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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.

#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.

Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 10,000 energy.

Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,511 metal of enemy units by 15:00.

Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).

HOW TO PLAY IT

Key timing: Sharpshooter handed over by 5:07

  1. Open tidals, mex and heavy wind/converter eco instead of a lab.
  2. Send Tech metal and energy to pay for the sniper buy.
  3. Take Sharpshooter 'sniper bot' units handed over by Tech.
  4. Fly snipers to the middle to support and snipe for front.
  5. Add an Advanced Metal Extractor as the eco transition.

Phase by phase

TYPICAL OF ITS 106 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Wind
    4. Converter
    5. Mex ×4
    6. Energy storage
    7. Wind ×6
    8. Converter ×4
    9. Vehicle PlantVehicle Plantdone 4:54
    10. RascalRascal ×2
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind−11 vs standard

    Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)

    The standard build makes here, this one skips: 3 converter

    By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage

    The example game in this phase · 150 steps
    1. RascalRascal ×3
    2. Construction VehicleCon vehicle ×2
    3. RascalRascal ×10
    4. MuskratMuskrat
    5. Wind ×2
    6. MuskratMuskrat
    7. Wind
    8. Con turret
    9. MuskratMuskrat
    10. RascalRascal ×8
    11. Con turret
    12. RascalRascal ×3
    13. Wind
    14. RascalRascal
    15. Wind ×2
    16. GuardGuard
    17. RascalRascal ×2
    18. Wind
    19. RascalRascal
    20. Wind ×2
    21. RascalRascal
    22. Wind
    23. RascalRascal
    24. Wind
    25. RascalRascal
    26. GuardGuard
    27. PounderPounder
    28. Wind ×2
    29. GuardGuard
    30. RascalRascal
    31. Wind
    32. RascalRascal
    33. GuardGuard
    34. Wind
    35. RascalRascal
    36. Wind
    37. GuardGuard
    38. Wind ×2
    39. RascalRascal
    40. Wind
    41. RascalRascal
    42. Wind
    43. Mex
    44. RascalRascal
    45. Wind
    46. RascalRascal ×2
    47. Mex
    48. RascalRascal ×4
    49. Mex
    50. RascalRascal ×4
    51. Bot LabBot Labdone 10:02
    52. RascalRascal
    53. Advanced Metal ExtractorT2 mexdone 10:37 · typical 10:06
    54. RascalRascal ×2
    55. Tidal
    56. RascalRascal
    57. GuardGuard
    58. Bot LabEat Bot Labreclaimed for its metal
    59. RascalRascal
    60. Tidal
    61. GuardGuard
    62. RascalRascal ×2
    63. Advanced Metal ExtractorT2 mex
    64. RascalRascal
    65. Tidal
    66. RascalRascal ×2
    67. Mex
    68. RascalRascal
    69. Tidal
    70. RascalRascal ×4
    71. Advanced Metal ExtractorT2 mex
    72. RascalRascal
    73. Tidal
    74. RascalRascal ×3
    75. Tidal
    76. RascalRascal
    77. JellyfishJellyfish
    78. Advanced Metal ExtractorT2 mex
    79. RascalRascal ×2
    80. Tidal
    81. RascalRascal ×4
    82. Tidal
    83. RascalRascal ×4
    84. Tidal
    85. RascalRascal ×4
    86. Construction VehicleCon vehicle
    87. Tidal
    88. Construction VehicleCon vehicle
    89. Tidal
    90. RascalRascal
    91. Con turret
    92. RascalRascal
    93. Tidal
    94. RascalRascal
    95. Con turret
    96. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    97. Advanced Metal ExtractorT2 mex
    98. RascalRascal
    99. Converter
    100. RascalRascal
    101. Tidal
    102. Converter
    103. RascalRascal ×2
    104. Converter
    105. RascalRascal ×2
    106. Tidal
    107. Converter
    108. Construction VehicleCon vehicle
    109. Converter
    110. Con turret
    111. RascalRascal
    112. Con turret
    113. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    114. Tidal
    115. RascalRascal
    116. Wind
    117. RascalRascal
    118. Converter
    119. Wind
    120. RascalRascal
    121. PounderPounder
    122. Tidal
    123. PounderPounder
    124. Converter
    125. Wind
    126. RascalRascal
    127. BruteBrute
    128. Wind
    129. Tidal
    130. BruteBrute ×2
    131. Converter
    132. BruteBrute
    133. Wind
    134. Tidal
    135. BruteBrute
    136. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    137. Converter
    138. BruteBrute
    139. Wind
    140. PounderPounder
    141. Wind
    142. PounderPounder ×2
    143. Converter
    144. Wind
    145. Converter ×2
    146. PounderPounder ×2
    147. Wind ×2
    148. PounderPounder
    149. Converter
    150. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is enderOS1's (33 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games

You get

  • Construction Bot1 Con bot from Geofirst at 2:26 · in 39% of games
  • Hercules1 Light transport from Air or Techfirst at 5:08 · in 36% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:09 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:30 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

107 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001464995
2:0026725900000032012365
3:0079973700000059504436
4:00147214090000243089886554
5:002194213000007121131677710268
6:0029002949000010354032771311852
7:003702382937000012294453518314303
8:00449348741160541408612794534032817340
9:0053766257185522047018913284684533021198
10:00641476612560350102164013884684718022906
11:00782998593233766138683614224685486425778
12:00986312092361211961892107514944826055827224
13:001195914534399815782088166115304826775032595
14:001409816881457518142628199515545326907437744
15:001612019361510426323074296416775486926941136
WHAT THE NUMBERS SAY

Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.

  • + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
  • + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
  • − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
  • − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
THE EXAMPLE YOU ARE READING

enderOS1

33.0 OS · 28/09/2026

Open source match ↗

3 received units · includes a constructor
260 metal received · 48407 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor10:06Middle 50%: 9:14–10:56 · n=100

Played most by

Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this build