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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard economy-first Front play: Bot Lab and Vehicle Plant almost immediately, Advanced Metal Extractor around 9 minutes, with a mixed T1 army of Blitz, Rocketeer, Pawn and Janus sent to hold the wider gap and then middle.

#eco · 973 distinct matches · 130 players · 74% of Armada Front games · team won 63% of 1106 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 973 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:46

    Some games also: Vehicle Plant (42%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (45%) · con bot (44%) · Lazarus (43%) · tick (40%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 35 steps
    1. Wind
    2. Vehicle PlantVehicle Plantdone 0:54 · typical 0:47
    3. RoverScout ×5
    4. Construction VehicleCon vehicle ×2
    5. Wind
    6. JanusJanus
    7. Mex
    8. Wind
    9. JanusJanus
    10. Wind
    11. Mex
    12. Wind ×2
    13. JanusJanus
    14. Mex
    15. JanusJanus
    16. SentrySentry
    17. JanusJanus
    18. Mex
    19. BlitzBlitz ×2
    20. Dragon's TeethDragon's Teeth ×3
    21. Energy storage
    22. Dragon's TeethDragon's Teeth
    23. BlitzBlitz
    24. Dragon's TeethDragon's Teeth ×2
    25. BlitzBlitz ×2
    26. Dragon's TeethDragon's Teeth
    27. BlitzBlitz
    28. Dragon's TeethDragon's Teeth ×4
    29. BlitzBlitz
    30. Dragon's TeethDragon's Teeth ×2
    31. BlitzBlitz ×3
    32. Dragon's TeethDragon's Teeth ×2
    33. BlitzBlitz
    34. Dragon's TeethDragon's Teeth ×3
    35. BlitzBlitz ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · blitz (39%) · rocketeer (38%) · pawn (35%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 131 steps
    1. BlitzBlitz ×2
    2. Dragon's TeethDragon's Teeth ×2
    3. BlitzBlitz ×3
    4. JanusJanus
    5. BlitzBlitz
    6. Dragon's TeethDragon's Teeth ×2
    7. BlitzBlitz
    8. Dragon's TeethDragon's Teeth ×4
    9. BlitzBlitz
    10. Dragon's TeethDragon's Teeth
    11. BlitzBlitz ×3
    12. Mex
    13. BlitzBlitz ×2
    14. BeamerBeamer
    15. BlitzBlitz
    16. Mex
    17. BlitzBlitz
    18. Radar TowerRadar Tower
    19. BlitzBlitz
    20. Con turret
    21. BlitzBlitz
    22. JanusJanus
    23. Dragon's TeethDragon's Teeth
    24. JanusJanus
    25. Dragon's TeethDragon's Teeth ×6
    26. Converter
    27. JanusJanus
    28. Wind
    29. Converter
    30. JanusJanus
    31. Wind
    32. Mex
    33. Dragon's TeethDragon's Teeth
    34. BlitzBlitz
    35. Dragon's TeethDragon's Teeth
    36. Converter
    37. Dragon's TeethDragon's Teeth ×2
    38. Wind
    39. BlitzBlitz
    40. Dragon's TeethDragon's Teeth ×2
    41. SentrySentry
    42. Advanced Metal ExtractorT2 mexdone 9:58 · typical 8:53
    43. Converter
    44. Dragon's TeethDragon's Teeth ×5
    45. Wind
    46. Mex
    47. Dragon's TeethDragon's Teeth ×3
    48. Converter
    49. BlitzBlitz
    50. SentrySentry
    51. Wind
    52. SentrySentry
    53. Converter
    54. Wind
    55. BlitzBlitz
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. BlitzBlitz
    59. SentrySentry
    60. Wind
    61. BlitzBlitz
    62. Converter
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Advanced Metal ExtractorT2 mex
    67. Converter
    68. BlitzBlitz
    69. Wind
    70. BlitzBlitz
    71. Wind
    72. Converter
    73. BlitzBlitz ×2
    74. Wind
    75. Construction VehicleCon vehicle
    76. Wind
    77. Advanced Metal ExtractorT2 mex
    78. BlitzBlitz
    79. Wind
    80. BlitzBlitz ×4
    81. Wind
    82. Construction VehicleCon vehicle
    83. BlitzBlitz ×4
    84. Wind
    85. BlitzBlitz
    86. Con turret
    87. Converter
    88. BeamerBeamer
    89. Advanced Metal ExtractorT2 mex
    90. Wind
    91. Construction VehicleCon vehicle
    92. Con turret
    93. Wind
    94. Con turret
    95. Converter
    96. Wind ×2
    97. BlitzBlitz
    98. Wind ×3
    99. Construction VehicleCon vehicle
    100. RoverScout
    101. Wind ×2
    102. RoverScout
    103. Wind
    104. RoverScout
    105. Wind
    106. RoverScout
    107. Wind ×2
    108. BeamerBeamer
    109. RoverScout
    110. Wind
    111. RoverScout
    112. Wind
    113. RoverScout
    114. Wind ×2
    115. RoverScout
    116. BeamerBeamer
    117. RoverScout
    118. BeamerBeamer
    119. RoverScout
    120. Wind
    121. Construction VehicleCon vehicle
    122. Wind
    123. RoverScout
    124. Wind
    125. RoverScout
    126. Wind
    127. RoverScout
    128. Wind
    129. RoverScout
    130. Wind ×2
    131. RoverScout

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1106 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008452131
3:001625141105
4:002713541333
5:0038681197816
6:00507821211524
7:00633930122448
8:00766738773357
9:00911846694311
10:001069653425050
11:001264758395699
12:001486663976527
13:001746370137244
14:002018476298090
15:002267783978941
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Hummell

45.6 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
362 metal received · 17466 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:46 · n=695
Vehicle Plant0:47Middle 50%: 0:37–0:57 · n=789
Advanced Metal Extractor8:53Middle 50%: 8:01–10:02 · n=884

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm79games of this buildXad63games of this buildImmort38games of this build