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Geo / Armada / Economy first / OBSERVED BUILD

Fast experimental gantry

Armada Geo build order · Supreme Isthmus

Geo builds an Experimental Gantry around 8:53 to bring T3 units like Marauder and Razorback to front, far earlier than the role's typical T2-only play.

#t3 · 14 distinct matches · 11 players · 0% of Armada Geo games · team won 79% of 14 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Experimental GantryExperimental Gantry from 8:53 · 0% of role by thenOnly 0% of Geo games have it by then; others who build it get it around 12:40
  • MarauderMarauder in 64%0% of all Geo games by then
  • RazorbackRazorback in 57%0% of all Geo games by then

Then transitions into Marauder (44% of army), Razorback (22% of army), Vanguard (10% of army).

HOW TO PLAY IT

Key timing: Experimental Gantry by 10:16

  1. Run the standard Geo opening into geothermal and Vehicle Plant.
  2. Keep eco scaling through advanced geothermal as normal.
  3. Commit to an Experimental Gantry far earlier than any norm.
  4. Field Razorback and Marauder experimentals straight to front.
  5. Keep feeding T3 units forward as the gantry output continues.

Phase by phase

TYPICAL OF ITS 14 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 9:53 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:20, middle half 0:53–1:25

    By 1:04 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:23 · typical 1:20
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine3Wind
    • Energy Converter8Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 7 wind
    2. Bot LabEat Bot Lab
    Builders
    • Construction Turret4 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Lazarus1 Lazarus for allies
    • Construction Bot1 Con bot for allies

    By 5:00 in all: 4 mex · 7 wind · 1 geo · 8 converter · 1 energy storage · 4 con turret

    The example game in this phase · 19 steps
    1. TickTick ×5for Pond
    2. Construction BotCon botfor Beach sea
    3. LazarusLazarus
    4. Wind
    5. LazarusLazarus
    6. Wind
    7. LazarusLazarus
    8. Mex
    9. LazarusLazarus
    10. Energy storage
    11. Construction BotCon bot ×2
    12. Geothermal PowerplantGeodone 3:30 · typical 3:29
    13. LazarusLazarus
    14. Construction BotCon botfor Beach sea
    15. Con turret ×5
    16. Bot LabEat Bot Labreclaimed for its metal
    17. Energy storage
    18. Con turret
    19. Advanced Metal ExtractorT2 mexdone 5:25 · typical 5:29
  3. 3

    5:00 to Experimental Gantry

    Economy
    • Wind Turbine5Wind
    • Energy Converter7Converter
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 14 wind, 12 converter, 6 con turret
    2. Experimental GantryExperimental Gantry after 17 wind, 14 converter, 8 con turretdone ~10:08, middle half 9:10–11:09
    Builders
    • Construction Turret4 Con turret +2 vs standard

    Some games also: eat Vehicle Plant (43%)

    By 8:49 in all: 4 mex · 17 wind · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage

    The example game in this phase · 41 steps
    1. Advanced Metal ExtractorT2 mex ×2
    2. Converter ×2
    3. Advanced Metal ExtractorT2 mex
    4. Converter
    5. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 6:49 · typical 7:08
    6. Converter ×2
    7. Vehicle PlantVehicle Plantdone 6:54
    8. Converter
    9. Vehicle PlantVehicle Plantdone 7:12
    10. Converter
    11. BlitzBlitz ×4
    12. Converter
    13. BlitzBlitz ×3
    14. Converter
    15. BlitzBlitz ×4
    16. Converter
    17. BlitzBlitz ×3
    18. Con turret ×2
    19. BlitzBlitz ×4
    20. Converter
    21. BlitzBlitz ×3
    22. Converter
    23. BlitzBlitz ×2
    24. Converter
    25. BlitzBlitz ×4
    26. Con turret
    27. BlitzBlitz ×3
    28. Con turret
    29. BlitzBlitz ×6
    30. BlitzBlitzfor Pond
    31. BlitzBlitz
    32. Converter
    33. BlitzBlitz ×3
    34. Converter
    35. BlitzBlitz ×26
    36. Advanced Bot LabAdvanced Bot Labdone 9:58
    37. BlitzBlitz
    38. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    39. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    40. Advanced Construction BotT2 con bot
    41. Experimental GantryExperimental Gantrynot finished by 15:00 · typical 10:08
  4. 4

    Experimental Gantry to 15:00

    Economy
    • Wind Turbine10Wind−9 vs standard
    • Energy Converter3Converter
    Army
    • Marauder4 Marauder +4 vs standard
    • Razorback1 Razorback

    Some games also: con turret (50%)

    The standard build makes here, this one skips: 6 Jaguar · 4 Starlight

    By 15:00 in all: 4 mex · 34 wind · 1 geo · 1 Advanced Geothermal Powerplant · 19 converter · 1 energy storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (43 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Techfirst at 2:28 · in 64% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:54 · in 93% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:51 · in 100% of games
  • Advanced Metal Extractor3 T2 mex from Tech or Beach seafirst at 7:44 · in 57% of games
  • Wind Turbine24 Wind from Techfirst at 8:18 · in 43% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

14 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003633330000
2:009048590000
3:00162915270000
4:00274426700000
5:00400236930000
6:00593656360000
7:00811880190000
8:0011868113430000
9:00155161440604313084
10:00186901727021475130202
11:0022320201105641745201520
12:002757222974175336187101605
13:0030820257255320587421362970
14:0034714285605618824629814419
15:00368483134775681020137105552
WHAT THE NUMBERS SAY

Team won far more than the standard build, with much higher economy and lower losses by 15:00.

  • + Team win rate 88% vs 54% for standard build
  • + Own metal lost by 15:00 roughly half of standard (2981 vs 5977)
  • − Enemy metal destroyed by 15:00 trails standard (7568 vs 10560)
  • − Gantry timing reached in only 1% of role games, small sample
THE EXAMPLE YOU ARE READING

DRM

43.5 OS · 04/10/2026

Open source match ↗

3 received units · includes a constructor
1904 metal received · 47441 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:20Middle 50%: 0:53–1:25 · n=14
Geothermal Powerplant3:29Middle 50%: 3:14–3:59 · n=14
Advanced Metal Extractor5:29Middle 50%: 5:17–5:41 · n=14
Advanced Geothermal Powerplant7:08Middle 50%: 7:03–7:21 · n=13
Experimental Gantry10:08Middle 50%: 9:10–11:09 · n=13
Marauder10:59Middle 50%: 8:48–12:18 · n=9

Played most by

[crd]sisa2games of this build[FCRD]Tragedy2games of this build[NWP]Bertus99122games of this build[Grump]_Doni1game of this build[SMRT]Felnious1game of this build