Sharpshooter buy
Cortex Pond build order · Supreme Isthmus
Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.
#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed
Sniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.
Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.
Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.
Those units destroy a typical 2,511 metal of enemy units by 15:00.
Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).
Key timing: Sharpshooter handed over by 5:07
- Open tidals, mex and heavy wind/converter eco instead of a lab.
- Send Tech metal and energy to pay for the sniper buy.
- Take Sharpshooter 'sniper bot' units handed over by Tech.
- Fly snipers to the middle to support and snipe for front.
- Add an Advanced Metal Extractor as the eco transition.
Phase by phase
TYPICAL OF ITS 106 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
8Tidalfor allies
8Wind
2Tidal
1Energy storage
Some games also: converter (37%)
By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage
The example game in this phase · 6 steps
- Tidal ×9for Suicide front
- Tidal
- Mex ×4
Jellyfish- Con turret
- Wind ×11
- 2
5:00 to 10:00
Economy
6Wind−11 vs standard
Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)
The standard build makes here, this one skips: 3 converter
By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage
The example game in this phase · 74 steps
- Wind ×5
- Energy storage
- Con turret
Shipyardfor Geo seadone 7:47
Jellyfish
Frigatenot finished by 15:00- Wind ×10
- Con turret
- Wind ×3
- Con turret
- Wind ×2
T2 mexdone 10:39 · typical 10:06- Wind
- Con turret
- Wind
- Con turret
- Wind ×5
T2 mex- Wind
T2 mex- Wind ×9
T2 mex- Wind ×13
T2 mex- Wind ×2
Pit Bull- Wind ×13
Vehicle Plantdone 12:23- Wind ×2
Scout
Blitz ×2
Advanced Radar Tower
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Pit Bull
Scout
Blitz ×2
Sentry
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2
Scout
Blitz ×2- Con turret
Scout
Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (34 OS, 02/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games
You get
1 Con bot from Geofirst at 2:26 · in 39% of games
1 Light transport from Air or Techfirst at 5:08 · in 36% of games
2 Sniper bot from Techfirst at 5:09 · in 100% of games
1 T2 con bot from Techfirst at 8:30 · in 97% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
107 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1464 | 995 |
| 2:00 | 267 | 259 | 0 | 0 | 0 | 0 | 0 | 0 | 3201 | 2365 |
| 3:00 | 799 | 737 | 0 | 0 | 0 | 0 | 0 | 0 | 5950 | 4436 |
| 4:00 | 1472 | 1409 | 0 | 0 | 0 | 0 | 243 | 0 | 8988 | 6554 |
| 5:00 | 2194 | 2130 | 0 | 0 | 0 | 0 | 712 | 113 | 16777 | 10268 |
| 6:00 | 2900 | 2949 | 0 | 0 | 0 | 0 | 1035 | 403 | 27713 | 11852 |
| 7:00 | 3702 | 3829 | 370 | 0 | 0 | 0 | 1229 | 445 | 35183 | 14303 |
| 8:00 | 4493 | 4874 | 1160 | 54 | 140 | 86 | 1279 | 453 | 40328 | 17340 |
| 9:00 | 5376 | 6257 | 1855 | 220 | 470 | 189 | 1328 | 468 | 45330 | 21198 |
| 10:00 | 6414 | 7661 | 2560 | 350 | 1021 | 640 | 1388 | 468 | 47180 | 22906 |
| 11:00 | 7829 | 9859 | 3233 | 766 | 1386 | 836 | 1422 | 468 | 54864 | 25778 |
| 12:00 | 9863 | 12092 | 3612 | 1196 | 1892 | 1075 | 1494 | 482 | 60558 | 27224 |
| 13:00 | 11959 | 14534 | 3998 | 1578 | 2088 | 1661 | 1530 | 482 | 67750 | 32595 |
| 14:00 | 14098 | 16881 | 4575 | 1814 | 2628 | 1995 | 1554 | 532 | 69074 | 37744 |
| 15:00 | 16120 | 19361 | 5104 | 2632 | 3074 | 2964 | 1677 | 548 | 69269 | 41136 |
Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.
- + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
- + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
- − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
- − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
Boozha
33.7 OS · 02/10/2026
Open source match ↗32 received units · includes a constructor
770 metal received · 43141 energy received
Typical milestones
Played most by
Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this buildSupporting games
Pick a game to read and play it above.
Espera12/10/2026 · 38 OS↗TrollHardGoPro11/10/2026 · 37 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗Man_Riding_Shrimp09/10/2026 · 30 OS↗TrollHardGoPro09/10/2026 · 37 OS↗[Cookie]CottonBuds08/10/2026 · 31 OS↗Boozha06/10/2026 · 33 OS↗Boozha02/10/2026 · 34 OS↗32 more of 99, the most recent
[Crd]Mind_The_Gap06/10/2026 · 39 OS↗[Crd]HahnII06/10/2026 · 32 OS↗HALF_DALLAH_HABIT05/10/2026 · 33 OS↗Boozha04/10/2026 · 33 OS↗dzikiTygrys1204/10/2026 · 33 OS↗Espera03/10/2026 · 39 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗zeus_on_god03/10/2026 · 38 OS↗s0uthy03/10/2026 · 38 OS↗Vaticineur02/10/2026 · 33 OS↗[Grump]Grumpiness01/10/2026 · 48 OS↗s0uthy01/10/2026 · 36 OS↗Vaticineur30/09/2026 · 32 OS↗arcsiz29/09/2026 · 34 OS↗Boozha29/09/2026 · 33 OS↗enderOS128/09/2026 · 33 OS↗FrontLiner69er28/09/2026 · 31 OS↗[Crd]Mind_The_Gap27/09/2026 · 37 OS↗Milkdragon25/09/2026 · 31 OS↗Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗Espera23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗armjanus22/09/2026 · 40 OS↗Boozha22/09/2026 · 37 OS↗pyrothraxus21/09/2026 · 38 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗JesterB18/09/2026 · 34 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on