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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 53 distinct matches · 30 players · 6% of Armada Pond games · team won 64% of 53 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:33
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 74%5% of all Pond games by then

Started with Blitz (70%), Pincer (21%), Rover (8%), Rascal (2%).

Where those units first fight, in 53 games with kill data: in the middle 74%, on their own side 17%, in the enemy base 9%.

Those units destroy a typical 1,529 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: converter (40%) · con vehicle (38%)

    By 4:14 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×9for Suicide front
    2. Converter
    3. Tidal
    4. Mex ×3
    5. Energy storage
    6. Wind ×5
    7. Mex
    8. Converter
    9. Wind
    10. Con turret
    11. Vehicle PlantVehicle Plantdone 4:09 · typical 3:54
    12. Wind
    13. Converter
    14. BlitzBlitzdone 4:17
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine14Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 22 wind, 2 con turretdone ~9:50, middle half 3:12–12:00
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (45%)

    The standard build makes here, this one skips: 2 converter

    By 9:30 in all: 4 mex · 22 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 75 steps
    1. BlitzBlitz
    2. Wind
    3. BlitzBlitz
    4. Wind
    5. BlitzBlitz
    6. Wind
    7. AnemoneAnemone
    8. Wind
    9. BlitzBlitz
    10. Wind
    11. BlitzBlitz
    12. Wind
    13. BlitzBlitz
    14. Wind
    15. BlitzBlitz
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. Wind
    21. Con turret
    22. Converter
    23. Wind
    24. BlitzBlitz
    25. Wind
    26. SentrySentry
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz
    30. Converter
    31. BlitzBlitz
    32. Con turret
    33. BlitzBlitz
    34. Construction VehicleCon vehicle
    35. Wind
    36. BlitzBlitz ×5
    37. Wind
    38. BlitzBlitz
    39. Wind
    40. BlitzBlitz ×2
    41. Wind
    42. SentrySentry
    43. BlitzBlitz
    44. Wind
    45. BlitzBlitz
    46. Con turret
    47. Wind
    48. Construction VehicleCon vehicle
    49. Wind
    50. BlitzBlitz
    51. SentrySentry
    52. Wind
    53. Advanced Metal ExtractorT2 mexdone 9:44 · typical 9:53
    54. Converter
    55. Wind
    56. Con turret
    57. Converter
    58. Wind
    59. Converter
    60. Radar TowerRadar Tower
    61. Wind
    62. Converter
    63. Wind
    64. Converter ×2
    65. Wind
    66. Converter
    67. Wind ×2
    68. Converter
    69. Wind
    70. Aircraft PlantAircraft Plantdone 10:47
    71. Advanced Metal ExtractorT2 mex
    72. Wind ×3
    73. Construction AircraftCon aircraft
    74. Wind ×2
    75. Bot LabBot Labdone 11:24 · typical 9:50
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter4Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (43%) · tick (34%) · Vehicle Plant (30%)

    The standard build makes here, this one skips: 6 tick

    By 15:00 in all: 4 mex · 46 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 129 steps
    1. Wind ×2
    2. SentrySentry
    3. Advanced Metal ExtractorT2 mex
    4. SentrySentry
    5. Wind ×2
    6. SentrySentry
    7. Construction AircraftCon aircraft
    8. Wind ×3
    9. BansheeBanshee
    10. Radar TowerRadar Tower
    11. Wind
    12. TickTick
    13. Wind
    14. TickTick
    15. Wind
    16. TickTick
    17. Advanced Metal ExtractorT2 mex
    18. TickTick ×2
    19. Wind
    20. Converter
    21. BansheeBanshee
    22. TickTick
    23. Wind ×2
    24. TickTick
    25. Converter
    26. BansheeBanshee
    27. TickTick
    28. Con turret
    29. TickTick ×2
    30. Converter
    31. TickTick ×2
    32. BansheeBanshee
    33. Converter
    34. TickTick
    35. Wind
    36. TickTick ×2
    37. Con turret
    38. Converter
    39. TickTick
    40. BansheeBanshee
    41. Wind ×2
    42. TickTick ×2
    43. SentrySentry
    44. Con turret
    45. Wind
    46. TickTick
    47. BansheeBanshee
    48. TickTick ×2
    49. Wind
    50. TickTick
    51. Converter
    52. Wind ×2
    53. TickTick
    54. Wind
    55. TickTick
    56. BansheeBanshee
    57. Converter
    58. Wind
    59. TickTick
    60. StorkLight transport
    61. Wind ×2
    62. TickTick
    63. Wind ×2
    64. TickTick ×2
    65. Converter
    66. Wind
    67. BansheeBanshee
    68. TickTick
    69. Wind
    70. TickTick
    71. BeamerBeamer
    72. Wind
    73. TickTick ×3
    74. Wind
    75. TickTick ×3
    76. Wind
    77. BansheeBanshee
    78. TickTick
    79. Bot LabBot Labfor Frontdone 13:41
    80. TickTick ×2
    81. Wind
    82. TickTick ×2
    83. Wind
    84. TickTick
    85. Wind
    86. TickTick ×2
    87. Wind
    88. TickTick
    89. Wind ×2
    90. TickTick
    91. Wind
    92. BansheeBanshee
    93. TickTick ×4
    94. Wind ×2
    95. TickTick ×2
    96. Wind
    97. TickTick ×2
    98. Wind
    99. TickTick ×3
    100. RattlesnakeRattlesnakenot finished by 15:00
    101. TickTick
    102. Wind
    103. TickTick
    104. Wind
    105. TickTick ×5
    106. Wind
    107. TickTick
    108. Mexfor Front
    109. TickTick
    110. Wind
    111. TickTick ×2
    112. Wind
    113. TickTick ×4
    114. Wind
    115. TickTick
    116. Wind
    117. TickTick ×3
    118. Wind
    119. TickTick ×2
    120. Wind
    121. TickTick ×5
    122. Wind
    123. TickTick ×5
    124. Wind ×2
    125. TickTick ×5
    126. Wind
    127. TickTick
    128. Radar TowerRadar Tower
    129. TickTick ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is jazmastah's (39 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 79% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:12 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

53 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008448170000
4:00152315100000
5:00223622310000
6:00301429850000
7:00405038416764804400
8:004973474211881276990148
9:0058845693152920251320379
10:0070716872229228651913720
11:00868983342678331721541188
12:0010685102902858368424911616
13:0012622125933435426234551966
14:0014499149143829478040972454
15:0017552174564439532448933030
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

jazmastah

39.2 OS · 20/08/2026

Open source match ↗

3 received units · includes a constructor
489 metal received · 84974 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:54Middle 50%: 3:29–5:21 · n=52
Bot Lab9:50Middle 50%: 3:12–12:00 · n=30
Advanced Metal Extractor9:53Middle 50%: 9:11–10:44 · n=44

Played most by

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