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Suicide front / Armada / Economy first / OBSERVED BUILD

Mace bot assault

Bot Lab into an early Mace-led T1 bot assault by 2:07, pushing into the middle and sometimes into the enemy base, well ahead of the role's usual army composition.

Usually 2 mex, then lab (66%)

#rush #push · 63 distinct matches · 13 players · 3% of Armada Suicide front games · team won 53% of 64 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • MaceT1 bot assault from 2:07 · 12% of role by thenFrom the Bot Lab. Only 12% of Suicide front games have it by then; others who build it get it around 1:53
  • MaceMace in 94%5% of all Suicide front games by then
  • CenturionCenturion in 42%13% of all Suicide front games by then

Where those units first fight, in 64 games with kill data: in the middle 98%.

Those units destroy a typical 3,275 metal of enemy units by 15:00.

Then transitions into blitz (11% of army).

HOW TO PLAY IT

Key timing: Mace by 2:10

  1. Open Bot Lab immediately with mex spread as usual.
  2. Push Mace assault out earlier than the role's normal pace.
  3. Lead with Mace to push middle and pressure the enemy base.
  4. Mix in Centurion for anti-swarm support on the push.
  5. Keep heavy Mace numbers flowing as your main bot ball.

Phase by phase

TYPICAL OF ITS 63 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:50, middle half 0:34–0:58

    Some games also: Sentry (50%)

    By 0:34 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex
    2. Bot LabBot Labdone 0:26 · typical 0:50
  2. 2

    Bot Lab to T1 bot assault

    Economy
    • Metal Extractor2Mex
    Order
    1. MaceT1 bot assault after 4 mex
    Builders
    • Construction Bot2 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry1 Sentry
    • Centurion1 Centurion
    Other
    • Radar Tower1 Radar Tower

    Some games also: solar (41%) · wind (36%)

    By 2:07 in all: 4 mex

    The example game in this phase · 13 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. SentrySentry
    5. Construction BotCon bot
    6. CenturionCenturion
    7. Mex ×2
    8. Construction BotCon bot
    9. Mex
    10. LazarusLazarus
    11. Mex
    12. Con turret
    13. MaceMacedone 2:16
  3. 3

    T1 bot assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind+3 vs standard
    Builders
    • Construction Turret1 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry2 Sentry
    • Mace11 Mace +11 vs standard

    Some games also: Beamer (44%) · centurion (31%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 7 wind (standard 5) · 1 con turret

    The example game in this phase · 24 steps
    1. SentrySentry
    2. MaceMace
    3. SentrySentry
    4. MaceMace ×3
    5. BeamerBeamer
    6. LazarusLazarus
    7. Wind ×2
    8. MaceMace
    9. Wind
    10. MaceMace
    11. Con turret
    12. Wind
    13. MaceMace
    14. Wind
    15. MaceMace
    16. Wind ×2
    17. MaceMace
    18. Wind ×2
    19. LazarusLazarus
    20. Con turret
    21. Wind ×3
    22. MaceMace
    23. JanusJanus
    24. MaceMace
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine19Wind
    Builders
    • Construction Turret2 Con turret
    • Lazarus4 Lazarus +2 vs standard
    Army
    • Mace18 Mace +18 vs standard

    Some games also: centurion (39%) · Sentry (36%) · Radar Tower (34%) · Beamer (33%)

    The standard build makes here, this one skips: 8 rocketeer

    By 10:00 in all: 6 mex · 25 wind · 3 con turret

    The example game in this phase · 80 steps
    1. Wind ×3
    2. MaceMace
    3. Wind
    4. MaceMace
    5. Wind
    6. MaceMace
    7. Wind ×2
    8. GauntletGauntletnot finished by 15:00
    9. LazarusLazarus
    10. Wind
    11. Energy storage
    12. MaceMace
    13. Wind
    14. MaceMace
    15. Wind
    16. BeamerBeamer
    17. MaceMace
    18. Wind ×3
    19. LazarusLazarus
    20. Radar TowerRadar Tower
    21. MaceMace
    22. Wind
    23. MaceMace
    24. LazarusLazarus
    25. Wind
    26. PawnPawn
    27. Wind
    28. PawnPawn ×2
    29. Con turret
    30. PawnPawn ×3
    31. Wind ×2
    32. PawnPawn
    33. Wind
    34. PawnPawn
    35. Wind
    36. PawnPawn
    37. Wind
    38. PawnPawn
    39. Wind
    40. LazarusLazarus
    41. Wind
    42. PawnPawn
    43. Wind
    44. PawnPawn
    45. Con turret
    46. PawnPawn
    47. Mex
    48. PawnPawn
    49. LazarusLazarus
    50. Wind ×2
    51. Sneaky PeteSneaky Pete
    52. Wind ×4
    53. PawnPawn
    54. Wind
    55. PawnPawn
    56. Wind
    57. Advanced Metal ExtractorT2 mexdone 11:00 · typical 10:25
    58. PawnPawn
    59. Converter ×2
    60. Advanced Metal ExtractorT2 mex
    61. Converter ×2
    62. Pit BullPit Bull
    63. Wind
    64. Advanced Metal ExtractorT2 mex
    65. Wind ×3
    66. Advanced Metal ExtractorT2 mex
    67. Wind ×5
    68. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:08
    69. Wind ×7
    70. AmbassadorAmbassadordone 14:35
    71. Wind
    72. Converter
    73. LazarusLazarus
    74. AmbassadorAmbassador
    75. Wind
    76. LazarusLazarus
    77. Wind ×2
    78. AmbassadorAmbassador
    79. Converter
    80. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (45 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 8:27 · in 50% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003112260000
2:0097588931000
3:0020562056292172166106
4:0030543161840660598486
5:00419642361707141312231020
6:00547554302672232719631785
7:00657066614273317933392732
8:00763379104991403542693631
9:00876892985818481649674516
10:0010216106886895542659145336
11:0011567122418080589870186080
12:0013140140248591651781226842
13:0014674160429642701394067523
14:001642117969106587680104498336
15:001850120297111738302112869228
WHAT THE NUMBERS SAY

Dealt noticeably more damage than the standard build for slightly higher losses, but team win rate came in a bit lower.

  • + Enemy metal destroyed above standard at every checkpoint (11209 vs 8172 by 15:00).
  • + Mace timing at 2:10 is far ahead of the role's usual pace.
  • − Team win rate 52% versus standard's 58%.
  • − Metal produced trails standard by 15:00 (18386 vs 19882).
THE EXAMPLE YOU ARE READING

[crd]sisa

45.2 OS · 23/09/2026

Open source match ↗

6 received units · includes a constructor
2465 metal received · 29982 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:50Middle 50%: 0:34–0:58 · n=64
Advanced Metal Extractor10:25Middle 50%: 9:01–11:20 · n=45

Played most by

[crd]sisa47games of this buildHorlof5games of this build_X_2games of this build[Cookie]Maco1game of this build[Fx]Doo1game of this build