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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 53 distinct matches · 30 players · 6% of Armada Pond games · team won 64% of 53 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:33
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 74%5% of all Pond games by then

Started with Blitz (70%), Pincer (21%), Rover (8%), Rascal (2%).

Where those units first fight, in 53 games with kill data: in the middle 74%, on their own side 17%, in the enemy base 9%.

Those units destroy a typical 1,529 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: converter (40%) · con vehicle (38%)

    By 4:14 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×2
    4. Wind
    5. Mex ×2
    6. Wind ×6
    7. Energy storage
    8. Vehicle PlantVehicle Plantdone 3:39 · typical 3:54
    9. BlitzBlitzdone 3:44
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine14Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 22 wind, 2 con turretdone ~9:50, middle half 3:12–12:00
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (45%)

    The standard build makes here, this one skips: 2 converter

    By 9:30 in all: 4 mex · 22 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 68 steps
    1. BlitzBlitz ×18
    2. Construction VehicleCon vehicle ×5
    3. Wind
    4. Construction VehicleCon vehicle
    5. Wind ×2
    6. Construction VehicleCon vehicle
    7. Wind ×3
    8. BlitzBlitz
    9. Wind
    10. BlitzBlitz ×2
    11. Wind
    12. BlitzBlitz
    13. Wind
    14. Advanced Metal ExtractorT2 mexdone 10:24 · typical 9:53
    15. BlitzBlitz
    16. Wind
    17. RoverScout ×6
    18. Advanced Metal ExtractorT2 mex
    19. RoverScout ×8
    20. Advanced Metal ExtractorT2 mex
    21. RoverScout ×6
    22. Wind
    23. RoverScout
    24. Wind
    25. RoverScout
    26. Wind ×2
    27. RoverScout
    28. Advanced Metal ExtractorT2 mex
    29. Wind
    30. RoverScout
    31. Wind
    32. RoverScout
    33. Wind
    34. RoverScout
    35. Wind
    36. RoverScout
    37. Wind
    38. RoverScout
    39. Wind
    40. RoverScout
    41. Wind
    42. Con turret
    43. RoverScout
    44. Wind ×2
    45. RoverScout ×6
    46. Wind
    47. RoverScout ×2
    48. Con turret
    49. RoverScout ×2
    50. Wind
    51. RoverScout
    52. Wind
    53. RoverScout
    54. Con turret
    55. Energy storage
    56. Wind
    57. RoverScout
    58. Wind
    59. RoverScout
    60. Con turret
    61. RoverScout
    62. Wind
    63. RoverScout
    64. Con turret
    65. RoverScout
    66. Wind
    67. RoverScout
    68. Bot LabBot Labdone 14:23 · typical 9:50
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter4Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (43%) · tick (34%) · Vehicle Plant (30%)

    The standard build makes here, this one skips: 6 tick

    By 15:00 in all: 4 mex · 46 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 35 steps
    1. Wind
    2. RoverScout
    3. Energy storage
    4. RoverScout ×2
    5. Wind
    6. RoverScout
    7. Wind
    8. RoverScout
    9. PawnPawn
    10. RoverScout
    11. Wind
    12. PawnPawn
    13. RoverScout
    14. Wind ×2
    15. RoverScout
    16. PawnPawn
    17. RoverScout
    18. PawnPawn
    19. RoverScout
    20. Wind
    21. PawnPawn
    22. RoverScout
    23. Wind
    24. PawnPawn
    25. RoverScout
    26. PawnPawn
    27. RoverScout
    28. PawnPawn
    29. RoverScout
    30. PawnPawn
    31. Wind
    32. RoverScout
    33. PawnPawn
    34. StoutStout
    35. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]_Doni's (49 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 79% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:12 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

53 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008448170000
4:00152315100000
5:00223622310000
6:00301429850000
7:00405038416764804400
8:004973474211881276990148
9:0058845693152920251320379
10:0070716872229228651913720
11:00868983342678331721541188
12:0010685102902858368424911616
13:0012622125933435426234551966
14:0014499149143829478040972454
15:0017552174564439532448933030
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

[Grump]_Doni

48.6 OS · 17/08/2026

Open source match ↗

10 received units · includes a constructor
223 metal received · 47303 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:54Middle 50%: 3:29–5:21 · n=52
Bot Lab9:50Middle 50%: 3:12–12:00 · n=30
Advanced Metal Extractor9:53Middle 50%: 9:11–10:44 · n=44

Played most by

zeus_on_god11games of this buildhaaven4games of this buildViltrum4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build