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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 729 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 778 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×7
    3. Energy storage
    4. Bot LabBot Labdone 1:47 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. Construction BotCon bot ×2
    2. LazarusLazarus
    3. Mex
    4. LazarusLazarus
    5. CrossbowCrossbow
    6. PawnPawn
    7. Mex
    8. PawnPawn
    9. Mex
    10. ShipyardShipyarddone 3:24 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · con turret (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. PawnPawn
    2. SentrySentry
    3. Construction ShipCon ship
    4. PawnPawn
    5. SentrySentry
    6. SkaterSkater
    7. PawnPawn
    8. CrossbowCrossbow
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Converter
    13. DolphinDolphin
    14. CorsairDestroyerdone 4:44 · typical 5:35
    15. Mex
    16. Radar TowerRadar Tower
    17. Wind
    18. HarpoonHarpoon
    19. Converter
    20. Wind
    21. Grim ReaperGrim Reaper
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (40%) · geo (40%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. Wind
    2. Naval Construction Turret
    3. Converter
    4. Wind
    5. Construction ShipCon ship
    6. Wind
    7. SkaterSkater
    8. DolphinDolphin
    9. Converter
    10. DolphinDolphin ×2
    11. CorsairDestroyer
    12. Naval Construction Turret
    13. Wind ×2
    14. Mex
    15. SentrySentry
    16. Grim ReaperGrim Reaper
    17. Wind
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. DolphinDolphin
    20. HarpoonHarpoon
    21. DolphinDolphin ×2
    22. Wind
    23. DolphinDolphin
    24. SentrySentry
    25. DolphinDolphin ×3
    26. Wind
    27. DolphinDolphin ×3
    28. Wind
    29. Converter
    30. DolphinDolphin ×3
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 9:41 · typical 9:17
    33. DolphinDolphin ×4
    34. Converter
    35. Wind
    36. Naval Construction Turret
    37. Tidal ×10
    38. Advanced Metal ExtractorT2 mex
    39. Advanced ShipyardAdvanced Shipyarddone 10:44
    40. Tidal
    41. Mex
    42. Tidal
    43. Advanced Construction SubAdvanced Construction Sub
    44. Tidal
    45. Advanced Metal ExtractorT2 mex
    46. Mex
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. HarpoonHarpoon
    49. Tidal
    50. VoyagerVoyager
    51. HavenHaven
    52. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:56
    53. SkaterSkater ×3
    54. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    55. Advanced Metal ExtractorT2 mex
    56. Radar TowerRadar Tower
    57. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    58. VoyagerVoyager ×2
    59. Advanced Metal ExtractorT2 mex
    60. VoyagerVoyager ×3
    61. HavenHaven
    62. Advanced Metal ExtractorT2 mex
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    65. HavenHaven
    66. BermudaRadar jammer ship
    67. Advanced Radar TowerAdvanced Radar Tower
    68. Advanced Construction SubAdvanced Construction Sub
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (45 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

778 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002928051
5:00414717574
6:005554541314
7:0071101004646
8:00877617711041
9:001068025461676
10:001296034962273
11:001570846933181
12:001869457873959
13:002186669234765
14:002559380275669
15:002907491296696
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Hummell

44.9 OS · 22/09/2026

Open source match ↗

4 received units · includes a constructor
304 metal received · 27535 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=746
Shipyard3:11Middle 50%: 2:50–3:36 · n=767
Eel4:22Middle 50%: 3:41–5:34 · n=464
Corsair5:35Middle 50%: 4:50–6:34 · n=719
Geothermal Powerplant7:45Middle 50%: 6:47–9:10 · n=475
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=680

Played most by

Optimusprimenutt52games of this buildKingBenjai49games of this build_X_48games of this buildhaaven42games of this buildHummell33games of this build