← All builds
Geo / Armada / Economy first / OBSERVED BUILD

Blitz raid

Geo rushes a Vehicle Plant and pushes out Blitz tanks from 4:14, well before the usual T2 focus, fighting forward in the middle rather than sitting on defence, then transitions back into the normal Starlight/T2 economy.

Usually blows up the commander for T2 (68%)

#raid #rush · 64 distinct matches · 20 players · 5% of Armada Geo games · team won 51% of 65 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Geo games have it by then; others who build it get it around 7:26
  • Vehicle PlantVehicle Plant in 100%15% of all Geo games by then
  • BlitzBlitz in 65%4% of all Geo games by then

Started with Blitz (98%), Rover (2%).

Where those units first fight, in 64 games with kill data: in the middle 81%, on their own side 17%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into Starlight (16% of army), Jaguar (12% of army), Platypus (9% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:59, Blitz by 5:28

  1. Open triple mex and wind into Bot Lab as usual for Geo.
  2. Get the geo plant up on the normal Geo timing.
  3. Skip the T2 rush and pump Blitz from an early Vehicle Plant instead.
  4. Push Blitz out to raid and fight at middle ahead of the role norm.
  5. Transition back into the usual T2 push with Advanced Vehicle Plant and Starlight.

Phase by phase

TYPICAL OF ITS 64 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:13, middle half 1:11–1:18

    By 0:57 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:12 · typical 1:13
  2. 2

    Bot Lab to T1 vehicle raid

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    • Energy Converter6Converter+2 vs standard
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind, 1 con turret
    2. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 6 converter
    3. BlitzT1 vehicle raid after 4 mex, 4 wind, 6 converter
    Builders
    • Construction Turret3 Con turret
    • Lazarus5 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: energy storage (34%)

    By 4:14 in all: 4 mex · 4 wind · 1 geo · 6 converter (standard 4) · 3 con turret

    The example game in this phase · 23 steps
    1. Wind
    2. LazarusLazarus ×2
    3. Construction BotCon bot
    4. PawnPawn ×5
    5. Construction BotCon botfor Beach sea
    6. LazarusLazarus
    7. PawnPawn ×2
    8. LazarusLazarus ×2
    9. Mex
    10. Construction BotCon bot
    11. LazarusLazarusfor Beach sea
    12. Mex
    13. LazarusLazarus
    14. Con turret
    15. LazarusLazarus
    16. Converter
    17. Geothermal PowerplantGeodone 4:17 · typical 3:31
    18. Converter ×4
    19. Con turret
    20. Converter
    21. Vehicle PlantVehicle Plantdone 4:45 · typical 4:12
    22. Con turret
    23. BlitzBlitzdone 4:53
  3. 3

    T1 vehicle raid to Advanced Vehicle Plant

    Economy
    • Energy Storage1Energy storage
    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 4 mex, 6 converter, 6 con turretin 58% of games
    2. Advanced Vehicle PlantAdvanced Vehicle Plant after 5 wind, 8 converter, 6 con turretdone ~8:28, middle half 7:59–9:35
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz11 Blitz +11 vs standard

    Some games also: converter (37%)

    The standard build makes here, this one skips: 4 wind · 8 converter

    By 7:53 in all: 4 mex · 4 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 6 converter (standard 12) · 2 energy storage

    The example game in this phase · 15 steps
    1. BlitzBlitz
    2. Con turret
    3. BlitzBlitz
    4. Energy storage
    5. BlitzBlitz ×5
    6. Energy storage
    7. BlitzBlitz ×5
    8. Advanced Metal ExtractorT2 mexdone 6:15 · typical 5:45
    9. BlitzBlitz
    10. Con turret
    11. Advanced Metal ExtractorT2 mex
    12. Con turret
    13. Advanced Metal ExtractorT2 mex ×2
    14. SentrySentry ×2
    15. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00 · typical 7:39
  4. 4

    Advanced Vehicle Plant to 10:00

    Some games also: wind (45%) · converter (35%) · Starlight (35%) · con turret (31%)

    The standard build makes here, this one skips: 5 wind · 2 Starlight

    By 10:00 in all: 4 mex · 8 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 16) · 2 energy storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is Syphos's (42 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Frontfirst at 2:16 · in 71% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:46 · in 82% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide frontfirst at 9:00 · in 37% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:55 · in 89% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

65 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009198250000
3:00170115230000
4:00269327000000
5:00443737260000
6:006329572920002600
7:0083408130960011000
8:00111541145912470134021
9:0014059144891294511450130
10:00169651740518005651600280
11:001954520377292620742461790
12:0022115233054794394036871940
13:0024714260626039596146403304
14:0027950289886970832161674785
15:00301023149778321017277016196
WHAT THE NUMBERS SAY

Won less often than the standard build, trading better mid-game damage for a much heavier metal loss around 10:00.

  • + Enemy metal destroyed by 10:00 well up (1800 vs 624)
  • + Metal produced by 5:00 ahead (4436 vs 3718)
  • − Team win rate below standard (47% vs 53%)
  • − Own metal lost by 10:00 far higher (1595 vs 334)
THE EXAMPLE YOU ARE READING

Syphos

42.4 OS · 14/09/2026

Open source match ↗

2 received units · includes a constructor
710 metal received · 5260 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:11–1:18 · n=61
Geothermal Powerplant3:31Middle 50%: 3:17–3:40 · n=64
Vehicle Plant4:12Middle 50%: 3:59–4:35 · n=65
Advanced Metal Extractor5:45Middle 50%: 5:25–6:21 · n=60
Advanced Geothermal Powerplant7:39Middle 50%: 7:22–8:00 · n=41
Advanced Vehicle Plant8:28Middle 50%: 7:59–9:35 · n=36

Played most by

Syphos32games of this build0neTw04games of this buildPlatinumBlonde4games of this buildUsurpeR4games of this buildCentientWaffle3games of this build