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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond buys Sharpshooters from Tech from around 5:09, paying heavily in metal and energy, sending them to fight in the middle as an early skirmish push while keeping its own economy going.

#push #team support · 106 distinct matches · 39 players · 15% of Cortex Pond games · team won 46% of 107 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:09 · 12% of role by thenTech makes it and hands it over.

Paid for by sending allies about 710 metal and 17,000 energy by 5:00; standard pond sends 110 metal and 9,450 energy.

Where those units first fight, in 107 games with kill data: in the middle 87%, on their own side 13%.

Those units destroy a typical 2,511 metal of enemy units by 15:00.

Then transitions into grunt (17% of army), tick (11% of army), rascal (10% of army).

HOW TO PLAY IT

Key timing: Sharpshooter handed over by 5:07

  1. Open tidals, mex and heavy wind/converter eco instead of a lab.
  2. Send Tech metal and energy to pay for the sniper buy.
  3. Take Sharpshooter 'sniper bot' units handed over by Tech.
  4. Fly snipers to the middle to support and snipe for front.
  5. Add an Advanced Metal Extractor as the eco transition.

Phase by phase

TYPICAL OF ITS 106 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:09 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (37%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×8for Suicide front
    2. Mex ×4
    3. Wind ×4
    4. Bot LabBot Labdone 3:00
    5. Construction BotCon bot
    6. Wind ×2
    7. Construction BotCon bot
    8. Wind ×2
    9. GraverobberGraverobber
    10. Wind ×2
    11. GraverobberGraverobber
    12. Wind ×6
    13. Bot LabEat Bot Labreclaimed for its metal
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind−11 vs standard

    Some games also: wind (40%) · converter (39%) · Guard (36%) · con turret (36%)

    The standard build makes here, this one skips: 4 converter

    By 10:00 in all: 4 mex · 20 wind · 2 tidal · 2 converter (standard 6) · 1 energy storage

    The example game in this phase · 7 steps
    1. Energy storage
    2. Wind ×36
    3. Advanced Metal ExtractorT2 mexdone 9:39 · typical 10:06
    4. Wind ×8
    5. Advanced Metal ExtractorT2 mex
    6. Wind ×4
    7. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is DouglasBacon's (31 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:16 · in 97% of games

You get

  • Construction Bot1 Con bot from Geofirst at 2:26 · in 39% of games
  • Hercules1 Light transport from Air or Techfirst at 5:08 · in 36% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:09 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:30 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

107 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:001151150000001464988
2:0026726000000032012438
3:0079975200000059504666
4:00147214140000243089886481
5:00219421420000712111167779436
6:0029002951000010353892771311987
7:003702383937000012294363518314105
8:00449349131160511407312794484032816905
9:0053766340185518547017213284524533019465
10:00641477512560321102151313884614718022262
11:00782998993233740138679614224685486424464
12:00986312351361211421892105414944826055826862
13:001195914910399815752088163715304826775030092
14:001409817209457518372628207315545076907435003
15:001612019934510426233074296616775316926940760
WHAT THE NUMBERS SAY

Won more often than the standard build, trading lower metal production for notably higher enemy metal destroyed.

  • + Destroyed 3035 enemy metal by 10:00, well above standard's 1229.
  • + Hercules transports arrive by 4:55 in 46% of games vs 15% role norm.
  • − Metal produced fell behind at every checkpoint, 16992 vs 19066 by 15:00.
  • − Own metal lost climbed to 1354 by 10:00 vs 755 standard.
THE EXAMPLE YOU ARE READING

DouglasBacon

31.3 OS · 01/09/2026

Open source match ↗

3 received units · includes a constructor
122 metal received · 7167 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor10:06Middle 50%: 9:14–10:56 · n=100

Played most by

Boozha18games of this build[Grump]Matsuri13games of this buildDouglasBacon7games of this buildpyrothraxus5games of this build[Crd]Mind_The_Gap4games of this build

Supporting games

Pick a game to read and play it above.

Ling_long12/10/2026 · 38 OS↗TrollHardGoPro11/10/2026 · 37 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗[Crd]Mind_The_Gap11/10/2026 · 41 OS↗Man_Riding_Shrimp09/10/2026 · 30 OS↗TrollHardGoPro09/10/2026 · 37 OS↗[Cookie]CottonBuds08/10/2026 · 31 OS↗Boozha06/10/2026 · 33 OS↗DouglasBacon01/09/2026 · 31 OS↗
32 more of 99, the most recent[Crd]Mind_The_Gap06/10/2026 · 39 OS↗[Crd]HahnII06/10/2026 · 32 OS↗HALF_DALLAH_HABIT05/10/2026 · 33 OS↗Boozha04/10/2026 · 33 OS↗dzikiTygrys1204/10/2026 · 33 OS↗Ling_long03/10/2026 · 39 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗zeus_on_god03/10/2026 · 38 OS↗s0uthy03/10/2026 · 38 OS↗Boozha02/10/2026 · 34 OS↗Vaticineur02/10/2026 · 33 OS↗[Grump]Grumpiness01/10/2026 · 48 OS↗s0uthy01/10/2026 · 36 OS↗Vaticineur30/09/2026 · 32 OS↗arcsiz29/09/2026 · 34 OS↗Boozha29/09/2026 · 33 OS↗enderOS128/09/2026 · 33 OS↗FrontLiner69er28/09/2026 · 31 OS↗[Crd]Mind_The_Gap27/09/2026 · 37 OS↗Milkdragon25/09/2026 · 31 OS↗Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗Ling_long23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗armjanus22/09/2026 · 40 OS↗Boozha22/09/2026 · 37 OS↗pyrothraxus21/09/2026 · 38 OS↗Boozha20/09/2026 · 36 OS↗Ling_long20/09/2026 · 38 OS↗JesterB18/09/2026 · 34 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗
Supreme Isthmus v2.1
Beyond All Reason test-31152-2fc9ad5
Naval balance tweaks on