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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.

#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 45%15% of all Pond games by then

Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.

Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 2,365 metal of enemy units by 15:00.

Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).

HOW TO PLAY IT

Key timing: Sharpshooter by 5:06

  1. Start tidals, mex and wind as your normal Pond opener.
  2. Take a light transport from an ally to help ferry units.
  3. Pay Tech early with metal and heavy energy for the sniper bot buy.
  4. Receive the Sharpshooter from Tech and put it to work at middle.
  5. Push on into advanced mex and the usual T2 transition.

Phase by phase

TYPICAL OF ITS 47 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: wind (45%) · converter (38%) · con turret (36%)

    By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×2for Suicide front
    2. Tidal
    3. Tidal ×6for Suicide front
    4. Tidal
    5. Tidalfor Geo
    6. Mex ×3
    7. Mex
    8. Wind ×3
    9. Energy storage
    10. Wind ×2
    11. Converter ×4
    12. Wind ×7
    13. Energy storage
    14. Con turret
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind+6 vs standard

    Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)

    The standard build makes here, this one skips: 10 wind · 3 converter

    By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage

    The example game in this phase · 214 steps
    1. Wind
    2. Converter
    3. Wind ×2
    4. Converter
    5. Wind ×2
    6. Converter
    7. Wind
    8. Converter
    9. Converter
    10. Converter
    11. Converter
    12. Converter
    13. Converter
    14. Converter
    15. Converter
    16. Converter
    17. Bot LabBot Labdone 6:58
    18. TickTick ×3
    19. Con turret
    20. TickTick ×9
    21. Twin GuardTwin Guard
    22. TickTick ×5
    23. Advanced Metal ExtractorT2 mexdone 8:37 · typical 9:58
    24. TickTick ×2
    25. Twin GuardTwin Guard
    26. TickTick ×6
    27. Wind
    28. TickTick
    29. Twin GuardTwin Guard
    30. TickTick ×5
    31. Mex
    32. TickTick
    33. Wind
    34. TickTick ×2
    35. GuardGuard
    36. Advanced Metal ExtractorT2 mex
    37. TickTick
    38. Wind
    39. TickTick ×3
    40. GuardGuard
    41. TickTick ×3
    42. GuardGuard
    43. TickTick
    44. Wind
    45. TickTick ×2
    46. Radar TowerRadar Tower
    47. TickTick ×3
    48. GuardGuard
    49. TickTick
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. TickTick ×3
    53. Wind
    54. Geothermal PowerplantGeodone 9:59
    55. TickTick
    56. GuardGuard
    57. TickTick ×4
    58. Mex
    59. TickTick ×2
    60. Con turret
    61. TickTick ×6
    62. Converter
    63. TickTick ×2
    64. Converter
    65. TickTick ×2
    66. Wind
    67. Converter
    68. TickTick ×3
    69. Wind
    70. Converter
    71. TickTick ×3
    72. Converter
    73. Twin GuardTwin Guard
    74. TickTick
    75. Wind
    76. TickTick ×2
    77. Converter
    78. TickTick ×2
    79. Converter
    80. TickTick
    81. Con turret
    82. TickTick
    83. Twin GuardTwin Guard
    84. Converter
    85. TickTick ×3
    86. Converter
    87. TickTick ×2
    88. Converter
    89. TickTick ×2
    90. Twin GuardTwin Guard
    91. TickTick
    92. Converter
    93. Con turret
    94. TickTick ×2
    95. Advanced Metal ExtractorT2 mex
    96. TickTick
    97. Converter
    98. TickTick ×2
    99. Con turret
    100. TickTick ×2
    101. Con turret
    102. Twin GuardTwin Guard
    103. TickTick ×3
    104. Con turret
    105. TickTick ×4
    106. Bot LabBot Labdone 12:05
    107. TickTick
    108. Twin GuardTwin Guard
    109. TickTick ×4
    110. Wind
    111. TickTick ×3
    112. Wind
    113. TickTick ×4
    114. Wind
    115. TickTick ×4
    116. Wind
    117. TickTick ×3
    118. Twin GuardTwin Guard
    119. TickTick
    120. Wind
    121. TickTick ×4
    122. Wind
    123. TickTick ×4
    124. Wind
    125. TickTick ×3
    126. Wind
    127. TickTick ×2
    128. Wind
    129. TickTick
    130. Twin GuardTwin Guard
    131. TickTick ×2
    132. Wind
    133. Radar TowerRadar Tower
    134. TickTick ×2
    135. Wind
    136. TickTick ×2
    137. Wind
    138. TickTick ×2
    139. GuardGuard
    140. TickTick
    141. Wind
    142. TickTick ×5
    143. Wind
    144. TickTick ×6
    145. GuardGuard
    146. TickTick ×2
    147. Twin GuardTwin Guard
    148. TickTick ×6
    149. Wind
    150. TickTick
    151. Advanced Metal ExtractorT2 mex
    152. TickTick ×2
    153. GuardGuard
    154. TickTick ×2
    155. Wind
    156. TickTick ×3
    157. Wind
    158. TickTick ×2
    159. Radar TowerRadar Tower
    160. TickTick ×3
    161. Wind
    162. TickTick ×3
    163. Wind
    164. TickTick ×2
    165. GuardGuard
    166. TickTick ×2
    167. Wind
    168. TickTick ×4
    169. Wind
    170. TickTick
    171. EradicatorEradicator
    172. TickTick ×3
    173. Wind
    174. TickTick ×4
    175. Wind
    176. TickTick ×3
    177. GuardGuard
    178. TickTick
    179. Wind
    180. TickTick ×4
    181. Wind
    182. TickTick ×3
    183. Wind
    184. TickTick ×2
    185. Wind
    186. TickTick
    187. Advanced Metal ExtractorT2 mex
    188. TickTick ×2
    189. Wind
    190. TickTick ×2
    191. Wind
    192. TickTick ×3
    193. Wind
    194. TickTick ×2
    195. Wind
    196. TickTick ×5
    197. Wind
    198. TickTick
    199. EradicatorEradicator
    200. TickTick ×3
    201. Wind
    202. TickTick ×4
    203. Wind
    204. TickTick ×4
    205. Wind
    206. TickTick ×7
    207. Wind
    208. TickTick ×4
    209. Fusion ReactorFusionnot finished by 15:00
    210. TickTick ×20
    211. EradicatorEradicator
    212. TickTick ×8
    213. Con turret
    214. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (39 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games

You get

  • Construction Bot1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
  • Hercules1 Light transport from Air or Techfirst at 4:55 · in 45% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:07 · in 100% of games
  • Butler2 Butler from Techfirst at 7:58 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:22 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

47 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000014381052
2:0027528500000031602848
3:008088220000101057334945
4:001483149400005154397238188
5:002203225700008494481786213143
6:0029293137000011807302833717257
7:0037304016420007012909763420120608
8:00450848501183249260161135610273826028447
9:00545063231985555770511141910273951529716
10:0065198183301912401360859167510274152330120
11:00807897923664154620611231168110274711731305
12:0010171120743875169724651405171510274741034728
13:0012313140324221188628011586173810275039842543
14:0014336163914652246330422530177910275424345040
15:0017149186525425301036073482196010275427049057
WHAT THE NUMBERS SAY

Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.

  • + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
  • + Win rate came in above the standard build's 47%.
  • − Metal production lags standard build badly by 10:00 (6519 vs 8183).
  • − Own losses by 10:00 run higher than standard (1360 vs 859).
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

39.5 OS · 23/09/2026

Open source match ↗

63 received units · includes a constructor
877 metal received · 116244 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:58Middle 50%: 9:09–10:54 · n=45

Played most by

[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this build