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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.

#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.

Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,511 metal of enemy units by 15:00.

Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).

HOW TO PLAY IT

Key timing: Sharpshooter handed over by 5:07

  1. Open tidals, mex and heavy wind/converter eco instead of a lab.
  2. Send Tech metal and energy to pay for the sniper buy.
  3. Take Sharpshooter 'sniper bot' units handed over by Tech.
  4. Fly snipers to the middle to support and snipe for front.
  5. Add an Advanced Metal Extractor as the eco transition.

Phase by phase

TYPICAL OF ITS 106 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×10for Suicide front
    2. Mex ×4
    3. Vehicle PlantVehicle Plantdone 3:23
    4. Wind ×4
    5. WolverineWolverine
    6. Wind
    7. WolverineWolverine
    8. Wind ×5
    9. WolverineWolverine
    10. Wind ×5
    11. WolverineWolverine
    12. Wind
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind−11 vs standard

    Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)

    The standard build makes here, this one skips: 3 converter

    By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage

    The example game in this phase · 92 steps
    1. Wind
    2. WolverineWolverine ×4
    3. Energy storage
    4. LasherLasher ×4
    5. Construction VehicleCon vehicle ×3
    6. Converter
    7. LasherLasher
    8. Converter
    9. LasherLasher ×13
    10. IncisorIncisor
    11. Con turret
    12. IncisorIncisor
    13. Mex ×2
    14. IncisorIncisor
    15. Wind
    16. IncisorIncisor
    17. Wind
    18. IncisorIncisor
    19. Wind
    20. Mex
    21. IncisorIncisor
    22. Wind
    23. IncisorIncisor
    24. JellyfishJellyfish
    25. Wind
    26. Construction VehicleCon vehicle
    27. Wind ×2
    28. Construction VehicleCon vehicle
    29. Mex
    30. Wind
    31. Construction VehicleCon vehicle
    32. Wind
    33. Advanced Metal ExtractorT2 mexdone 13:11 · typical 10:06
    34. Wind
    35. IncisorIncisor ×2
    36. Wind
    37. IncisorIncisor
    38. Wind
    39. IncisorIncisor
    40. Wind
    41. IncisorIncisor
    42. Wind
    43. IncisorIncisor
    44. Wind
    45. IncisorIncisor
    46. Wind
    47. IncisorIncisor
    48. Wind
    49. IncisorIncisor
    50. Wind
    51. IncisorIncisor
    52. Wind
    53. IncisorIncisor
    54. Wind
    55. IncisorIncisor
    56. Con turret
    57. Advanced Metal ExtractorT2 mex
    58. Con turret
    59. IncisorIncisor
    60. Converter
    61. IncisorIncisor
    62. Wind
    63. Converter
    64. IncisorIncisor
    65. Wind
    66. Radar TowerRadar Tower
    67. IncisorIncisor
    68. RascalRascal ×2
    69. Wind
    70. RascalRascal ×2
    71. Wind
    72. RascalRascal ×2
    73. Wind
    74. RascalRascal ×2
    75. Wind
    76. Converter
    77. RascalRascal ×2
    78. Con turret
    79. RascalRascal ×3
    80. Advanced Metal ExtractorT2 mex
    81. RascalRascal
    82. Wind
    83. Advanced Metal ExtractorT2 mex
    84. RascalRascal
    85. Converter
    86. RascalRascal
    87. Advanced Metal ExtractorT2 mex
    88. RascalRascal
    89. Wind
    90. RascalRascal ×2
    91. Wind
    92. RascalRascal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Man_Riding_Shrimp's (30 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games

You get

  • Construction Bot1 Con bot from Geofirst at 2:26 · in 39% of games
  • Hercules1 Light transport from Air or Techfirst at 5:08 · in 36% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:09 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:30 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

107 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001464995
2:0026725900000032012365
3:0079973700000059504436
4:00147214090000243089886554
5:002194213000007121131677710268
6:0029002949000010354032771311852
7:003702382937000012294453518314303
8:00449348741160541408612794534032817340
9:0053766257185522047018913284684533021198
10:00641476612560350102164013884684718022906
11:00782998593233766138683614224685486425778
12:00986312092361211961892107514944826055827224
13:001195914534399815782088166115304826775032595
14:001409816881457518142628199515545326907437744
15:001612019361510426323074296416775486926941136
WHAT THE NUMBERS SAY

Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.

  • + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
  • + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
  • − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
  • − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
THE EXAMPLE YOU ARE READING

Man_Riding_Shrimp

30.3 OS · 09/10/2026

Open source match ↗

5 received units · includes a constructor
569 metal received · 10361 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor10:06Middle 50%: 9:14–10:56 · n=100

Played most by

Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this build