Fast experimental gantry
Geo abandons the standard T2-supply role entirely to rush an Experimental Gantry from 8:22, fielding Marauder and Razorback experimentals well ahead of the role's norm, a radical departure that wins every recorded game.
#t3 #push · 5 distinct matches · 3 players · 0% of Armada Geo games · team won 5 of 5 · Recently observed
Experimental Gantry from 8:22 · 0% of role by thenOnly 0% of Geo games have it by then; others who build it get it around 13:12
Marauder in 100%0% of all Geo games by then
Razorback in 80%0% of all Geo games by then
Vehicle Plant in 40%17% of all Geo games by then
Vanguard in 40%1% of all Geo games by then
Then transitions into Marauder (42% of army), Razorback (29% of army), Vanguard (9% of army).
Key timing: Experimental Gantry by 8:22
- Open standard mex and wind, drop a Bot Lab first.
- Get Geothermal Powerplant up before scaling further.
- Upgrade to Advanced Geothermal Powerplant for the energy spike.
- Skip T2 army and rush an Experimental Gantry directly.
- Field Marauder and Razorback experimentals, add Vanguard artillery as it lands.
Phase by phase
TYPICAL OF ITS 5 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:23 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:22, middle half 1:06–1:32
Some games also: energy storage (40%)
By 1:06 in all: 3 mex · 4 wind
The example game in this phase · 4 steps
- Mex ×3
- Wind ×4
- Energy storage
Bot Labdone 1:32 · typical 1:22
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
8Wind+7 vs standard
5Converter
Order
Geo after 4 mex, 7 wind, 2 con turret
Vehicle Plant after 4 mex, 15 wind, 5 con turretdone ~4:20, middle half 4:18–5:32
Builders
4 Con turret
4 Lazarus
2 Con bot
2 Con bot for allies
Some games also: Lazarus for allies (40%)
By 4:15 in all: 4 mex · 9 wind (standard 5) · 1 geo · 5 converter · 1 energy storage · 4 con turret
The example game in this phase · 15 steps
Lazarus ×2- Wind
Lazarus
Con botfor Pond
Con bot- Con turret
Lazarusfor Beach sea- Mex
Geodone 3:28 · typical 3:51
Lazarus- Con turret ×2
Con botfor unknown- Converter
Con botfor Geo sea- Converter ×4
- 3
Vehicle Plant to Experimental Gantry
Economy
10Converter
Order
Advanced Geothermal Powerplant after 14 wind, 12 converter, 6 con turret
Experimental Gantry after 15 wind, 19 converter, 8 con turretdone ~9:57, middle half 7:55–10:16
Builders
2 Con turret −2 vs standard
Some games also: con vehicle (40%) · Advanced Vehicle Plant (40%) · energy storage (40%) · wind (40%)
The standard build makes here, this one skips: 6 wind
By 8:22 in all: 4 mex · 15 wind · 1 geo · 1 Advanced Geothermal Powerplant · 19 converter (standard 13) · 2 energy storage
The example game in this phase · 10 steps
- Converter ×2
Con botfor Suicide front- Converter ×4
T2 mexdone 4:58 · typical 5:31- Converter ×2
T2 mex
Advanced Geothermal Powerplantdone 6:27 · typical 7:03
T2 mex ×2- Con turret ×2
Experimental Gantrydone 7:39 · typical 9:57
- 4
Experimental Gantry to 10:00
Economy
1Converter
Builders
1 Con turret
Some games also: Beamer (40%) · Marauder for allies (40%) · wind (40%) · Marauder (40%)
The standard build makes here, this one skips: 4 wind
By 10:00 in all: 4 mex · 33 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 20 converter · 2 energy storage
The example game in this phase · 54 steps
- Con turret ×2
- Wind ×2
- Con turret
- Wind
- Con turret
- Wind
Marauderfor Techdone 7:51 · typical 11:44- Con turret
- Wind ×2
- Con turret ×2
- Wind
Marauderfor Tech- Con turret
- Wind
- Con turret
- Wind
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×2
Marauderfor Tech- Wind ×3
Marauder- Wind ×3
Marauder- Wind ×2
Marauder- Wind ×4
Marauder- Wind ×3
Marauder- Wind ×2
Marauder- Wind ×2
Marauder- Wind ×2
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×2
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×3
Marauderfor Tech- Wind ×2
Razorbackdone 12:07 · typical 11:31- Wind ×10
Razorback- Wind ×6
Counts are medians over the build's games: half of them build more, half fewer. The example game is [FCRD]Tragedy's (36 OS, 17/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Con bot to Beach sea or Pond or Geo seafirst at 2:25 · in 100% of games
1 Lazarus to Beach seafirst at 2:58 · in 40% of games
9 Marauder to Techfirst at 8:43 · in 40% of games
You get
1–2 Tidal from Pondfirst at 1:20 · in 40% of games
1 T2 con bot from Techfirst at 4:35 · in 100% of games
24–25 Wind from Techfirst at 7:41 · in 40% of games
2 Con turret from Techfirst at 7:41 · in 40% of games
4 T2 mex from Techfirst at 7:41 · in 40% of games
1–2 Con bot from Tech or Pondfirst at 7:41 · in 40% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
5 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 382 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 918 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1472 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2827 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 4249 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 5742 | 5729 | 0 | 0 | 0 | 0 |
| 7:00 | 8346 | 8130 | 0 | 0 | 0 | 0 |
| 8:00 | 12288 | 11459 | 0 | 0 | 0 | 21 |
| 9:00 | 16514 | 14489 | 0 | 51 | 0 | 130 |
| 10:00 | 21471 | 17405 | 0 | 565 | 0 | 280 |
| 11:00 | 25291 | 20377 | 42 | 2074 | 130 | 790 |
| 12:00 | 27934 | 23305 | 1991 | 3940 | 780 | 1940 |
| 13:00 | 31039 | 26062 | 7009 | 5961 | 780 | 3304 |
| 14:00 | 34040 | 28988 | 7009 | 8321 | 780 | 4785 |
| 15:00 | 36788 | 31497 | 8392 | 10172 | 781 | 6196 |
Won by far the most of the three builds against the standard build, with much higher metal production and far fewer own losses.
- + Own metal lost only 921 by 15:00 vs 6281 standard.
- + Metal production reached 21471 by 10:00 vs 17376 standard.
- − Enemy metal destroyed by 15:00 was lower at 7009 vs 9875 standard.
- − No T2 army at all before 10:00, leaving no T2 kills recorded by then.
[FCRD]Tragedy
35.6 OS · 17/08/2026
Open source match ↗32 received units · includes a constructor
4545 metal received · 80855 energy received
Typical milestones
Played most by
[crd]sisa2games of this build[FCRD]Tragedy2games of this buildarmjanus1game of this buildSupporting games
Pick a game to read and play it above.
armjanus11/09/2026 · 43 OS↗[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 43 OS↗[FCRD]Tragedy17/08/2026 · 36 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Supreme Isthmus v2.1Beyond All Reason test-30975-e8ec233
Naval balance tweaks on