Fast experimental gantry
Armada Geo build order · Supreme Isthmus
Geo skips straight to an Experimental Gantry from about 8:53, producing T3 units like Marauder and Razorback far earlier than any other Geo build, a rare rush straight to experimentals.
#t3 #rush · 6 distinct matches · 4 players · 0% of Armada Geo games · team won 6 of 6 · Recently observed
Experimental Gantry from 8:53 · 0% of role by thenOnly 0% of Geo games have it by then; others who build it get it around 13:12
Razorback in 83%0% of all Geo games by then
Marauder in 83%0% of all Geo games by then
Then transitions into Marauder (35% of army), Razorback (31% of army), Mauser (9% of army).
Key timing: Experimental Gantry by 8:22
- Open standard mex and wind, drop a Bot Lab first.
- Get Geothermal Powerplant up before scaling further.
- Upgrade to Advanced Geothermal Powerplant for the energy spike.
- Skip T2 army and rush an Experimental Gantry directly.
- Field Marauder and Razorback experimentals, add Vanguard artillery as it lands.
Phase by phase
TYPICAL OF ITS 6 GAMES · AGAINST STANDARD GEOFollow the example game's first 9:53 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:15, middle half 1:06–1:30
Some games also: energy storage (33%)
By 0:58 in all: 3 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×3
Bot Labdone 1:07 · typical 1:15
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
6Wind+2 vs standard
11Converter
Order
Geo after 4 mex, 7 wind, 2 con turret
Vehicle Plant after 11 wind, 5 converter, 5 con turretdone ~5:32, middle half 4:19–6:48
Builders
5 Con turret
5 Lazarus
2 Con bot
2 Con bot for allies
Some games also: Lazarus for allies (50%) · energy storage (50%) · Advanced Geothermal Powerplant (33%)
By 5:23 in all: 4 mex · 11 wind (standard 7) · 1 geo · 11 converter · 1 energy storage · 5 con turret
The example game in this phase · 22 steps
Lazarus- Wind
Lazarus ×2
Con botfor Beach sea
Lazarus
Lazarusfor Beach sea
Lazarus ×2- Mex
Con bot ×2
Geodone 3:10 · typical 3:40- Con turret ×2
- Converter ×2
- Con turret
- Converter ×7
- Energy storage
- Converter ×3
- Metal storage
- Converter ×3
T2 mex ×3done 5:15 · typical 5:23
Advanced Geothermal Powerplantdone 7:31 · typical 7:04
T2 mex
Vehicle Plantdone 7:02 · typical 5:32
- 3
Vehicle Plant to Advanced Vehicle Plant
Order
Advanced Geothermal Powerplant after 15 wind, 11 converter, 6 con turretin 67% of games
Advanced Vehicle Plant after 15 wind, 15 converter, 6 con turretdone ~8:07, middle half 7:56–8:13
Builders
2 Con turret +2 vs standard
Some games also: con vehicle (50%) · converter (50%)
By 7:09 in all: 4 mex · 11 wind · 1 geo · 1 Advanced Geothermal Powerplant · 14 converter · 1 energy storage
The example game in this phase · 3 steps
Con vehicle- Con turret
Advanced Vehicle Plantdone 8:07 · typical 8:07
- 4
Advanced Vehicle Plant to Experimental Gantry
Economy
3Converter+3 vs standard
Order
Experimental Gantry after 11 wind, 17 converter, 8 con turretdone ~10:06, middle half 8:26–11:34
Builders
1 Con turret
Some games also: T2 con vehicle (33%) · Shredder (33%) · T2 con vehicle for allies (33%)
By 8:38 in all: 4 mex · 11 wind · 1 geo · 1 Advanced Geothermal Powerplant · 17 converter · 2 energy storage
The example game in this phase · 20 steps
Radar vehiclefor Pond
Jammerfor Pond
Mauser ×3- Con turret
Mauser- Con turret ×2
Mauser- Con turret
Shredder ×2done 9:11- Con turret
Mauser- Con turret
Mauser ×10
T2 con vehicle
T2 con vehiclefor Front
T2 con vehicle
Fusion ×2done 11:11
Prudedone 11:55- T2 converter
Experimental Gantrydone 13:52 · typical 10:06
- 5
Experimental Gantry to 15:00
Economy
14Wind−8 vs standard
5Converter+2 vs standard
Army
4 Marauder +4 vs standard
1 Razorback
Some games also: con turret (33%) · Radar Tower (33%) · Beamer (33%) · Marauder for allies (33%) · Vanguard (33%)
The standard build makes here, this one skips: 5 Jaguar · 4 Starlight
By 15:00 in all: 4 mex · 35 wind · 1 geo · 1 Advanced Geothermal Powerplant · 22 converter · 2 energy storage
The example game in this phase · 3 steps
- T2 converter ×3
Razorbacknot finished by 15:00 · typical 11:31- Converter ×5
Counts are medians over the build's games: half of them build more, half fewer. The example game is Frustr8ted's (36 OS, 02/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1–2 Con bot to Beach sea or Pond or Geo seafirst at 2:32 · in 100% of games
1 Lazarus to Beach seafirst at 2:53 · in 50% of games
9 Marauder to Techfirst at 8:43 · in 33% of games
1 T2 con vehicle to Front or Suicide frontfirst at 9:29 · in 33% of games
You get
1–2 Tidal from Pondfirst at 1:20 · in 33% of games
1 T2 con bot from Techfirst at 4:33 · in 100% of games
24–25 Wind from Techfirst at 7:41 · in 33% of games
2 Con turret from Techfirst at 7:41 · in 33% of games
4 T2 mex from Techfirst at 7:41 · in 33% of games
1–2 Con bot from Tech or Pondfirst at 7:41 · in 33% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
6 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 384 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 919 | 828 | 0 | 0 | 0 | 0 |
| 3:00 | 1531 | 1528 | 0 | 0 | 0 | 0 |
| 4:00 | 2859 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 4269 | 3725 | 0 | 0 | 0 | 0 |
| 6:00 | 6083 | 5680 | 0 | 0 | 0 | 0 |
| 7:00 | 8382 | 8122 | 0 | 0 | 0 | 0 |
| 8:00 | 12330 | 11485 | 0 | 0 | 0 | 21 |
| 9:00 | 16314 | 14496 | 0 | 51 | 0 | 129 |
| 10:00 | 20379 | 17415 | 0 | 556 | 0 | 260 |
| 11:00 | 24718 | 20396 | 456 | 1983 | 65 | 741 |
| 12:00 | 28193 | 23268 | 2457 | 3940 | 710 | 1875 |
| 13:00 | 31535 | 26050 | 6181 | 6019 | 930 | 3262 |
| 14:00 | 35011 | 28942 | 6181 | 8426 | 1002 | 4620 |
| 15:00 | 36848 | 31601 | 7701 | 10459 | 2223 | 6090 |
Won by far the most of the three builds against the standard build, with much higher metal production and far fewer own losses.
- + Own metal lost only 921 by 15:00 vs 6281 standard.
- + Metal production reached 21471 by 10:00 vs 17376 standard.
- − Enemy metal destroyed by 15:00 was lower at 7009 vs 9875 standard.
- − No T2 army at all before 10:00, leaving no T2 kills recorded by then.
Frustr8ted
35.6 OS · 02/10/2026
Open source match ↗1 received units · includes a constructor
1642 metal received · 117031 energy received
Typical milestones
Played most by
[crd]sisa2games of this build[FCRD]Tragedy2games of this buildFrustr8ted1game of this buildarmjanus1game of this buildSupporting games
Pick a game to read and play it above.
Frustr8ted02/10/2026 · 36 OS↗armjanus11/09/2026 · 43 OS↗[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 43 OS↗[FCRD]Tragedy17/08/2026 · 36 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Supreme Isthmus v2.1Beyond All Reason test-31479-433a460
Naval balance tweaks on