Standard front
Standard economy-first Front play: Bot Lab and Vehicle Plant almost immediately, Advanced Metal Extractor around 9 minutes, with a mixed T1 army of Blitz, Rocketeer, Pawn and Janus sent to hold the wider gap and then middle.
#eco · 973 distinct matches · 130 players · 74% of Armada Front games · team won 63% of 1106 · Recently observed
Key timing: Vehicle Plant by 0:47
- Open 3 mex then Bot Lab and Vehicle Plant almost together.
- Layer wind while both labs start producing.
- Send early units to coast first to stop leaks, not middle.
- Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
- Transition into Advanced Metal Extractor once T2 con is out.
Phase by phase
TYPICAL OF ITS 973 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
1Wind
Order
Bot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:46
Some games also: Vehicle Plant (42%)
By 0:28 in all: 2 mex · 1 wind
The example game in this phase · 2 steps
- Mex ×3
- Wind
- 2
Bot Lab to 5:00
Economy
4Mex
3Wind
Army
1 Sentry
Some games also: rocketeer (45%) · con bot (44%) · Lazarus (43%) · tick (40%) · centurion (36%)
By 5:00 in all: 6 mex · 7 wind
The example game in this phase · 37 steps
Vehicle Plantdone 0:53 · typical 0:47
Scout ×3for Pond
Scout
Scoutfor Pond
Con vehicle- Wind
Con vehicle
Janus ×2- Mex
Janus- Wind
- Mex
Janus- Wind
Janus- Mex
Blitz ×2
Dragon's Teeth
Blitz
Dragon's Teeth ×4
Blitz
Dragon's Teeth
Blitz ×4
Dragon's Teeth ×2
Blitz
Dragon's Teeth ×4
Blitz
Dragon's Teeth ×2
Blitz
Dragon's Teeth
Blitz
Dragon's Teeth ×2
Blitz ×2- Metal storage
Dragon's Teeth
Blitz
Dragon's Teeth ×2
- 3
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
Army
1 Sentry
Some games also: energy storage (46%) · blitz (39%) · rocketeer (38%) · pawn (35%) · Lazarus (35%)
By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret
The example game in this phase · 120 steps
Blitz- Con turret
Blitz- Mex
Blitz ×2
Sentry
Blitz- Wind
Sentry- Converter
Blitz- Wind
Blitz
Sentry- Wind
Sentry
Blitz- Wind
Sentry- Wind
Sentry
Con vehicle- Converter
- Wind
Con vehicle- Wind
T2 mexdone 8:08 · typical 8:53- Wind ×2
Con vehicle- Converter
- Wind ×8
- Converter
- Wind ×3
Pulsardone 10:35- Wind ×2
T2 mex- Wind ×16
Scout- Wind ×2
Scout- Wind ×3
T2 mex
Scout- Wind ×3
Scout ×2- Wind ×2
Scout- Wind
Con vehicle- Wind
- Energy storage
- Wind
T2 mex- Wind ×2
Scout
T2 mex- Wind
Scout- Wind ×3
Scout ×3- Wind ×4
Scout- Converter
Scout- Con turret
- Wind ×2
Scout
T2 mex- Wind
T2 mex
Scout- Wind ×2
Scout- Converter
- Wind ×3
Con vehicle- Wind ×8
Scout- Wind ×2
Scout- Wind
Scout- Wind ×2
Scout- Wind
Scout- Wind
Scout- Wind
Scout- Wind ×2
Scout- Wind ×2
Scout ×2- Wind ×2
Con vehicle- Wind ×4
- Con turret
Scout- Wind
Scout- Wind
Scout
Veil- Wind
Scout ×2- Wind
Scout- Wind
- Metal storage
Scout- Wind
Scout ×2- Wind
- Con turret
Scout- Wind
Con vehicle- Wind ×2
Scout
Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (45 OS, 26/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:18 · in 69% of games
1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1106 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 845 | 21 | 31 |
| 3:00 | 1625 | 141 | 105 |
| 4:00 | 2713 | 541 | 333 |
| 5:00 | 3868 | 1197 | 816 |
| 6:00 | 5078 | 2121 | 1524 |
| 7:00 | 6339 | 3012 | 2448 |
| 8:00 | 7667 | 3877 | 3357 |
| 9:00 | 9118 | 4669 | 4311 |
| 10:00 | 10696 | 5342 | 5050 |
| 11:00 | 12647 | 5839 | 5699 |
| 12:00 | 14866 | 6397 | 6527 |
| 13:00 | 17463 | 7013 | 7244 |
| 14:00 | 20184 | 7629 | 8090 |
| 15:00 | 22677 | 8397 | 8941 |
Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.
- + Metal produced reaches 22219 by 15:00, above suicide front's 19882
- + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
- − First unit lost by 1:44 shows exposure even from the safer side
- − Wider gap to defend demands disciplined coast-then-mid unit movement
Hummell
45.2 OS · 26/09/2026
Open source match ↗6 received units · includes a constructor
236 metal received · 7331 energy received
Typical milestones
Played most by
Hummell97games of this buildhaaven93games of this buildLeohvm79games of this buildXad63games of this buildImmort38games of this buildSupporting games
Pick a game to read and play it above.
DRM28/09/2026 · 44 OS↗Hummell28/09/2026 · 45 OS↗haaven27/09/2026 · 47 OS↗EXZoPrimer327/09/2026 · 38 OS↗Rosie27/09/2026 · 36 OS↗haaven27/09/2026 · 47 OS↗MischievousDragonGF27/09/2026 · 42 OS↗haaven27/09/2026 · 47 OS↗Hummell26/09/2026 · 45 OS↗32 more of 1098, the most recent
haaven27/09/2026 · 47 OS↗[MooDeng]NongJohn27/09/2026 · 41 OS↗Alphacure27/09/2026 · 37 OS↗Alphacure27/09/2026 · 37 OS↗Immort27/09/2026 · 57 OS↗haaven26/09/2026 · 47 OS↗Immort26/09/2026 · 57 OS↗JustSomeGuy26/09/2026 · 39 OS↗Leohvm26/09/2026 · 52 OS↗JustSomeGuy26/09/2026 · 39 OS↗haaven26/09/2026 · 47 OS↗Damsko26/09/2026 · 39 OS↗Xad26/09/2026 · 45 OS↗Hannodins26/09/2026 · 36 OS↗haaven26/09/2026 · 47 OS↗haaven26/09/2026 · 47 OS↗haaven26/09/2026 · 47 OS↗Fakepilot26/09/2026 · 35 OS↗Optimusprimenutt26/09/2026 · 40 OS↗Hummell26/09/2026 · 46 OS↗Hummell26/09/2026 · 46 OS↗Syphos26/09/2026 · 41 OS↗Hummell26/09/2026 · 46 OS↗Damsko26/09/2026 · 40 OS↗DRM26/09/2026 · 44 OS↗Kcorp26/09/2026 · 51 OS↗Hummell26/09/2026 · 45 OS↗Syphos26/09/2026 · 41 OS↗haaven25/09/2026 · 46 OS↗haaven25/09/2026 · 46 OS↗Syphos25/09/2026 · 42 OS↗Beyond All Reason test-31422-df3633c
Naval balance tweaks on