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Geo / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Geo build order · Supreme Isthmus

Geo rushes a Vehicle Plant and commits to a T1 Blitz raid from 4:15, far earlier than the role norm, pressuring the middle before moving into its normal T2 transition.

Usually blows up the commander for T2 (66%)

#raid #rush · 115 distinct matches · 37 players · 4% of Armada Geo games · team won 52% of 116 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:26 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Geo games have it by then; others who build it get it around 7:24
  • Vehicle PlantVehicle Plant in 99%17% of all Geo games by then
  • BlitzBlitz in 53%3% of all Geo games by then

Started with Blitz (90%), Pincer (9%), Rover (1%).

Where those units first fight, in 115 games with kill data: in the middle 77%, on their own side 18%.

Those units destroy a typical 1,428 metal of enemy units by 15:00.

Then transitions into Starlight (20% of army), Jaguar (12% of army).

HOW TO PLAY IT

Key timing: Blitz raid by 4:15

  1. Open mex and Bot Lab same as the usual Geo start.
  2. Get geo up on schedule to keep pace with role norms.
  3. Rush Vehicle Plant and send Blitz tanks out to raid early.
  4. Reclaim Vehicle Plant in most games to recover metal.
  5. Switch into Starlight and Jaguar army as advanced geo finishes.

Phase by phase

TYPICAL OF ITS 115 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:12, middle half 0:59–1:18

    By 0:56 in all: 3 mex · 4 wind

    The example game in this phase · 4 steps
    1. Mex ×2
    2. Solar
    3. Wind
    4. Bot LabBot Labdone 0:48 · typical 1:12
  2. 2

    Bot Lab to T1 vehicle raid

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind−2 vs standard
    • Energy Converter6Converter
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind, 1 con turret
    2. Bot LabEat Bot Lab
    3. Vehicle PlantVehicle Plant after 4 mex, 5 wind, 6 converter
    4. BlitzT1 vehicle raid after 4 mex, 5 wind, 6 converter
    Builders
    • Construction Turret3 Con turret
    • Lazarus5 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    Some games also: energy storage (49%)

    By 4:26 in all: 4 mex · 5 wind · 1 geo · 6 converter · 1 energy storage · 3 con turret

    The example game in this phase · 30 steps
    1. LazarusLazarus
    2. Wind ×2
    3. TickTick
    4. Wind
    5. LazarusLazarus
    6. Wind
    7. Construction BotCon bot
    8. Wind
    9. Construction BotCon bot
    10. LazarusLazarusfor Beach sea
    11. Mex
    12. LazarusLazarus
    13. Construction BotCon botfor Beach sea
    14. Mex
    15. Energy storage
    16. Geothermal PowerplantGeodone 3:02 · typical 3:31
    17. Bot LabEat Bot Labreclaimed for its metal
    18. Con turret ×3
    19. Vehicle PlantVehicle Plantdone 4:14 · typical 4:22
    20. Converter
    21. Con turret
    22. Converter ×2
    23. Radar TowerRadar Tower
    24. Converter
    25. Construction VehicleCon vehiclefor Pond
    26. NettleNettle
    27. Converter
    28. Construction VehicleCon vehicle
    29. Converter
    30. BlitzBlitzdone 4:34
  3. 3

    T1 vehicle raid to Advanced Vehicle Plant

    Order
    1. Vehicle PlantEat Vehicle Plant
    2. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 5 wind, 6 converter, 6 con turretin 53% of games
    3. Advanced Vehicle PlantAdvanced Vehicle Plant after 10 wind, 9 converter, 6 con turretdone ~8:43, middle half 8:05–10:01
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz11 Blitz +11 vs standard

    Some games also: converter (46%) · wind (45%) · energy storage (40%)

    The standard build makes here, this one skips: 3 wind · 7 converter

    By 8:04 in all: 4 mex · 8 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 8 converter (standard 12) · 1 energy storage

    The example game in this phase · 21 steps
    1. BlitzBlitz ×5
    2. Converter
    3. BlitzBlitz ×2
    4. Converter
    5. BlitzBlitz ×2
    6. Converter
    7. BlitzBlitz ×2
    8. Converter
    9. BlitzBlitz ×2
    10. Advanced Metal ExtractorT2 mexdone 6:06 · typical 6:00
    11. Converter
    12. Con turret
    13. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    14. Advanced Metal ExtractorT2 mex
    15. Converter
    16. Advanced Metal ExtractorT2 mex ×2
    17. Con turret ×3
    18. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 8:37 · typical 7:50
    19. Con turret
    20. Wind ×10
    21. Advanced Vehicle PlantAdvanced Vehicle Plantdone 8:53 · typical 8:43
  4. 4

    Advanced Vehicle Plant to 10:00

    Some games also: wind (41%) · Starlight (36%)

    The standard build makes here, this one skips: 4 wind · 2 converter · 2 Starlight

    By 10:00 in all: 4 mex · 12 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 16) · 1 energy storage

    The example game in this phase · 30 steps
    1. Wind
    2. Converter
    3. Energy storage ×2
    4. Advanced Construction VehicleT2 con vehiclefor Suicide front
    5. ProphetRadar vehicle
    6. UmbraJammer
    7. StarlightStarlightdone 9:40 · typical 9:48
    8. ShredderShredderdone 9:50
    9. SentrySentry
    10. ShredderShredder
    11. NettleNettle
    12. ShredderShredder
    13. SentrySentry
    14. ShredderShredder
    15. JaguarJaguar
    16. SentrySentry
    17. JaguarJaguar
    18. SentrySentry ×2
    19. JaguarJaguar
    20. SentrySentry ×2
    21. BeholderBeholder
    22. JaguarJaguar
    23. Radar TowerRadar Tower
    24. JaguarJaguar ×11
    25. Advanced Construction VehicleT2 con vehicle
    26. JaguarJaguar ×4
    27. Advanced Metal ExtractorT2 mex
    28. JaguarJaguar ×3
    29. Advanced Metal ExtractorT2 mex
    30. StarlightStarlight ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (32 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach sea or Frontfirst at 2:15 · in 69% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:42 · in 83% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Front or Suicide frontfirst at 9:24 · in 41% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:58 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

116 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003843330000
2:009078590000
3:00164015270000
4:00265226700000
5:00411936940000
6:00606856387201200
7:007922802672009900
8:001055011346993013400
9:001346214406137343145084
10:00162941728017844721598198
11:001917720125285517452045520
12:0021733229954487361831141605
13:0024289257355933583742792970
14:0027337285897274823959024432
15:00298033136084501017267065586
WHAT THE NUMBERS SAY

Matches standard team win rate but trades more own metal lost for a higher metal production lead, with raids fighting mostly at home.

  • + Metal production climbs to 4434 vs 3716 standard by 5:00.
  • + Enemy metal destroyed by 10:00 triples standard (1823 vs 534).
  • − Own metal lost by 10:00 jumps to 1600 vs 260 standard.
  • − Enemy metal destroyed by 15:00 still falls short of standard (8429 vs 10573).
THE EXAMPLE YOU ARE READING

TheGeneraI

32.2 OS · 29/09/2026

Open source match ↗

2 received units · includes a constructor
793 metal received · 71714 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 0:59–1:18 · n=111
Geothermal Powerplant3:31Middle 50%: 3:16–3:41 · n=114
Vehicle Plant4:22Middle 50%: 4:06–4:48 · n=116
Advanced Metal Extractor6:00Middle 50%: 5:36–6:42 · n=108
Advanced Geothermal Powerplant7:50Middle 50%: 7:26–8:30 · n=68
Advanced Vehicle Plant8:43Middle 50%: 8:05–10:01 · n=75
Starlight9:48Middle 50%: 8:55–11:29 · n=65

Played most by

Syphos38games of this buildbadbot10games of this build0neTw06games of this buildYogaBoy1584976games of this buildTheGeneraI5games of this build