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Suicide front / Armada / Economy first / OBSERVED BUILD

Mace bot assault

Armada Suicide front build order · Supreme Isthmus

An economy-first start rushes Mace out of the Bot Lab from around 2:02, well ahead of the role's norm, to push a stronger bot assault into the middle before shifting to the usual mixed army.

#rush #push · 108 distinct matches · 30 players · 3% of Armada Suicide front games · team won 53% of 110 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MaceT1 bot assault from 2:02 · 11% of role by thenFrom the Bot Lab. Only 11% of Suicide front games have it by then; others who build it get it around 2:10
  • MaceMace in 85%5% of all Suicide front games by then

Where those units first fight, in 110 games with kill data: in the middle 98%.

Those units destroy a typical 2,880 metal of enemy units by 15:00.

Then transitions into rocketeer (8% of army).

HOW TO PLAY IT

Key timing: Mace by 2:03

  1. Open single mex straight into Bot Lab by 0:44.
  2. Grab more mex and wind while lab keeps producing.
  3. Push Mace-led bot assault into middle ahead of schedule.
  4. Keep reinforcing with Mace, add Centurion for anti-swarm.
  5. Transition into usual Centurion/Blitz mix with T2 cons.

Phase by phase

TYPICAL OF ITS 108 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:42, middle half 0:27–0:58

    Some games also: Sentry (33%)

    By 0:25 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. SentrySentry
    3. Bot LabBot Labdone 0:53 · typical 0:42
  2. 2

    Bot Lab to T1 bot assault

    Economy
    • Metal Extractor2Mex
    Order
    1. MaceT1 bot assault after 3 mex, 1 wind
    Builders
    • Construction Bot2 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry1 Sentry
    • Centurion1 Centurion

    Some games also: wind (43%) · Radar Tower (42%) · tick (35%)

    By 2:02 in all: 3 mex · 1 wind

    The example game in this phase · 3 steps
    1. Construction BotCon bot ×3
    2. Wind
    3. MaceMacedone 1:39
  3. 3

    T1 bot assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+2 vs standard
    Builders
    • Construction Bot1 Con bot
    • Lazarus1 Lazarus
    Army
    • Sentry2 Sentry
    • Mace11 Mace +11 vs standard

    Some games also: Radar Tower (45%) · con turret (44%) · Beamer (43%)

    The standard build makes here, this one skips: 15 rocketeer

    By 5:00 in all: 5 mex · 6 wind (standard 4)

    The example game in this phase · 26 steps
    1. SentrySentry
    2. MaceMace
    3. Wind
    4. Mex
    5. MaceMace ×2
    6. SentrySentry
    7. Wind
    8. MaceMace
    9. SentrySentry
    10. MaceMace ×2
    11. Wind
    12. MaceMace
    13. SentrySentry
    14. MaceMace
    15. BeamerBeamer
    16. Wind
    17. MaceMace
    18. Wind
    19. MaceMace ×3
    20. Wind
    21. BeamerBeamer
    22. MaceMace
    23. Wind
    24. MaceMace
    25. Wind
    26. MaceMace
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Lazarus3 Lazarus
    Army
    • Mace12 Mace +12 vs standard

    Some games also: con bot (38%) · Sentry (35%) · rocketeer (34%) · Radar Tower (34%) · Beamer (33%)

    The standard build makes here, this one skips: 8 rocketeer

    By 10:00 in all: 6 mex · 21 wind · 2 con turret

    The example game in this phase · 84 steps
    1. MaceMace
    2. Wind
    3. MaceMace ×8
    4. Construction BotCon bot ×2
    5. MaceMace ×2
    6. TickTick ×2
    7. LazarusLazarus
    8. TickTick ×13
    9. Construction BotCon bot
    10. TickTick ×11
    11. Con turret
    12. TickTick ×7
    13. Con turret
    14. TickTick ×4
    15. Wind
    16. TickTick
    17. Converter
    18. TickTick
    19. Wind ×2
    20. TickTick
    21. Converter
    22. TickTick
    23. Wind
    24. TickTick
    25. Wind
    26. TickTick
    27. Wind ×2
    28. Converter
    29. TickTick
    30. Converter
    31. TickTick
    32. Wind ×2
    33. TickTick
    34. Wind
    35. TickTick
    36. Wind
    37. Converter
    38. Wind
    39. TickTick
    40. Wind
    41. TickTick
    42. Converter
    43. TickTick
    44. Wind ×2
    45. Construction BotCon bot
    46. Converter
    47. Wind ×3
    48. TickTick
    49. Wind
    50. Converter
    51. Advanced Metal ExtractorT2 mexdone 12:38 · typical 10:25
    52. TickTick
    53. Wind
    54. TickTick
    55. Advanced Metal ExtractorT2 mex
    56. TickTick ×2
    57. Wind
    58. Energy storage
    59. TickTick
    60. Wind
    61. TickTick
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Energy storage
    65. Wind
    66. TickTick
    67. Wind ×2
    68. TickTick
    69. Wind
    70. TickTick
    71. Wind
    72. TickTick
    73. Wind
    74. TickTick
    75. Wind ×3
    76. Advanced Metal ExtractorT2 mex
    77. TickTick
    78. Wind ×2
    79. TickTick
    80. Wind ×2
    81. TickTick
    82. Wind
    83. TickTick
    84. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Spongeb0b's (33 OS, 11/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 8:26 · in 46% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

110 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003112300000
2:0094488721000
3:0019222009272184130130
4:0029593110798645573501
5:00399341851509135712331000
6:00509653492180218320811712
7:00627765393768305133392597
8:00738677604606393944283502
9:00843990465296470050854376
10:009395104185796531458125163
11:0010717118946419585866855965
12:0012081136067110640776276686
13:0013781154077602687986347437
14:0014511172987984750589448212
15:0016570192698187810995828991
WHAT THE NUMBERS SAY

Won less often than the standard Suicide front build despite destroying more enemy metal.

  • + Destroys 10959 metal by 15:00 vs standard's 8295
  • + Mace committed by 2:03, far ahead of the 10% norm
  • − Own losses run higher, 11331 vs 9179 by 15:00
  • − Metal produced trails standard by 15:00, 18386 vs 20141
THE EXAMPLE YOU ARE READING

Spongeb0b

32.5 OS · 11/08/2026

Open source match ↗

5 received units · includes a constructor
162 metal received · 32358 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:42Middle 50%: 0:27–0:58 · n=110
Advanced Metal Extractor10:25Middle 50%: 9:03–11:35 · n=67

Played most by

[crd]sisa49games of this buildChaoticNoob10games of this build[Fx]Doo8games of this buildHorlof5games of this buildXXMACGAMERXX4games of this build