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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard economy-first Front play: Bot Lab and Vehicle Plant almost immediately, Advanced Metal Extractor around 9 minutes, with a mixed T1 army of Blitz, Rocketeer, Pawn and Janus sent to hold the wider gap and then middle.

#eco · 973 distinct matches · 130 players · 74% of Armada Front games · team won 63% of 1106 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 973 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:46

    Some games also: Vehicle Plant (42%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex
    2. Bot LabBot Labnot finished by 15:00 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (45%) · con bot (44%) · Lazarus (43%) · tick (40%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 34 steps
    1. Wind ×3
    2. Bot LabBot Labdone 0:47
    3. TickTick ×3
    4. Construction BotCon bot
    5. Mex ×2
    6. Wind ×2
    7. Construction BotCon bot
    8. Wind
    9. Construction BotCon bot
    10. TickTick ×2
    11. Mex
    12. TickTick
    13. Wind
    14. Construction BotCon bot
    15. Mex
    16. LazarusLazarus
    17. CenturionCenturion
    18. RocketeerRocketeer ×2
    19. Mex
    20. RocketeerRocketeer
    21. Dragon's TeethDragon's Teeth
    22. RocketeerRocketeer
    23. Dragon's TeethDragon's Teeth ×3
    24. SentrySentry
    25. RocketeerRocketeer ×2
    26. SentrySentry
    27. RocketeerRocketeer
    28. SentrySentry
    29. RocketeerRocketeer ×3
    30. CenturionCenturion
    31. RocketeerRocketeer
    32. SentrySentry
    33. RocketeerRocketeer ×6
    34. TickTick
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · blitz (39%) · rocketeer (38%) · pawn (35%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 40 steps
    1. TickTick
    2. RocketeerRocketeer ×3
    3. Mex
    4. RocketeerRocketeer
    5. Con turret
    6. RocketeerRocketeer ×3
    7. Wind
    8. RocketeerRocketeer
    9. Wind
    10. Energy storage
    11. RocketeerRocketeer
    12. Wind
    13. PawnPawn
    14. Con turret
    15. Mex
    16. PawnPawn
    17. Wind ×3
    18. PawnPawn
    19. Converter
    20. Wind
    21. PawnPawn
    22. Wind
    23. Converter
    24. PawnPawn
    25. Converter
    26. Wind
    27. PawnPawn
    28. Wind
    29. Converter
    30. PawnPawn
    31. Wind
    32. PawnPawn
    33. Converter
    34. Wind
    35. Converter
    36. Wind ×2
    37. Converter
    38. Wind ×2
    39. Converter
    40. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (49 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1106 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008452131
3:001625141105
4:002713541333
5:0038681197816
6:00507821211524
7:00633930122448
8:00766738773357
9:00911846694311
10:001069653425050
11:001264758395699
12:001486663976527
13:001746370137244
14:002018476298090
15:002267783978941
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Erilium

48.9 OS · 13/09/2026

Open source match ↗

0 received units
227 metal received · 5872 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:46 · n=695
Vehicle Plant0:47Middle 50%: 0:37–0:57 · n=789
Advanced Metal Extractor8:53Middle 50%: 8:01–10:02 · n=884

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm79games of this buildXad63games of this buildImmort38games of this build