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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 995 distinct matches · 134 players · 75% of Armada Front games · team won 63% of 1135 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 995 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 24 steps
    1. Vehicle PlantVehicle Plantdone 0:50 · typical 0:47
    2. RoverScout
    3. Wind
    4. RoverScout
    5. BlitzBlitz ×4
    6. Construction VehicleCon vehicle ×3
    7. Mex
    8. JanusJanus ×2
    9. Mex
    10. JanusJanus
    11. WhistlerMissile truck
    12. Mex
    13. JanusJanus
    14. SentrySentry
    15. JanusJanus
    16. SentrySentry ×5
    17. Construction VehicleCon vehicle
    18. BeamerBeamer
    19. Construction VehicleCon vehicle
    20. BlitzBlitz ×3
    21. SentrySentry
    22. BlitzBlitz
    23. Radar TowerRadar Tower
    24. BlitzBlitz ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 99 steps
    1. BlitzBlitz ×11
    2. SentrySentry
    3. BlitzBlitz ×3
    4. Sneaky PeteSneaky Pete ×3
    5. BlitzBlitz
    6. Con turret
    7. BlitzBlitz ×2
    8. Wind
    9. BlitzBlitz
    10. Energy storage
    11. Wind
    12. BlitzBlitz
    13. Advanced Metal ExtractorT2 mexdone 8:48 · typical 8:53
    14. SentrySentry
    15. BlitzBlitz ×2
    16. Mex
    17. Wind
    18. SentrySentry
    19. BlitzBlitz
    20. Wind
    21. SentrySentry
    22. BlitzBlitz
    23. Wind
    24. SentrySentry
    25. Wind
    26. Energy storage
    27. Wind
    28. SentrySentry
    29. Wind ×3
    30. Vehicle PlantVehicle Plantdone 10:05
    31. Wind
    32. SentrySentry
    33. Advanced Metal ExtractorT2 mex
    34. Wind ×7
    35. Advanced Metal ExtractorT2 mex
    36. Construction VehicleCon vehiclefor Geo
    37. Wind
    38. Con turret
    39. Wind
    40. SentrySentry
    41. Wind
    42. Construction VehicleCon vehiclefor Geo
    43. Con turret
    44. SentrySentry ×2
    45. Construction VehicleCon vehiclefor Geo
    46. Wind ×6
    47. SentrySentry
    48. Wind ×3
    49. Construction VehicleCon vehiclefor Geo
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. SentrySentry
    53. Wind ×2
    54. Construction VehicleCon vehiclefor Geo
    55. Wind ×2
    56. Construction VehicleCon vehiclefor Geo
    57. Wind
    58. Construction VehicleCon vehicle
    59. Wind
    60. Energy storagefor Geo
    61. Construction VehicleCon vehicle
    62. Wind ×3
    63. VeilVeil
    64. Wind
    65. Sneaky PeteSneaky Pete
    66. Wind ×4
    67. BlitzBlitz
    68. RoverScout
    69. Wind
    70. RoverScout ×2
    71. Wind
    72. RattlesnakeRattlesnakenot finished by 15:00
    73. RoverScout
    74. Wind
    75. RoverScout ×2
    76. Wind
    77. RoverScout
    78. RattlesnakeRattlesnake
    79. Wind
    80. RoverScout
    81. Wind
    82. RoverScout
    83. Wind
    84. RoverScout
    85. Wind
    86. RoverScout
    87. Wind
    88. RoverScout
    89. Wind
    90. RoverScout
    91. Wind
    92. RoverScout
    93. Wind
    94. RoverScout
    95. Wind
    96. RoverScout ×6
    97. BlitzBlitz ×11
    98. Construction VehicleCon vehicle
    99. BlitzBlitz ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1135 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001625141105
4:002716541333
5:0038681199818
6:00507821121522
7:00633029862420
8:00766238713347
9:00908846794310
10:001069553235055
11:001262358215711
12:001484663856524
13:001745070107236
14:002018376238103
15:002272383748946
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

DRM

43.9 OS · 26/09/2026

Open source match ↗

15 received units · includes a constructor
159 metal received · 71747 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=716
Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=805
Advanced Metal Extractor8:53Middle 50%: 8:02–10:02 · n=910

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm83games of this buildXad63games of this buildImmort40games of this build