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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1285 distinct matches · 171 players · 55% of Cortex Geo sea games · team won 53% of 1433 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1285 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Windfor Air
    5. Wind ×3
    6. Bot LabBot Labdone 1:21 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind ×3
    4. GraverobberGraverobber
    5. Wind
    6. Construction BotCon bot
    7. Con turret
    8. Construction BotCon bot ×3
    9. GraverobberGraverobber ×2
    10. GruntGrunt ×2
    11. ShipyardShipyarddone 4:09 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. GruntGrunt
    2. Mex
    3. GruntGrunt ×2
    4. TrasherTrasher
    5. Energy storage
    6. Mex
    7. SupporterGunboat
    8. Radar TowerRadar Tower
    9. SupporterGunboat
    10. Bot LabEat Bot Labreclaimed for its metal
    11. GuardGuard
    12. SupporterGunboat
    13. Mex
    14. SupporterGunboat
    15. GuardGuard
    16. Construction ShipCon ship
    17. Geothermal PowerplantGeodone 6:40 · typical 8:12
    18. GuardGuard ×2
    19. RiptideFrigatedone 5:21 · typical 4:46
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 112 steps
    1. GuardGuard
    2. RiptideFrigate
    3. Mex
    4. Converter
    5. RiptideFrigate
    6. Mex
    7. Converter
    8. OppressorDestroyerdone 7:22 · typical 5:58
    9. Converter ×2
    10. Mex
    11. Converter ×3
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Converter ×9
    14. Wind
    15. Converter ×2
    16. RiptideFrigate
    17. Wind
    18. Advanced Metal ExtractorT2 mexdone 9:34 · typical 9:24
    19. Converter ×2
    20. GuardGuard
    21. RiptideFrigate
    22. Con turret
    23. Converter
    24. Wind
    25. GuardGuard
    26. Converter
    27. Wind
    28. GuardGuard
    29. Wind
    30. GuardGuard
    31. ShipyardShipyarddone 9:29
    32. Wind
    33. Con turret
    34. Advanced Metal ExtractorT2 mex
    35. Radar TowerRadar Tower
    36. Wind
    37. RiptideFrigate
    38. Con turret
    39. Wind
    40. HerringMissile corvette
    41. Wind ×2
    42. RiptideFrigate
    43. Wind
    44. Wind
    45. OppressorDestroyer
    46. Wind
    47. Wind ×2
    48. Wind
    49. OppressorDestroyer
    50. Wind
    51. Wind
    52. Wind ×4
    53. Wind
    54. RiptideFrigate
    55. Wind
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. RiptideFrigate
    59. Wind
    60. Wind
    61. Wind
    62. OppressorDestroyer
    63. Wind
    64. Wind ×4
    65. Wind
    66. Wind ×2
    67. Death CavalryDeath Cavalry
    68. Wind ×2
    69. Wind
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. HerringMissile corvette
    72. Wind ×2
    73. HerringMissile corvette
    74. Wind
    75. RiptideFrigate
    76. Wind
    77. RiptideFrigate
    78. Wind
    79. Death CavalryDeath Cavalry
    80. Wind
    81. OppressorDestroyer
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. OppressorDestroyer
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. Construction ShipCon ship ×3
    87. RiptideFrigate ×3
    88. Tidal
    89. Advanced Metal ExtractorT2 mex
    90. RiptideFrigate
    91. Tidal
    92. RiptideFrigate
    93. Tidal ×3
    94. RiptideFrigate
    95. Tidal
    96. RiptideFrigate
    97. Advanced Metal ExtractorT2 mex
    98. RiptideFrigate
    99. Tidal
    100. RiptideFrigate
    101. Tidal
    102. RiptideFrigate
    103. OppressorDestroyer
    104. Tidal
    105. Death CavalryDeath Cavalry
    106. Tidal
    107. Death CavalryDeath Cavalry
    108. Tidal
    109. Death CavalryDeath Cavalry
    110. Tidal
    111. OppressorDestroyer
    112. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is gamercore's (31 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1433 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005405464250
7:006877920545
8:0085571545901
9:001040124401333
10:001255235142031
11:001514246502784
12:001818460243686
13:002148872404451
14:002524985825354
15:002909799346381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

gamercore

31.4 OS · 27/09/2026

Open source match ↗

9 received units · includes a constructor
169 metal received · 21015 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1424
Shipyard3:19Middle 50%: 3:02–3:38 · n=1428
Orca4:20Middle 50%: 3:51–5:02 · n=930
Riptide4:46Middle 50%: 4:11–5:29 · n=1389
Oppressor5:58Middle 50%: 5:13–6:47 · n=1338
Geothermal Powerplant8:12Middle 50%: 7:12–9:24 · n=1363
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1262

Played most by

Elpoloow113games of this buildhihimik71games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build