Fast experimental gantry
Armada Geo build order · Supreme Isthmus
Geo builds an Experimental Gantry around 10:01 for T3 Razorbacks and Marauders, but no players repeat this and it follows noticeable team pressure beforehand.
#t3 · 14 distinct matches · 11 players · 1% of Armada Geo games · team won 79% of 14 · Recently observed
Experimental Gantry from 8:53 · 1% of role by thenOnly 1% of Geo games have it by then; others who build it get it around 12:40
Marauder in 64%0% of all Geo games by then
Razorback in 57%0% of all Geo games by then
Then transitions into Marauder (44% of army), Razorback (22% of army), Vanguard (10% of army).
Key timing: Experimental Gantry by 10:16
- Run the standard Geo opening into geothermal and Vehicle Plant.
- Keep eco scaling through advanced geothermal as normal.
- Commit to an Experimental Gantry far earlier than any norm.
- Field Razorback and Marauder experimentals straight to front.
- Keep feeding T3 units forward as the gantry output continues.
Phase by phase
TYPICAL OF ITS 14 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:53 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:20, middle half 0:53–1:25
By 1:04 in all: 3 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×2
Bot Labdone 0:46 · typical 1:20
- 2
Bot Lab to 5:00
Economy
1Mex
3Wind
8Converter
1Energy storage
Order
Geo after 4 mex, 7 wind
Eat Bot Lab
Builders
4 Con turret
4 Lazarus
2 Con bot
1 Lazarus for allies
1 Con bot for allies
By 5:00 in all: 4 mex · 7 wind · 1 geo · 8 converter · 1 energy storage · 4 con turret
The example game in this phase · 26 steps
Lazarus- Wind ×2
Lazarusfor Beach sea- Wind ×2
Lazarus- Energy storage
Con bot ×2
Con botfor Beach sea- Mex
Lazarus- Mex
Geodone 3:30 · typical 3:29
Lazarus
Radar Tower
Eat Bot Labreclaimed for its metal
Sentry- Con turret ×2
- Converter ×2
- Con turret
- Converter
- Con turret
- Converter ×4
Vehicle Plantdone 4:47- Converter ×2
Con vehicle- Converter
- 3
5:00 to Experimental Gantry
Economy
5Wind
7Converter
Order
Advanced Geothermal Powerplant after 14 wind, 12 converter, 6 con turret
Experimental Gantry after 17 wind, 14 converter, 8 con turretdone ~10:08, middle half 9:10–11:09
Builders
4 Con turret +2 vs standard
Some games also: eat Vehicle Plant (43%)
By 8:49 in all: 4 mex · 17 wind · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage
The example game in this phase · 5 steps
Eat Vehicle Plantreclaimed for its metal- Con turret ×2
T2 mex ×3done 6:07 · typical 5:29
Advanced Geothermal Powerplantdone 7:12 · typical 7:08
Experimental Gantrydone 9:10 · typical 10:08
- 4
Experimental Gantry to 15:00
Economy
10Wind−9 vs standard
3Converter
Army
4 Marauder +4 vs standard
1 Razorback
Some games also: con turret (50%)
The standard build makes here, this one skips: 7 Jaguar · 4 Starlight
By 15:00 in all: 4 mex · 34 wind · 1 geo · 1 Advanced Geothermal Powerplant · 19 converter · 1 energy storage
The example game in this phase · 7 steps
T2 mex
Sentry ×5
Marauder ×2not finished by 15:00 · typical 10:59- Wind ×5
- Con turret
- Wind ×2
- Con turret
Counts are medians over the build's games: half of them build more, half fewer. The example game is Zoidlberg's (30 OS, 05/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach sea or Techfirst at 2:28 · in 64% of games
1 Con bot to Beach sea or Pondfirst at 2:54 · in 93% of games
You get
1 T2 con bot from Techfirst at 4:51 · in 100% of games
3 T2 mex from Tech or Beach seafirst at 7:44 · in 57% of games
24 Wind from Techfirst at 8:18 · in 43% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
14 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 363 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 904 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1629 | 1527 | 0 | 0 | 0 | 0 |
| 4:00 | 2744 | 2670 | 0 | 0 | 0 | 0 |
| 5:00 | 4002 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 5936 | 5638 | 0 | 0 | 0 | 0 |
| 7:00 | 8118 | 8026 | 0 | 0 | 0 | 0 |
| 8:00 | 11868 | 11346 | 0 | 0 | 0 | 0 |
| 9:00 | 15516 | 14406 | 0 | 43 | 130 | 84 |
| 10:00 | 18690 | 17280 | 21 | 472 | 130 | 198 |
| 11:00 | 22320 | 20125 | 564 | 1745 | 201 | 520 |
| 12:00 | 27572 | 22995 | 1753 | 3618 | 710 | 1605 |
| 13:00 | 30820 | 25735 | 5320 | 5837 | 2136 | 2970 |
| 14:00 | 34714 | 28589 | 5618 | 8239 | 2981 | 4432 |
| 15:00 | 36848 | 31360 | 7568 | 10172 | 3710 | 5586 |
Team won far more than the standard build, with much higher economy and lower losses by 15:00.
- + Team win rate 88% vs 54% for standard build
- + Own metal lost by 15:00 roughly half of standard (2981 vs 5977)
- − Enemy metal destroyed by 15:00 trails standard (7568 vs 10560)
- − Gantry timing reached in only 1% of role games, small sample
Zoidlberg
30.1 OS · 05/09/2026
Open source match ↗49 received units · includes a constructor
1404 metal received · 14772 energy received
Typical milestones
Played most by
[crd]sisa2games of this build[FCRD]Tragedy2games of this build[NWP]Bertus99122games of this build[Grump]_Doni1game of this build[SMRT]Felnious1game of this buildSupporting games
Pick a game to read and play it above.
hannibalrising13/10/2026 · 32 OS↗[SMRT]Felnious11/10/2026 · 32 OS↗[Grump]_Doni09/10/2026 · 51 OS↗DRM04/10/2026 · 43 OS↗Frustr8ted02/10/2026 · 36 OS↗[NWP]Bertus991226/09/2026 · 31 OS↗[NWP]Bertus991224/09/2026 · 30 OS↗armjanus11/09/2026 · 43 OS↗Zoidlberg05/09/2026 · 30 OS↗6 more
[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 43 OS↗cheeselicker20/08/2026 · 31 OS↗[FCRD]Tragedy17/08/2026 · 36 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Beyond All Reason test-31221-719595a
Naval balance tweaks off