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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 53 distinct matches · 30 players · 6% of Armada Pond games · team won 64% of 53 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:33
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 74%5% of all Pond games by then

Started with Blitz (70%), Pincer (21%), Rover (8%), Rascal (2%).

Where those units first fight, in 53 games with kill data: in the middle 74%, on their own side 17%, in the enemy base 9%.

Those units destroy a typical 1,529 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: converter (40%) · con vehicle (38%)

    By 4:14 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. LazarusLazarus ×2
    5. Construction BotCon bot
    6. Energy storage
    7. Mex ×3for Suicide front
    8. Vehicle PlantVehicle Plantdone 5:19 · typical 3:54
    9. BlitzBlitzdone 5:27
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine14Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 22 wind, 2 con turretdone ~9:50, middle half 3:12–12:00
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (45%)

    The standard build makes here, this one skips: 2 converter

    By 9:30 in all: 4 mex · 22 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 1 step
    1. Bot LabBot Labdone 3:03 · typical 9:50
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter4Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (43%) · tick (34%) · Vehicle Plant (30%)

    The standard build makes here, this one skips: 6 tick

    By 15:00 in all: 4 mex · 46 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 107 steps
    1. BlitzBlitz ×3
    2. Wind ×3
    3. BlitzBlitz
    4. Wind ×2
    5. BlitzBlitz
    6. Wind ×2
    7. BlitzBlitz
    8. Wind ×3
    9. BlitzBlitz
    10. SentrySentry
    11. BlitzBlitz
    12. SentrySentry
    13. Con turret
    14. Construction VehicleCon vehicle ×2
    15. Sneaky PeteSneaky Pete
    16. BlitzBlitz
    17. Mex
    18. BlitzBlitz
    19. Con turret
    20. BlitzBlitz
    21. Con turret
    22. BlitzBlitz
    23. Advanced Metal ExtractorT2 mex ×2done 9:20 · typical 9:53
    24. Wind
    25. SentrySentry
    26. BlitzBlitz
    27. SentrySentry
    28. Wind
    29. SentrySentry
    30. Wind
    31. NettleNettle
    32. BlitzBlitz
    33. Advanced Metal ExtractorT2 mex
    34. Wind
    35. SentrySentry
    36. Windfor Suicide front
    37. BlitzBlitz ×2
    38. NettleNettle
    39. Advanced Metal ExtractorT2 mex
    40. Wind
    41. BlitzBlitz
    42. Advanced Metal ExtractorT2 mex
    43. BlitzBlitz
    44. Wind ×2
    45. BlitzBlitz
    46. NettleNettle
    47. BlitzBlitz ×2
    48. Advanced Metal ExtractorT2 mexfor Suicide front
    49. BlitzBlitz
    50. Wind
    51. BlitzBlitz
    52. Wind
    53. BlitzBlitz
    54. Wind
    55. Radar TowerRadar Tower
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. Wind
    59. BlitzBlitz
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. Wind ×2
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Wind ×2
    67. BlitzBlitz ×2
    68. Wind ×2
    69. Con turret
    70. BlitzBlitz
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. BlitzBlitz ×2
    74. Wind
    75. BlitzBlitz
    76. Converter
    77. BlitzBlitz ×2
    78. Converter
    79. BlitzBlitz
    80. Con turret
    81. VeilVeil
    82. BlitzBlitz ×3
    83. Con turret
    84. BlitzBlitz ×2
    85. Con turret
    86. ChainsawChainsaw
    87. BlitzBlitz
    88. Con turret ×2
    89. BlitzBlitz ×2
    90. Con turret
    91. BlitzBlitz
    92. Con turret ×2
    93. BlitzBlitz ×2
    94. Con turret
    95. BlitzBlitz
    96. Advanced solar
    97. Con turret
    98. Advanced solar
    99. BlitzBlitz
    100. Advanced solar ×3
    101. RattlesnakeRattlesnakenot finished by 15:00
    102. BlitzBlitz
    103. Advanced solar ×2
    104. BlitzBlitz ×2
    105. Advanced solar
    106. Vehicle PlantVehicle Plantdone 13:26
    107. BlitzBlitz ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is IMBALANCED's (40 OS, 16/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 79% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:12 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

53 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008448170000
4:00152315100000
5:00223622310000
6:00301429850000
7:00405038416764804400
8:004973474211881276990148
9:0058845693152920251320379
10:0070716872229228651913720
11:00868983342678331721541188
12:0010685102902858368424911616
13:0012622125933435426234551966
14:0014499149143829478040972454
15:0017552174564439532448933030
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

IMBALANCED

40.5 OS · 16/08/2026

Open source match ↗

62 received units · includes a constructor
258 metal received · 135591 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:54Middle 50%: 3:29–5:21 · n=52
Bot Lab9:50Middle 50%: 3:12–12:00 · n=30
Advanced Metal Extractor9:53Middle 50%: 9:11–10:44 · n=44

Played most by

zeus_on_god11games of this buildhaaven4games of this buildViltrum4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build