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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1285 distinct matches · 171 players · 55% of Cortex Geo sea games · team won 53% of 1433 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1285 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. GraverobberGraverobber
    5. Wind
    6. Construction BotCon bot
    7. Wind
    8. Construction BotCon bot
    9. Con turret
    10. GruntGrunt ×2
    11. Energy storage
    12. ShipyardShipyarddone 3:21 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. TrasherTrasher
    2. GraverobberGraverobber
    3. Mex ×3
    4. SupporterGunboat
    5. Radar TowerRadar Tower
    6. SupporterGunboat
    7. Radar TowerRadar Tower
    8. SupporterGunboat ×3
    9. Construction ShipCon ship
    10. OrcaSubmarinedone 5:07 · typical 4:20
    11. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 51 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. Mex
    3. RiptideFrigatedone 5:20 · typical 4:46
    4. Radar TowerRadar Tower
    5. RiptideFrigate
    6. Geothermal PowerplantGeodone 8:02 · typical 8:12
    7. RiptideFrigate
    8. Death CavalryDeath Cavalry
    9. Mex
    10. OppressorDestroyerdone 7:03 · typical 5:58
    11. GuardGuard
    12. HerringMissile corvette
    13. ThistleThistle
    14. BeholderBeholder
    15. GuardGuard
    16. Mex
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. RiptideFrigate ×3
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Death CavalryDeath Cavalry
    21. OppressorDestroyer
    22. Con turret
    23. Advanced Metal ExtractorT2 mexdone 10:31
    24. HerringMissile corvette
    25. RiptideFrigate ×2
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Advanced Metal ExtractorT2 mex
    28. RiptideFrigate
    29. Death CavalryDeath Cavalry
    30. OppressorDestroyer
    31. Advanced Metal ExtractorT2 mex
    32. HerringMissile corvette
    33. RiptideFrigate ×3
    34. Death CavalryDeath Cavalry
    35. Advanced Metal ExtractorT2 mex
    36. OppressorDestroyer
    37. Con turret
    38. HerringMissile corvette
    39. RiptideFrigate
    40. Wind
    41. RiptideFrigate
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. RiptideFrigate
    45. Wind
    46. Death CavalryDeath Cavalry
    47. Wind ×2
    48. OppressorDestroyer
    49. Wind
    50. HerringMissile corvette
    51. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is gmansawesome's (32 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1433 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005405464250
7:006877920545
8:0085571545901
9:001040124401333
10:001255235142031
11:001514246502784
12:001818460243686
13:002148872404451
14:002524985825354
15:002909799346381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

gmansawesome

32.0 OS · 10/10/2026

Open source match ↗

25 received units · includes a constructor
113 metal received · 30742 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1424
Shipyard3:19Middle 50%: 3:02–3:38 · n=1428
Orca4:20Middle 50%: 3:51–5:02 · n=930
Riptide4:46Middle 50%: 4:11–5:29 · n=1389
Oppressor5:58Middle 50%: 5:13–6:47 · n=1338
Geothermal Powerplant8:12Middle 50%: 7:12–9:24 · n=1363
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1262

Played most by

Elpoloow113games of this buildhihimik71games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build