

Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (44 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Suicide frontfirst at 2:31 · in 75% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:44 · in 63% of games

You get

  • Hercules1 Light transport from Airfirst at 4:44 · in 50% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:48 · in 100% of games
  • Advanced Metal Extractor1 T2 mex from Tech or Beach seafirst at 5:52 · in 50% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

8 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003663330000
2:008978250000
3:00151715230000
4:00282827000000
5:00390737260000
6:00618557290000
7:00849181300000
8:00118571145900021
9:0015892144890510130
10:00195801740586565153280
11:0023152203776662074385790
12:0026839233051590394010401940
13:0031142260625446596110403304
14:0034509289889845832114054785
15:003733831497126681017217756196
WHAT THE NUMBERS SAY

Team won clearly more often than the standard build, with far higher damage dealt and much lower own losses by 15:00.

  • + Own metal lost by 15:00 far below standard (1405 vs 6281)
  • + Enemy metal destroyed by 15:00 above standard (10367 vs 9875)
  • − Enemy metal destroyed by 10:00 far below standard (86 vs 624), slow to start
THE EXAMPLE YOU ARE READING

Viltrum

44.3 OS · 22/08/2026

Open source match ↗

6 received units · includes a constructor
3777 metal received · 161748 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:28Middle 50%: 1:19–1:42 · n=8
Geothermal Powerplant3:27Middle 50%: 3:24–3:31 · n=8
Advanced Metal Extractor5:41Middle 50%: 5:29–5:55 · n=8
Advanced Geothermal Powerplant7:18Middle 50%: 6:57–7:33 · n=8
Vehicle Plant8:18Middle 50%: 7:52–10:31 · n=7
Advanced Vehicle Plant8:54Middle 50%: 8:38–10:49 · n=5
Armageddon10:20Middle 50%: 9:37–12:02 · n=7
Fusion Reactor12:00Middle 50%: 11:37–12:49 · n=4

Played most by

Graceful2games of this buildPongoPygmaeus2games of this buildUsurpeR2games of this buildViltrum2games of this build