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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 993 distinct matches · 133 players · 75% of Armada Front games · team won 63% of 1132 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 993 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 4 steps
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
    2. RoverScout
    3. Wind
    4. RoverScout
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 26 steps
    1. RoverScout
    2. Construction VehicleCon vehicle
    3. Wind ×2
    4. Mex ×2
    5. Construction VehicleCon vehicle
    6. Mex
    7. SentrySentry
    8. JanusJanus
    9. Mex
    10. JanusJanus
    11. SentrySentry
    12. Construction VehicleCon vehicle
    13. Mex
    14. JanusJanus
    15. Mex
    16. JanusJanus
    17. Wind ×3
    18. JanusJanus
    19. Wind
    20. Energy storage
    21. BeamerBeamer
    22. JanusJanus
    23. Con turret
    24. BlitzBlitz
    25. Con turret
    26. BlitzBlitz ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 32 steps
    1. BlitzBlitz
    2. SentrySentry
    3. BlitzBlitz ×10
    4. Radar TowerRadar Tower
    5. BlitzBlitz ×3
    6. Sneaky PeteSneaky Pete
    7. BlitzBlitz ×5
    8. Energy storage
    9. BlitzBlitz
    10. Wind ×2
    11. BlitzBlitz
    12. Wind
    13. BlitzBlitz
    14. Wind ×2
    15. BlitzBlitz
    16. Wind
    17. BeamerBeamer
    18. Wind ×2
    19. BeamerBeamer ×2
    20. Mex
    21. BeamerBeamer
    22. Mex
    23. Advanced Vehicle PlantAdvanced Vehicle Plantdone 12:07
    24. Mex
    25. Advanced Construction VehicleT2 con vehicle
    26. Advanced Metal ExtractorT2 mex ×2done 13:05 · typical 8:53
    27. Con turret
    28. Advanced Metal ExtractorT2 mex ×2
    29. ConsulConsul
    30. Con turret
    31. RattlesnakeRattlesnakenot finished by 15:00
    32. Con turret ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (47 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1132 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001625141105
4:002716541333
5:0038681200817
6:00508321131522
7:00633229962419
8:00766238673347
9:00909046694310
10:001069453185050
11:001262558255709
12:001484563906523
13:001744970097234
14:002018076218098
15:002270483748944
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

haaven

47.5 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
1672 metal received · 35162 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=715
Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=802
Advanced Metal Extractor8:53Middle 50%: 8:01–10:02 · n=907

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm81games of this buildXad63games of this buildImmort40games of this build