← All builds
Geo / Armada / Economy first / OBSERVED BUILD

Fast experimental gantry

Geo abandons the standard T2-supply role entirely to rush an Experimental Gantry from 8:22, fielding Marauder and Razorback experimentals well ahead of the role's norm, a radical departure that wins every recorded game.

#t3 #push · 5 distinct matches · 3 players · 0% of Armada Geo games · team won 5 of 5 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Experimental GantryExperimental Gantry from 8:22 · 0% of role by thenOnly 0% of Geo games have it by then; others who build it get it around 13:12
  • MarauderMarauder in 100%0% of all Geo games by then
  • RazorbackRazorback in 80%0% of all Geo games by then
  • Vehicle PlantVehicle Plant in 40%17% of all Geo games by then
  • VanguardVanguard in 40%1% of all Geo games by then

Then transitions into Marauder (42% of army), Razorback (29% of army), Vanguard (9% of army).

HOW TO PLAY IT

Key timing: Experimental Gantry by 8:22

  1. Open standard mex and wind, drop a Bot Lab first.
  2. Get Geothermal Powerplant up before scaling further.
  3. Upgrade to Advanced Geothermal Powerplant for the energy spike.
  4. Skip T2 army and rush an Experimental Gantry directly.
  5. Field Marauder and Razorback experimentals, add Vanguard artillery as it lands.

Phase by phase

TYPICAL OF ITS 5 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 9:23 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:22, middle half 1:06–1:32

    Some games also: energy storage (40%)

    By 1:06 in all: 3 mex · 4 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×3
    5. Bot LabBot Labdone 1:55 · typical 1:22
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind+7 vs standard
    • Energy Converter5Converter
    Order
    1. Geothermal PowerplantGeo after 4 mex, 7 wind, 2 con turret
    2. Vehicle PlantVehicle Plant after 4 mex, 15 wind, 5 con turretdone ~4:20, middle half 4:18–5:32
    Builders
    • Construction Turret4 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot2 Con bot for allies

    Some games also: Lazarus for allies (40%)

    By 4:15 in all: 4 mex · 9 wind (standard 5) · 1 geo · 5 converter · 1 energy storage · 4 con turret

    The example game in this phase · 10 steps
    1. LazarusLazarus ×2
    2. Construction BotCon bot ×2for Beach sea
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Mex
    6. Con turret ×2
    7. Geothermal PowerplantGeodone 3:51 · typical 3:51
    8. Con turret ×2
    9. Mexfor Beach sea
    10. Vehicle PlantVehicle Plantdone 4:16 · typical 4:20
  3. 3

    Vehicle Plant to Experimental Gantry

    Economy
    • Energy Converter10Converter
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 14 wind, 12 converter, 6 con turret
    2. Experimental GantryExperimental Gantry after 15 wind, 19 converter, 8 con turretdone ~9:57, middle half 7:55–10:16
    Builders
    • Construction Turret2 Con turret −2 vs standard

    Some games also: con vehicle (40%) · Advanced Vehicle Plant (40%) · energy storage (40%) · wind (40%)

    The standard build makes here, this one skips: 6 wind

    By 8:22 in all: 4 mex · 15 wind · 1 geo · 1 Advanced Geothermal Powerplant · 19 converter (standard 13) · 2 energy storage

    The example game in this phase · 13 steps
    1. Con turret ×2
    2. Converter ×4
    3. Advanced Metal ExtractorT2 mexdone 5:08 · typical 5:31
    4. Converter
    5. Advanced Metal ExtractorT2 mex
    6. Converter ×3
    7. Advanced Metal ExtractorT2 mex
    8. Converter
    9. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 6:32 · typical 7:03
    10. Converter
    11. Advanced Metal ExtractorT2 mex
    12. Con turret ×2
    13. Experimental GantryExperimental Gantrydone 7:55 · typical 9:57
  4. 4

    Experimental Gantry to 10:00

    Economy
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret

    Some games also: Beamer (40%) · Marauder for allies (40%) · wind (40%) · Marauder (40%)

    The standard build makes here, this one skips: 4 wind

    By 10:00 in all: 4 mex · 33 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 20 converter · 2 energy storage

    The example game in this phase · 55 steps
    1. Con turret ×4
    2. Radar TowerRadar Tower
    3. BeamerBeamer
    4. MarauderMarauderfor Techdone 8:11 · typical 11:44
    5. BeamerBeamer
    6. Wind
    7. MarauderMarauderfor Tech
    8. Converter
    9. Wind
    10. BeamerBeamer
    11. Wind
    12. Converter ×2
    13. MarauderMarauderfor Tech
    14. Wind
    15. Converter
    16. Wind
    17. MarauderMarauderfor Tech
    18. Wind
    19. Converter
    20. Wind
    21. Sneaky PeteSneaky Pete
    22. Converter
    23. MarauderMarauderfor Tech
    24. Wind ×3
    25. MarauderMarauderfor Tech
    26. Dragon's TeethDragon's Teeth
    27. Converter
    28. Wind
    29. Dragon's TeethDragon's Teeth
    30. Wind
    31. Dragon's TeethDragon's Teeth
    32. MarauderMarauder
    33. Dragon's TeethDragon's Teeth
    34. Wind ×2
    35. Dragon's TeethDragon's Teeth
    36. Wind ×2
    37. MarauderMarauder
    38. Dragon's TeethDragon's Teeth ×2
    39. Wind ×2
    40. Dragon's TeethDragon's Teeth ×2
    41. Wind ×2
    42. Dragon's TeethDragon's Teeth
    43. MarauderMarauder
    44. Dragon's TeethDragon's Teeth
    45. Wind
    46. Converter
    47. Wind
    48. Dragon's TeethDragon's Teeth ×2
    49. Wind ×2
    50. Dragon's TeethDragon's Teeth ×2
    51. Wind
    52. MarauderMarauder
    53. Wind
    54. Converter
    55. Dragon's TeethDragon's Teeth

Counts are medians over the build's games: half of them build more, half fewer. The example game is [FCRD]Tragedy's (36 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot2 Con bot to Beach sea or Pond or Geo seafirst at 2:25 · in 100% of games
  • Lazarus1 Lazarus to Beach seafirst at 2:58 · in 40% of games
  • Marauder9 Marauder to Techfirst at 8:43 · in 40% of games

You get

  • Tidal Generator1–2 Tidal from Pondfirst at 1:20 · in 40% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:35 · in 100% of games
  • Wind Turbine24–25 Wind from Techfirst at 7:41 · in 40% of games
  • Construction Turret2 Con turret from Techfirst at 7:41 · in 40% of games
  • Advanced Metal Extractor4 T2 mex from Techfirst at 7:41 · in 40% of games
  • Construction Bot1–2 Con bot from Tech or Pondfirst at 7:41 · in 40% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

5 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003823330000
2:009188250000
3:00147215230000
4:00282727000000
5:00424937260000
6:00574257290000
7:00834681300000
8:00122881145900021
9:0016514144890510130
10:00214711740505650280
11:002529120377422074130790
12:002793423305199139407801940
13:003103926062700959617803304
14:003404028988700983217804785
15:0036788314978392101727816196
WHAT THE NUMBERS SAY

Won by far the most of the three builds against the standard build, with much higher metal production and far fewer own losses.

  • + Own metal lost only 921 by 15:00 vs 6281 standard.
  • + Metal production reached 21471 by 10:00 vs 17376 standard.
  • − Enemy metal destroyed by 15:00 was lower at 7009 vs 9875 standard.
  • − No T2 army at all before 10:00, leaving no T2 kills recorded by then.
THE EXAMPLE YOU ARE READING

[FCRD]Tragedy

35.9 OS · 15/08/2026

Open source match ↗

50 received units · includes a constructor
9472 metal received · 86199 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:22Middle 50%: 1:06–1:32 · n=5
Geothermal Powerplant3:51Middle 50%: 3:28–4:10 · n=5
Vehicle Plant4:20Middle 50%: 4:18–5:32 · n=3
Advanced Metal Extractor5:31Middle 50%: 5:08–5:38 · n=5
Advanced Geothermal Powerplant7:03Middle 50%: 6:32–7:06 · n=5
Experimental Gantry9:57Middle 50%: 7:55–10:16 · n=5
Razorback11:31Middle 50%: 11:12–11:49 · n=3
Marauder11:44Middle 50%: 8:11–12:18 · n=5

Played most by

[crd]sisa2games of this build[FCRD]Tragedy2games of this buildarmjanus1game of this build

Supporting games

Pick a game to read and play it above.

armjanus11/09/2026 · 43 OS↗[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 43 OS↗[FCRD]Tragedy17/08/2026 · 36 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Supreme Isthmus v2.1
Beyond All Reason test-30971-cc1a982
Naval balance tweaks on