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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.

#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.

Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,511 metal of enemy units by 15:00.

Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).

HOW TO PLAY IT

Key timing: Sharpshooter handed over by 5:07

  1. Open tidals, mex and heavy wind/converter eco instead of a lab.
  2. Send Tech metal and energy to pay for the sniper buy.
  3. Take Sharpshooter 'sniper bot' units handed over by Tech.
  4. Fly snipers to the middle to support and snipe for front.
  5. Add an Advanced Metal Extractor as the eco transition.

Phase by phase

TYPICAL OF ITS 106 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 16 steps
    1. Tidal ×4for Suicide front
    2. Tidal
    3. Tidal ×2for Suicide front
    4. Tidal
    5. Tidalfor Suicide front
    6. UrchinUrchin
    7. Tidalfor Front
    8. Mex
    9. Energy storage
    10. Radar TowerRadar Tower
    11. Mex ×2
    12. Energy storagefor Tech
    13. Mex
    14. Wind ×7
    15. Converter ×2
    16. Wind ×3
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind−11 vs standard

    Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)

    The standard build makes here, this one skips: 3 converter

    By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage

    The example game in this phase · 162 steps
    1. Wind ×6
    2. Converter
    3. Wind ×3
    4. Converter
    5. Wind ×4
    6. Vehicle PlantVehicle Plantdone 7:08
    7. Wind
    8. Converter
    9. Construction VehicleCon vehicle
    10. RascalRascal
    11. Wind
    12. RascalRascal
    13. Construction VehicleCon vehicle
    14. Wind
    15. RascalRascal ×2
    16. Construction VehicleCon vehicle
    17. Con turret
    18. RascalRascal
    19. Con turret
    20. RascalRascal ×3
    21. Wind ×2
    22. RascalRascal
    23. Wind
    24. Dragon's TeethDragon's Teeth ×2
    25. RascalRascal
    26. Advanced Metal ExtractorT2 mexdone 10:15 · typical 10:06
    27. Dragon's TeethDragon's Teeth ×2
    28. Wind
    29. Dragon's TeethDragon's Teeth ×3
    30. RascalRascal
    31. Dragon's TeethDragon's Teeth
    32. Con turret
    33. Dragon's TeethDragon's Teeth ×2
    34. RascalRascal
    35. Dragon's TeethDragon's Teeth ×2
    36. Converter
    37. Dragon's TeethDragon's Teeth
    38. Construction VehicleCon vehicle
    39. Dragon's TeethDragon's Teeth ×3
    40. Con turret
    41. Dragon's TeethDragon's Teeth ×4
    42. Con turret
    43. Wind
    44. Dragon's TeethDragon's Teeth
    45. MuskratMuskrat
    46. Dragon's TeethDragon's Teeth ×2
    47. Wind
    48. Dragon's TeethDragon's Teeth
    49. Advanced Metal ExtractorT2 mex
    50. MuskratMuskrat
    51. Wind
    52. RascalRascal ×2
    53. Dragon's TeethDragon's Teeth ×2
    54. Wind
    55. Dragon's TeethDragon's Teeth
    56. RascalRascal
    57. Dragon's TeethDragon's Teeth ×5
    58. Tidal
    59. Dragon's TeethDragon's Teeth
    60. RascalRascal
    61. Dragon's TeethDragon's Teeth
    62. Converter
    63. RascalRascal
    64. Dragon's TeethDragon's Teeth
    65. RascalRascal
    66. Dragon's TeethDragon's Teeth
    67. RascalRascal
    68. Dragon's TeethDragon's Teeth
    69. Advanced Metal ExtractorT2 mex
    70. RascalRascal
    71. Wind
    72. Dragon's TeethDragon's Teeth
    73. RascalRascal
    74. Dragon's TeethDragon's Teeth
    75. RascalRascal
    76. Wind
    77. Tidal
    78. RascalRascal ×2
    79. Wind
    80. Tidal
    81. RascalRascal
    82. Construction VehicleCon vehicle
    83. Tidal
    84. Wind
    85. RascalRascal
    86. Con turret
    87. RascalRascal ×2
    88. Converter
    89. RascalRascal
    90. Con turret
    91. Tidal
    92. RascalRascal
    93. Con turret
    94. Tidal
    95. Wind
    96. RascalRascal ×2
    97. Wind
    98. RascalRascal
    99. Advanced Metal ExtractorT2 mex
    100. RascalRascal
    101. Wind
    102. RascalRascal ×2
    103. Tidal ×2
    104. Wind
    105. RascalRascal ×3
    106. Converter
    107. RascalRascal ×2
    108. Bot LabBot Labdone 13:09
    109. RascalRascal
    110. Wind
    111. Tidal
    112. RascalRascal
    113. LazarusLazarus
    114. RascalRascal
    115. LazarusLazarus
    116. Wind
    117. LazarusLazarus
    118. Tidal
    119. RascalRascal
    120. LazarusLazarus
    121. PounderPounder
    122. LazarusLazarus
    123. Wind
    124. PounderPounder
    125. Tidal
    126. LazarusLazarus
    127. RascalRascal
    128. LazarusLazarus
    129. Wind
    130. RascalRascal
    131. Tidal
    132. LazarusLazarus
    133. RascalRascal
    134. CitadelAnti-nukenot finished by 15:00
    135. RascalRascal ×2
    136. LazarusLazarus
    137. PounderPounder
    138. Wind
    139. Tidal
    140. RascalRascal
    141. LazarusLazarus
    142. Wind
    143. RascalRascal
    144. PounderPounder
    145. Tidal
    146. Wind
    147. RascalRascal ×2
    148. Wind
    149. RascalRascal ×3
    150. Wind
    151. Tidal
    152. RascalRascal ×2
    153. Tidal
    154. RascalRascal
    155. Converter
    156. RascalRascal
    157. T2 converter
    158. Wind
    159. RascalRascal
    160. Con turret
    161. Wind
    162. RascalRascal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (33 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games

You get

  • Construction Bot1 Con bot from Geofirst at 2:26 · in 39% of games
  • Hercules1 Light transport from Air or Techfirst at 5:08 · in 36% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:09 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:30 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

107 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001464995
2:0026725900000032012365
3:0079973700000059504436
4:00147214090000243089886554
5:002194213000007121131677710268
6:0029002949000010354032771311852
7:003702382937000012294453518314303
8:00449348741160541408612794534032817340
9:0053766257185522047018913284684533021198
10:00641476612560350102164013884684718022906
11:00782998593233766138683614224685486425778
12:00986312092361211961892107514944826055827224
13:001195914534399815782088166115304826775032595
14:001409816881457518142628199515545326907437744
15:001612019361510426323074296416775486926941136
WHAT THE NUMBERS SAY

Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.

  • + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
  • + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
  • − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
  • − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
THE EXAMPLE YOU ARE READING

Vaticineur

32.9 OS · 02/10/2026

Open source match ↗

3 received units · includes a constructor
401 metal received · 25278 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor10:06Middle 50%: 9:14–10:56 · n=100

Played most by

Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this build