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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.

#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.

Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,511 metal of enemy units by 15:00.

Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).

HOW TO PLAY IT

Key timing: Sharpshooter handed over by 5:07

  1. Open tidals, mex and heavy wind/converter eco instead of a lab.
  2. Send Tech metal and energy to pay for the sniper buy.
  3. Take Sharpshooter 'sniper bot' units handed over by Tech.
  4. Fly snipers to the middle to support and snipe for front.
  5. Add an Advanced Metal Extractor as the eco transition.

Phase by phase

TYPICAL OF ITS 106 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×4
    3. Mex ×4
    4. Energy storage
    5. Con turret
    6. Energy storage ×2for Front
    7. Con turret
    8. Wind ×3
    9. Con turret
    10. Wind
    11. Converter
    12. Wind ×4
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind−11 vs standard

    Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)

    The standard build makes here, this one skips: 3 converter

    By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage

    The example game in this phase · 249 steps
    1. Converter
    2. Wind ×4
    3. Converter
    4. Wind ×4
    5. Bot LabBot Labdone 6:41
    6. Converter
    7. Wind ×3
    8. Converter
    9. Wind ×4
    10. Converter
    11. Con turret
    12. Wind ×4
    13. Converter
    14. Wind ×2
    15. Wind
    16. Wind
    17. Wind
    18. Wind
    19. Converter
    20. Wind
    21. Wind
    22. Wind
    23. Wind
    24. TickTick
    25. Wind
    26. TickTick
    27. Converter
    28. Wind
    29. TickTick
    30. Converter
    31. Wind
    32. TickTick
    33. Wind
    34. Wind ×2
    35. TickTick
    36. Wind ×2
    37. Wind
    38. TickTick
    39. Converter
    40. Wind
    41. TickTick
    42. Converter
    43. Wind
    44. TickTick
    45. Wind
    46. Wind
    47. TickTick
    48. Wind
    49. Wind
    50. TickTick
    51. Wind
    52. Wind
    53. TickTick
    54. Converter
    55. Wind
    56. Converter
    57. TickTick
    58. Wind
    59. Wind
    60. TickTick
    61. Wind ×2
    62. Wind
    63. Wind
    64. TickTick
    65. Converter
    66. Wind
    67. Wind
    68. TickTick
    69. Wind
    70. Wind ×2
    71. Converter
    72. Wind
    73. TickTick
    74. Converter
    75. Wind
    76. TickTick
    77. Wind
    78. Wind
    79. Wind
    80. Wind
    81. TickTick
    82. Wind
    83. Converter
    84. TickTick
    85. Wind
    86. TickTick
    87. Converter
    88. Wind
    89. TickTick
    90. Wind
    91. Wind
    92. TickTick
    93. Wind
    94. Wind
    95. TickTick
    96. Wind
    97. Wind
    98. Converter
    99. TickTick
    100. Converter
    101. TickTick
    102. Wind
    103. TickTick
    104. Wind
    105. Wind
    106. Wind
    107. TickTick
    108. Wind ×2
    109. Wind
    110. TickTick
    111. Converter
    112. Wind
    113. Converter
    114. TickTick
    115. Wind ×2
    116. TickTick
    117. Wind
    118. Wind
    119. Wind
    120. TickTick
    121. Wind
    122. Wind
    123. TickTick
    124. Converter
    125. Wind
    126. Wind
    127. TickTick
    128. Converter
    129. TickTick
    130. Wind
    131. TickTick
    132. Wind
    133. Wind
    134. TickTick
    135. Wind
    136. Wind
    137. Converter
    138. TickTick
    139. Wind
    140. Advanced Metal ExtractorT2 mexdone 12:03 · typical 10:06
    141. Wind
    142. Wind
    143. TickTick
    144. Converter
    145. Wind
    146. TickTick
    147. Wind
    148. TickTick
    149. Wind
    150. Wind
    151. Wind
    152. TickTick
    153. Converter
    154. Wind ×2
    155. TickTick
    156. Wind
    157. Converter
    158. Wind
    159. TickTick
    160. Wind
    161. TickTick
    162. Wind
    163. TickTick ×2
    164. Converter
    165. Wind
    166. TickTick ×2
    167. Wind
    168. TickTick
    169. Wind
    170. TickTick ×3
    171. Wind
    172. Construction BotCon bot
    173. Converter
    174. Advanced Metal ExtractorT2 mex
    175. Construction BotCon bot
    176. Wind
    177. TickTick
    178. Wind
    179. TickTick
    180. Metal storage
    181. Advanced Metal ExtractorT2 mex
    182. Wind
    183. TickTick
    184. Wind
    185. TickTick
    186. Con turret
    187. Converter
    188. TickTick ×3
    189. Wind
    190. TickTick
    191. Wind
    192. TickTick
    193. Wind
    194. TickTick ×2
    195. Wind
    196. TickTick ×2
    197. Converter
    198. TickTick
    199. Advanced Metal ExtractorT2 mex
    200. TickTick ×2
    201. Wind
    202. TickTick
    203. Wind
    204. TickTick
    205. Wind
    206. TickTick
    207. Wind
    208. TickTick
    209. Converter
    210. TickTick ×2
    211. Wind ×2
    212. TickTick
    213. Con turret
    214. Wind
    215. TickTick
    216. Converter
    217. TickTick
    218. JunoJuno
    219. TickTick
    220. Wind
    221. TickTick
    222. Con turret
    223. TickTick ×2
    224. Con turret
    225. Wind
    226. JunoJuno
    227. TickTick
    228. Con turret
    229. Wind
    230. TickTick
    231. Wind
    232. Con turret
    233. TickTick
    234. Converter
    235. TickTick
    236. Con turret
    237. Vehicle PlantVehicle Plantdone 14:43
    238. Con turret
    239. TickTick
    240. Wind
    241. TickTick
    242. Construction VehicleCon vehicle
    243. TickTick
    244. Wind
    245. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    246. TickTick
    247. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    248. Wind
    249. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is VeryCool's (31 OS, 03/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games

You get

  • Construction Bot1 Con bot from Geofirst at 2:26 · in 39% of games
  • Hercules1 Light transport from Air or Techfirst at 5:08 · in 36% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:09 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:30 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

107 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001464995
2:0026725900000032012365
3:0079973700000059504436
4:00147214090000243089886554
5:002194213000007121131677710268
6:0029002949000010354032771311852
7:003702382937000012294453518314303
8:00449348741160541408612794534032817340
9:0053766257185522047018913284684533021198
10:00641476612560350102164013884684718022906
11:00782998593233766138683614224685486425778
12:00986312092361211961892107514944826055827224
13:001195914534399815782088166115304826775032595
14:001409816881457518142628199515545326907437744
15:001612019361510426323074296416775486926941136
WHAT THE NUMBERS SAY

Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.

  • + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
  • + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
  • − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
  • − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
THE EXAMPLE YOU ARE READING

VeryCool

30.5 OS · 03/08/2026

Open source match ↗

4 received units · includes a constructor
481 metal received · 42887 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor10:06Middle 50%: 9:14–10:56 · n=100

Played most by

Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this build

Supporting games

Pick a game to read and play it above.

Espera12/10/2026 · 38 OS↗TrollHardGoPro11/10/2026 · 37 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗Man_Riding_Shrimp09/10/2026 · 30 OS↗TrollHardGoPro09/10/2026 · 37 OS↗[Cookie]CottonBuds08/10/2026 · 31 OS↗Boozha06/10/2026 · 33 OS↗VeryCool03/08/2026 · 31 OS↗
32 more of 99, the most recent[Crd]Mind_The_Gap06/10/2026 · 39 OS↗[Crd]HahnII06/10/2026 · 32 OS↗HALF_DALLAH_HABIT05/10/2026 · 33 OS↗Boozha04/10/2026 · 33 OS↗dzikiTygrys1204/10/2026 · 33 OS↗Espera03/10/2026 · 39 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗zeus_on_god03/10/2026 · 38 OS↗s0uthy03/10/2026 · 38 OS↗Boozha02/10/2026 · 34 OS↗Vaticineur02/10/2026 · 33 OS↗[Grump]Grumpiness01/10/2026 · 48 OS↗s0uthy01/10/2026 · 36 OS↗Vaticineur30/09/2026 · 32 OS↗arcsiz29/09/2026 · 34 OS↗Boozha29/09/2026 · 33 OS↗enderOS128/09/2026 · 33 OS↗FrontLiner69er28/09/2026 · 31 OS↗[Crd]Mind_The_Gap27/09/2026 · 37 OS↗Milkdragon25/09/2026 · 31 OS↗Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗Espera23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗armjanus22/09/2026 · 40 OS↗Boozha22/09/2026 · 37 OS↗pyrothraxus21/09/2026 · 38 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗JesterB18/09/2026 · 34 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗
Supreme Isthmus v2.1
Beyond All Reason test-30844-4c069c1
Naval balance tweaks on