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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.

#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 45%15% of all Pond games by then

Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.

Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 2,365 metal of enemy units by 15:00.

Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).

HOW TO PLAY IT

Key timing: Sharpshooter by 5:06

  1. Start tidals, mex and wind as your normal Pond opener.
  2. Take a light transport from an ally to help ferry units.
  3. Pay Tech early with metal and heavy energy for the sniper bot buy.
  4. Receive the Sharpshooter from Tech and put it to work at middle.
  5. Push on into advanced mex and the usual T2 transition.

Phase by phase

TYPICAL OF ITS 47 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: wind (45%) · converter (38%) · con turret (36%)

    By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Tidal ×10
    2. Mex ×4
    3. Energy storage
    4. Wind ×3
    5. Con turret
    6. Mex ×2for Suicide front
    7. Wind ×2
    8. Converter ×2
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind+6 vs standard

    Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)

    The standard build makes here, this one skips: 10 wind · 3 converter

    By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage

    The example game in this phase · 123 steps
    1. Wind ×4
    2. GuardGuard
    3. Wind
    4. GuardGuard
    5. Wind
    6. GuardGuard
    7. Wind ×2
    8. GuardGuard
    9. Wind
    10. Dragon's TeethDragon's Teeth
    11. Wind
    12. Dragon's TeethDragon's Teeth ×8
    13. Wind
    14. Dragon's TeethDragon's Teeth
    15. Wind ×8
    16. GuardGuard
    17. Wind
    18. GuardGuard
    19. Wind
    20. GuardGuard
    21. Converter ×2
    22. GuardGuard
    23. Converter ×2
    24. Con turret
    25. Wind ×8
    26. Advanced Metal ExtractorT2 mex ×3done 10:00 · typical 9:58
    27. Wind ×2
    28. Wind
    29. Wind
    30. Wind
    31. Wind ×2
    32. Wind
    33. Wind
    34. Advanced Metal ExtractorT2 mex
    35. Wind
    36. Wind ×2
    37. Wind
    38. Wind ×2
    39. Wind
    40. Wind ×2
    41. Wind
    42. Wind
    43. Wind
    44. Wind ×2
    45. Wind
    46. Wind
    47. Wind
    48. Wind
    49. Wind
    50. Wind
    51. Wind ×2
    52. Bot LabBot Labdone 12:47
    53. Wind
    54. Con turret
    55. Wind ×2
    56. Con turret
    57. TickTick ×2
    58. Wind
    59. Con turret
    60. TickTick ×2
    61. Wind
    62. TickTick ×2
    63. Con turret
    64. TickTick
    65. Wind
    66. TickTick
    67. JunoJuno
    68. TickTick
    69. Wind
    70. TickTick ×3
    71. Wind
    72. TickTick ×2
    73. Wind
    74. TickTick
    75. Converter
    76. TickTick ×2
    77. Wind
    78. Converter
    79. TickTick ×2
    80. Converter
    81. TickTick
    82. Wind
    83. TickTick
    84. Converter
    85. TickTick ×2
    86. Converter
    87. TickTick ×2
    88. Converter
    89. TickTick ×3
    90. Wind
    91. TickTick ×2
    92. Wind
    93. TickTick ×3
    94. Wind
    95. TickTick
    96. Wind
    97. TickTick ×2
    98. Wind
    99. TickTick ×2
    100. Converter
    101. Wind
    102. Fusion ReactorFusionnot finished by 15:00
    103. TickTick ×2
    104. Wind
    105. TickTick ×2
    106. Wind
    107. Converter
    108. TickTick ×3
    109. Wind
    110. TickTick
    111. Converter
    112. TickTick
    113. Wind
    114. TickTick ×2
    115. Wind
    116. TickTick
    117. Converter
    118. TickTick
    119. Wind
    120. TickTick ×3
    121. Wind
    122. Converter
    123. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Crd]VOLT's (39 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games

You get

  • Construction Bot1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
  • Hercules1 Light transport from Air or Techfirst at 4:55 · in 45% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:07 · in 100% of games
  • Butler2 Butler from Techfirst at 7:58 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:22 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

47 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000014381052
2:0027528500000031602848
3:008088220000101057334945
4:001483149400005154397238188
5:002203225700008494481786213143
6:0029293137000011807302833717257
7:0037304016420007012909763420120608
8:00450848501183249260161135610273826028447
9:00545063231985555770511141910273951529716
10:0065198183301912401360859167510274152330120
11:00807897923664154620611231168110274711731305
12:0010171120743875169724651405171510274741034728
13:0012313140324221188628011586173810275039842543
14:0014336163914652246330422530177910275424345040
15:0017149186525425301036073482196010275427049057
WHAT THE NUMBERS SAY

Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.

  • + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
  • + Win rate came in above the standard build's 47%.
  • − Metal production lags standard build badly by 10:00 (6519 vs 8183).
  • − Own losses by 10:00 run higher than standard (1360 vs 859).
THE EXAMPLE YOU ARE READING

[Crd]VOLT

39.3 OS · 06/10/2026

Open source match ↗

6 received units · includes a constructor
274 metal received · 19089 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:58Middle 50%: 9:09–10:54 · n=45

Played most by

[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this build