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Fast experimental gantry

Armada Geo build order · Supreme Isthmus

Geo skips straight to an Experimental Gantry from about 8:53, producing T3 units like Marauder and Razorback far earlier than any other Geo build, a rare rush straight to experimentals.

#t3 #rush · 6 distinct matches · 4 players · 0% of Armada Geo games · team won 6 of 6 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Experimental GantryExperimental Gantry from 8:53 · 0% of role by thenOnly 0% of Geo games have it by then; others who build it get it around 13:12
  • RazorbackRazorback in 83%0% of all Geo games by then
  • MarauderMarauder in 83%0% of all Geo games by then

Then transitions into Marauder (35% of army), Razorback (31% of army), Mauser (9% of army).

HOW TO PLAY IT

Key timing: Experimental Gantry by 8:22

  1. Open standard mex and wind, drop a Bot Lab first.
  2. Get Geothermal Powerplant up before scaling further.
  3. Upgrade to Advanced Geothermal Powerplant for the energy spike.
  4. Skip T2 army and rush an Experimental Gantry directly.
  5. Field Marauder and Razorback experimentals, add Vanguard artillery as it lands.

Phase by phase

TYPICAL OF ITS 6 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 9:53 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:15, middle half 1:06–1:30

    Some games also: energy storage (33%)

    By 0:58 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:07 · typical 1:15
  2. 2

    Bot Lab to Vehicle Plant

    Economy
    • Metal Extractor1Mex
    • Wind Turbine6Wind+2 vs standard
    • Energy Converter11Converter
    Order
    1. Geothermal PowerplantGeo after 4 mex, 7 wind, 2 con turret
    2. Vehicle PlantVehicle Plant after 11 wind, 5 converter, 5 con turretdone ~5:32, middle half 4:19–6:48
    Builders
    • Construction Turret5 Con turret
    • Lazarus5 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot2 Con bot for allies

    Some games also: Lazarus for allies (50%) · energy storage (50%) · Advanced Geothermal Powerplant (33%)

    By 5:23 in all: 4 mex · 11 wind (standard 7) · 1 geo · 11 converter · 1 energy storage · 5 con turret

    The example game in this phase · 22 steps
    1. LazarusLazarus
    2. Wind
    3. LazarusLazarus ×2
    4. Construction BotCon botfor Beach sea
    5. LazarusLazarus
    6. LazarusLazarusfor Beach sea
    7. LazarusLazarus ×2
    8. Mex
    9. Construction BotCon bot ×2
    10. Geothermal PowerplantGeodone 3:10 · typical 3:40
    11. Con turret ×2
    12. Converter ×2
    13. Con turret
    14. Converter ×7
    15. Energy storage
    16. Converter ×3
    17. Metal storage
    18. Converter ×3
    19. Advanced Metal ExtractorT2 mex ×3done 5:15 · typical 5:23
    20. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:31 · typical 7:04
    21. Advanced Metal ExtractorT2 mex
    22. Vehicle PlantVehicle Plantdone 7:02 · typical 5:32
  3. 3

    Vehicle Plant to Advanced Vehicle Plant

    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 15 wind, 11 converter, 6 con turretin 67% of games
    2. Advanced Vehicle PlantAdvanced Vehicle Plant after 15 wind, 15 converter, 6 con turretdone ~8:07, middle half 7:56–8:13
    Builders
    • Construction Turret2 Con turret +2 vs standard

    Some games also: con vehicle (50%) · converter (50%)

    By 7:09 in all: 4 mex · 11 wind · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle
    2. Con turret
    3. Advanced Vehicle PlantAdvanced Vehicle Plantdone 8:07 · typical 8:07
  4. 4

    Advanced Vehicle Plant to Experimental Gantry

    Economy
    • Energy Converter3Converter+3 vs standard
    Order
    1. Experimental GantryExperimental Gantry after 11 wind, 17 converter, 8 con turretdone ~10:06, middle half 8:26–11:34
    Builders
    • Construction Turret1 Con turret

    Some games also: T2 con vehicle (33%) · Shredder (33%) · T2 con vehicle for allies (33%)

    By 8:38 in all: 4 mex · 11 wind · 1 geo · 1 Advanced Geothermal Powerplant · 17 converter · 2 energy storage

    The example game in this phase · 20 steps
    1. ProphetRadar vehiclefor Pond
    2. UmbraJammerfor Pond
    3. MauserMauser ×3
    4. Con turret
    5. MauserMauser
    6. Con turret ×2
    7. MauserMauser
    8. Con turret
    9. ShredderShredder ×2done 9:11
    10. Con turret
    11. MauserMauser
    12. Con turret
    13. MauserMauser ×10
    14. Advanced Construction VehicleT2 con vehicle
    15. Advanced Construction VehicleT2 con vehiclefor Front
    16. Advanced Construction VehicleT2 con vehicle
    17. Fusion ReactorFusion ×2done 11:11
    18. PrudePrudedone 11:55
    19. T2 converter
    20. Experimental GantryExperimental Gantrydone 13:52 · typical 10:06
  5. 5

    Experimental Gantry to 15:00

    Economy
    • Wind Turbine14Wind−8 vs standard
    • Energy Converter5Converter+2 vs standard
    Army
    • Marauder4 Marauder +4 vs standard
    • Razorback1 Razorback

    Some games also: con turret (33%) · Radar Tower (33%) · Beamer (33%) · Marauder for allies (33%) · Vanguard (33%)

    The standard build makes here, this one skips: 5 Jaguar · 4 Starlight

    By 15:00 in all: 4 mex · 35 wind · 1 geo · 1 Advanced Geothermal Powerplant · 22 converter · 2 energy storage

    The example game in this phase · 3 steps
    1. T2 converter ×3
    2. RazorbackRazorbacknot finished by 15:00 · typical 11:31
    3. Converter ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is Frustr8ted's (36 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1–2 Con bot to Beach sea or Pond or Geo seafirst at 2:32 · in 100% of games
  • Lazarus1 Lazarus to Beach seafirst at 2:53 · in 50% of games
  • Marauder9 Marauder to Techfirst at 8:43 · in 33% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide frontfirst at 9:29 · in 33% of games

You get

  • Tidal Generator1–2 Tidal from Pondfirst at 1:20 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:33 · in 100% of games
  • Wind Turbine24–25 Wind from Techfirst at 7:41 · in 33% of games
  • Construction Turret2 Con turret from Techfirst at 7:41 · in 33% of games
  • Advanced Metal Extractor4 T2 mex from Techfirst at 7:41 · in 33% of games
  • Construction Bot1–2 Con bot from Tech or Pondfirst at 7:41 · in 33% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

6 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009198280000
3:00153115280000
4:00285927000000
5:00426937250000
6:00608356800000
7:00838281220000
8:00123301148500021
9:0016314144960510129
10:00203791741505560260
11:002471820396456198365741
12:002819323268245739407101875
13:003153526050618160199303262
14:0035011289426181842610024620
15:00368483160177011045922236090
WHAT THE NUMBERS SAY

Won by far the most of the three builds against the standard build, with much higher metal production and far fewer own losses.

  • + Own metal lost only 921 by 15:00 vs 6281 standard.
  • + Metal production reached 21471 by 10:00 vs 17376 standard.
  • − Enemy metal destroyed by 15:00 was lower at 7009 vs 9875 standard.
  • − No T2 army at all before 10:00, leaving no T2 kills recorded by then.
THE EXAMPLE YOU ARE READING

Frustr8ted

35.6 OS · 02/10/2026

Open source match ↗

1 received units · includes a constructor
1642 metal received · 117031 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:15Middle 50%: 1:06–1:30 · n=6
Geothermal Powerplant3:40Middle 50%: 3:17–4:06 · n=6
Advanced Metal Extractor5:23Middle 50%: 5:10–5:36 · n=6
Vehicle Plant5:32Middle 50%: 4:19–6:48 · n=4
Advanced Geothermal Powerplant7:04Middle 50%: 6:40–7:25 · n=6
Advanced Vehicle Plant8:07Middle 50%: 7:56–8:13 · n=3
Experimental Gantry10:06Middle 50%: 8:26–11:34 · n=6
Razorback11:31Middle 50%: 11:12–11:49 · n=3
Marauder11:44Middle 50%: 8:11–12:18 · n=5

Played most by

[crd]sisa2games of this build[FCRD]Tragedy2games of this buildFrustr8ted1game of this buildarmjanus1game of this build

Supporting games

Pick a game to read and play it above.

Frustr8ted02/10/2026 · 36 OS↗armjanus11/09/2026 · 43 OS↗[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 43 OS↗[FCRD]Tragedy17/08/2026 · 36 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Supreme Isthmus v2.1
Beyond All Reason test-31479-433a460
Naval balance tweaks on