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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 995 distinct matches · 134 players · 75% of Armada Front games · team won 63% of 1135 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 995 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 4 steps
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
    2. RoverScout
    3. Wind
    4. BlitzBlitz
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 16 steps
    1. BlitzBlitz ×2
    2. Construction VehicleCon vehicle
    3. Wind ×2
    4. Mex ×3
    5. JanusJanus
    6. Mex
    7. JanusJanus
    8. Mex
    9. Construction VehicleCon vehicle
    10. Mex
    11. Construction VehicleCon vehicle
    12. JanusJanus ×4
    13. BlitzBlitz ×5
    14. Wind ×2
    15. BlitzBlitz
    16. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 132 steps
    1. BlitzBlitz
    2. Energy storage
    3. BlitzBlitz
    4. Con turret
    5. BlitzBlitz
    6. Con turret
    7. Wind
    8. BlitzBlitz
    9. Wind ×2
    10. BlitzBlitz
    11. Wind ×3
    12. BlitzBlitz
    13. Wind
    14. BlitzBlitz
    15. Wind
    16. Advanced Metal ExtractorT2 mexdone 7:47 · typical 8:53
    17. BlitzBlitz
    18. Con turret
    19. Radar TowerRadar Tower
    20. Con turret
    21. GuardGuard ×2
    22. Wind ×4
    23. ThistleThistle
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Wind ×6
    27. Advanced Metal ExtractorT2 mex
    28. Con turret
    29. Wind ×3
    30. Aircraft PlantAircraft Plantdone 9:00
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Con turret
    34. StormbringerBomber
    35. GuardGuard
    36. Con turret
    37. StormbringerBomber
    38. ThistleThistle
    39. Wind
    40. StormbringerBomber
    41. Wind
    42. StormbringerBomber
    43. Wind ×2
    44. StormbringerBomber
    45. Wind
    46. BlinkScout plane
    47. StorkLight transport
    48. Wind
    49. StorkLight transport
    50. Wind
    51. Construction AircraftCon aircraft
    52. GuardGuard
    53. Wind
    54. Con turret
    55. Advanced Metal ExtractorT2 mex
    56. Con turret
    57. StorkLight transport
    58. Wind ×7
    59. BlinkScout plane
    60. Construction AircraftCon aircraft
    61. Wind
    62. Construction AircraftCon aircraft
    63. Wind
    64. Radar TowerRadar Tower
    65. Wind
    66. Radar TowerRadar Tower
    67. Wind
    68. Con turret
    69. Wind
    70. Con turret
    71. Advanced Metal ExtractorT2 mex
    72. Aircraft PlantAircraft Plantdone 11:55
    73. Wind
    74. Con turret
    75. Wind ×9
    76. ShurikenShuriken
    77. Wind
    78. ShurikenShuriken ×2
    79. Wind ×2
    80. ShurikenShuriken
    81. Wind
    82. ShurikenShuriken
    83. Wind
    84. ShurikenShuriken
    85. Wind ×2
    86. ShurikenShuriken
    87. Wind
    88. ShurikenShuriken
    89. Wind ×2
    90. ShurikenShuriken
    91. Wind
    92. ShurikenShuriken
    93. Wind ×2
    94. ShurikenShuriken ×2
    95. Wind ×2
    96. ShurikenShuriken
    97. Wind
    98. ShurikenShuriken
    99. Wind
    100. ShurikenShuriken
    101. Wind
    102. ShurikenShuriken
    103. Wind ×2
    104. ShurikenShuriken
    105. Wind
    106. ShurikenShuriken
    107. Wind ×2
    108. ShurikenShuriken
    109. Wind
    110. ShurikenShuriken
    111. Wind
    112. ShurikenShuriken ×2
    113. Wind
    114. ShurikenShuriken ×5
    115. ValiantValiant ×12
    116. Fusion ReactorFusiondone 14:22
    117. ValiantValiant ×2
    118. Radar TowerRadar Tower ×2
    119. ValiantValiant ×3
    120. ShurikenShuriken ×4
    121. Con turret
    122. ShurikenShuriken
    123. Con turret
    124. ShurikenShuriken ×3
    125. Con turret
    126. ShurikenShuriken ×2
    127. Con turret
    128. ShurikenShuriken ×2
    129. Con turret
    130. ShurikenShuriken
    131. Con turret
    132. ShurikenShuriken

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (47 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1135 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001625141105
4:002716541333
5:0038681199818
6:00507821121522
7:00633029862420
8:00766238713347
9:00908846794310
10:001069553235055
11:001262358215711
12:001484663856524
13:001745070107236
14:002018376238103
15:002272383748946
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

haaven

46.6 OS · 26/09/2026

Open source match ↗

26 received units · includes a constructor
530 metal received · 43626 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=716
Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=805
Advanced Metal Extractor8:53Middle 50%: 8:02–10:02 · n=910

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm83games of this buildXad63games of this buildImmort40games of this build