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Geo / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Geo build order · Supreme Isthmus

Geo rushes a Vehicle Plant before its advanced metal extractor and sends Blitz tanks raiding from around 4:26, well ahead of the usual T2 push timing.

Usually blows up the commander for T2 (66%)

#raid #rush · 115 distinct matches · 37 players · 4% of Armada Geo games · team won 52% of 116 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:26 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Geo games have it by then; others who build it get it around 7:25
  • Vehicle PlantVehicle Plant in 99%17% of all Geo games by then
  • BlitzBlitz in 53%3% of all Geo games by then

Started with Blitz (90%), Pincer (9%), Rover (1%).

Where those units first fight, in 115 games with kill data: in the middle 77%, on their own side 18%.

Those units destroy a typical 1,428 metal of enemy units by 15:00.

Then transitions into Starlight (20% of army), Jaguar (12% of army).

HOW TO PLAY IT

Key timing: Blitz raid by 4:15

  1. Open mex and Bot Lab same as the usual Geo start.
  2. Get geo up on schedule to keep pace with role norms.
  3. Rush Vehicle Plant and send Blitz tanks out to raid early.
  4. Reclaim Vehicle Plant in most games to recover metal.
  5. Switch into Starlight and Jaguar army as advanced geo finishes.

Phase by phase

TYPICAL OF ITS 115 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:12, middle half 0:59–1:18

    By 0:56 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to T1 vehicle raid

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind−2 vs standard
    • Energy Converter6Converter
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind, 1 con turret
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 4 mex, 5 wind, 6 converter
    4. BlitzT1 vehicle raid after 4 mex, 5 wind, 6 converter
    Builders
    • Construction Turret3 Con turret
    • Lazarus5 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: energy storage (49%)

    By 4:26 in all: 4 mex · 5 wind · 1 geo · 6 converter · 1 energy storage · 3 con turret

    The example game in this phase · 24 steps
    1. LazarusLazarus
    2. Wind
    3. LazarusLazarus ×2
    4. LazarusLazarusfor Beach sea
    5. Construction BotCon botfor Beach sea
    6. Construction BotCon bot
    7. TickTick ×2
    8. Construction BotCon bot
    9. LazarusLazarus
    10. Con turret
    11. LazarusLazarus
    12. Energy storage
    13. Mex
    14. Bot LabEat Bot Labreclaimed for its metal
    15. Geothermal PowerplantGeodone 3:29 · typical 3:31
    16. Con turret
    17. Converter
    18. Con turret
    19. Converter
    20. Con turret
    21. Converter ×8
    22. Con turret
    23. Vehicle PlantVehicle Plantdone 4:57 · typical 4:22
    24. BlitzBlitzdone 4:59
  3. 3

    T1 vehicle raid to Advanced Vehicle Plant

    Order
    1. Vehicle PlantEat Vehicle Plant
    2. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 5 wind, 6 converter, 6 con turretin 53% of games
    3. Advanced Vehicle PlantAdvanced Vehicle Plant after 10 wind, 9 converter, 6 con turretdone ~8:43, middle half 8:05–10:01
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz11 Blitz +11 vs standard

    Some games also: converter (46%) · wind (45%) · energy storage (40%)

    The standard build makes here, this one skips: 3 wind · 7 converter

    By 8:04 in all: 4 mex · 8 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 8 converter (standard 12) · 1 energy storage

    The example game in this phase · 40 steps
    1. BlitzBlitz ×5
    2. Advanced Metal ExtractorT2 mexdone 5:52 · typical 6:00
    3. BlitzBlitz ×2
    4. Advanced Metal ExtractorT2 mex
    5. BlitzBlitz
    6. Con turret
    7. BlitzBlitz
    8. Con turret
    9. BlitzBlitz ×2
    10. Advanced Metal ExtractorT2 mex
    11. BlitzBlitz ×3
    12. Wind
    13. BlitzBlitz
    14. Wind
    15. BlitzBlitz
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz ×2
    20. Wind ×2
    21. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 7:36 · typical 7:50
    22. Wind
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Construction VehicleCon vehicle
    27. Wind
    28. BlitzBlitz
    29. Wind
    30. BlitzBlitz
    31. Wind
    32. BlitzBlitz
    33. Wind
    34. BlitzBlitz ×2
    35. Wind
    36. BlitzBlitz
    37. Wind
    38. BlitzBlitz
    39. Wind
    40. Advanced Vehicle PlantAdvanced Vehicle Plantdone 8:27 · typical 8:43
  4. 4

    Advanced Vehicle Plant to 10:00

    Some games also: wind (41%) · Starlight (36%)

    The standard build makes here, this one skips: 4 wind · 2 converter · 2 Starlight

    By 10:00 in all: 4 mex · 12 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 16) · 1 energy storage

    The example game in this phase · 81 steps
    1. BlitzBlitz
    2. Wind
    3. BlitzBlitz
    4. Wind
    5. JaguarJaguar
    6. Wind
    7. JaguarJaguar
    8. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    9. Wind
    10. JaguarJaguar
    11. Wind
    12. JaguarJaguar
    13. Mex
    14. Advanced Metal ExtractorT2 mex
    15. JaguarJaguar
    16. Wind ×2
    17. Mex
    18. Wind
    19. StarlightStarlightdone 9:40 · typical 9:48
    20. Wind ×3
    21. StarlightStarlight
    22. SentrySentry ×2
    23. StarlightStarlight
    24. SentrySentry
    25. Converter ×3
    26. ProphetRadar vehicle
    27. Converter
    28. Wind
    29. UmbraJammer
    30. Wind ×2
    31. SentrySentry
    32. Wind ×3
    33. SentrySentry
    34. Wind ×6
    35. StarlightStarlight
    36. Wind ×2
    37. SentrySentry
    38. Wind
    39. SentrySentry
    40. Con turret
    41. Wind ×2
    42. Advanced Construction VehicleT2 con vehicle
    43. SentrySentry
    44. Con turret
    45. Wind
    46. Con turret
    47. Advanced Metal ExtractorT2 mex
    48. StarlightStarlight
    49. Con turret
    50. Wind
    51. Con turret ×2
    52. Wind ×2
    53. Fusion ReactorFusiondone 13:51
    54. Wind
    55. JaguarJaguar
    56. Wind
    57. Con turret
    58. JaguarJaguar
    59. Wind
    60. Con turret
    61. JaguarJaguar
    62. Con turret
    63. Wind
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. Bot LabBot Labdone 13:47
    67. JaguarJaguar
    68. ConsulConsul ×2
    69. T2 converter
    70. LazarusLazarus
    71. ConsulConsul
    72. LazarusLazarus
    73. PlatypusPlatypus
    74. LazarusLazarus
    75. PlatypusPlatypus ×2
    76. T2 converter
    77. PlatypusPlatypus ×4
    78. Aircraft PlantAircraft Plantdone 14:56
    79. CitadelAnti-nukenot finished by 15:00
    80. PlatypusPlatypus ×2
    81. BlinkScout plane

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_HYDRA's (49 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Frontfirst at 2:15 · in 69% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:42 · in 83% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide frontfirst at 9:24 · in 41% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:58 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

116 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009078590000
3:00164015270000
4:00265226700000
5:00411936930000
6:00606856367201200
7:007922801972009900
8:001055011343993013400
9:001346214406137343145084
10:00162941727017844751598202
11:001917720110285517452045520
12:0021733229744487361831141605
13:0024289257255933587442792970
14:0027337285607274824659024419
15:00298033134784501020167065552
WHAT THE NUMBERS SAY

Matches standard team win rate but trades more own metal lost for a higher metal production lead, with raids fighting mostly at home.

  • + Metal production climbs to 4434 vs 3716 standard by 5:00.
  • + Enemy metal destroyed by 10:00 triples standard (1823 vs 534).
  • − Own metal lost by 10:00 jumps to 1600 vs 260 standard.
  • − Enemy metal destroyed by 15:00 still falls short of standard (8429 vs 10573).
THE EXAMPLE YOU ARE READING

PRO_HYDRA

49.5 OS · 04/10/2026

Open source match ↗

1 received units · includes a constructor
6004 metal received · 90219 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 0:59–1:18 · n=111
Geothermal Powerplant3:31Middle 50%: 3:16–3:41 · n=114
Vehicle Plant4:22Middle 50%: 4:06–4:48 · n=116
Advanced Metal Extractor6:00Middle 50%: 5:36–6:42 · n=108
Advanced Geothermal Powerplant7:50Middle 50%: 7:26–8:30 · n=68
Advanced Vehicle Plant8:43Middle 50%: 8:05–10:01 · n=75
Starlight9:48Middle 50%: 8:55–11:29 · n=65

Played most by

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