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Air / Cortex / Economy first / OBSERVED BUILD

Whirlwind bomber rush

Cortex Air build order · Supreme Isthmus

After the usual economy start, the player commits early (by 5:07) to T1 Whirlwind bombers that push forward and fight in the enemy base well before the role's norm, a clear forward plan rather than a reaction.

Usually transports first (67%)

#air #rush #raid · 72 distinct matches · 31 players · 3% of Cortex Air games · team won 56% of 72 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • WhirlwindT1 air bombers from 5:13 · 6% of role by thenFrom the Aircraft Plant. Only 6% of Air games have it by then; others who build it get it around 11:03
  • WhirlwindWhirlwind in 42%3% of all Air games by then

Where those units first fight, in 70 games with kill data: in the middle 51%, in the enemy base 47%.

Those units destroy a typical 1,122 metal of enemy units by 15:00.

Then transitions into valiant (49% of army).

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:28

  1. Build Aircraft Plant immediately instead of the usual later timing.
  2. Commit to Whirlwind bombers well before the role norm of 10:48.
  3. Send Whirlwinds forward to fight in middle and enemy base.
  4. Reclaim the Aircraft Plant once the rush has paid off.
  5. Build Fusion Reactor to transition back into team support.

Phase by phase

TYPICAL OF ITS 72 GAMES · AGAINST STANDARD AIR
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:14, middle half 1:05–1:29

    By 0:56 in all: 3 mex · 4 wind

    The example game in this phase · 5 steps
    1. Wind
    2. Mex ×2
    3. Wind
    4. Mex
    5. Aircraft PlantAircraft Plantdone 1:06 · typical 1:14
  2. 2

    Aircraft Plant to T1 air bombers

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    • Wind Turbine3Wind
    • Energy Storage1Energy storage
    Order
    1. WhirlwindT1 air bombers after 3 mex, 13 wind, 3 wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant4 Valiant −2 vs standard
    • Hercules2 Light transport for allies
    • Finch2 Finch for allies
    • Finch1 Finch

    Some games also: converter (49%) · heavy transport for allies (46%) · light transport (42%) · shuriken (38%) · mex (38%)

    By 5:10 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. FinchFinchfor Geo sea
    2. Wind ×2
    3. HerculesLight transportfor Geo sea
    4. Wind
    5. Construction AircraftCon aircraft
    6. FinchFinch
    7. Con turret
    8. Wind
    9. FinchFinch
    10. Wind
    11. ValiantValiant
    12. Wind
    13. Construction AircraftCon aircraft
    14. Wind ×3
    15. Energy storage
    16. ValiantValiant
    17. Wind
    18. Mex
    19. ValiantValiant
    20. Wind
    21. Con turret
    22. Wind ×3
    23. WhirlwindWhirlwinddone 3:52
  3. 3

    T1 air bombers to 10:00

    Economy
    • Wind Turbine14Wind−6 vs standard
    • Wind Turbine5Wind
    • Energy Converter3Converter−3 vs standard
    Order
    1. Aircraft PlantEat Aircraft Plant
    Builders
    • Construction Turret1 Con turret −2 vs standard
    Army
    • Valiant8 Valiant
    • Whirlwind5 Whirlwind +5 vs standard

    Some games also: light transport for allies (36%) · Aircraft Plant (36%) · finch (36%) · con turret (32%)

    By 10:00 in all: 3 mex · 1 mex · 28 wind (standard 20) · 24 wind · 8 converter · 1 energy storage

    The example game in this phase · 106 steps
    1. Wind
    2. Converter
    3. Wind
    4. Converter
    5. ValiantValiant
    6. Converter
    7. HerculesLight transportfor Tech
    8. Wind
    9. Converter ×3
    10. Wind ×2
    11. Radar TowerRadar Tower
    12. Wind ×3
    13. WhirlwindWhirlwind
    14. Wind ×10
    15. Con turret
    16. Wind
    17. Advanced Metal ExtractorT2 mexdone 7:04 · typical 6:55
    18. Wind
    19. WhirlwindWhirlwind
    20. Con turret
    21. Wind
    22. ValiantValiant ×2
    23. Wind
    24. Advanced Metal ExtractorT2 mex
    25. Wind ×3
    26. Advanced Metal ExtractorT2 mex
    27. Wind
    28. ValiantValiant
    29. Wind ×2
    30. ValiantValiant ×2
    31. Wind ×4
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. Construction AircraftCon aircraft
    35. Wind ×2
    36. WhirlwindWhirlwind
    37. Con turret
    38. Wind
    39. Con turret
    40. Wind ×2
    41. Con turret
    42. Wind ×5
    43. Fusion ReactorFusiondone 11:05 · typical 11:24
    44. Wind
    45. Aircraft PlantAircraft Plantdone 9:47
    46. Con turret ×2
    47. Wind
    48. Construction AircraftCon aircraft
    49. Wind ×2
    50. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    51. Wind
    52. Con turret
    53. Wind
    54. Con turret
    55. T2 converter
    56. Wind ×2
    57. Con turret
    58. Wind ×2
    59. ValiantValiant ×2
    60. Wind
    61. ValiantValiant
    62. Wind
    63. ValiantValiant ×2
    64. Wind
    65. ValiantValiant ×2
    66. Wind
    67. ValiantValiant
    68. Wind
    69. ValiantValiant ×2
    70. Wind
    71. T2 converter
    72. Wind ×2
    73. ShurikenShuriken ×3
    74. Wind
    75. ShurikenShuriken ×2
    76. Wind
    77. ShurikenShuriken ×2
    78. T2 converter
    79. ShurikenShuriken
    80. Wind
    81. ShurikenShuriken ×2
    82. Wind ×3
    83. T2 converter
    84. Wind ×3
    85. Advanced Aircraft PlantAdvanced Aircraft Plantdone 14:06
    86. Wind
    87. Fusion ReactorFusion
    88. Wind ×8
    89. Fusion ReactorFusion
    90. Wind ×2
    91. ShurikenShuriken
    92. Con turret
    93. Wind
    94. T2 converter
    95. CormorantCormorantnot finished by 15:00
    96. ShurikenShuriken ×3
    97. Wind
    98. HighwindHighwind
    99. ShurikenShuriken
    100. Wind
    101. HighwindHighwind
    102. Wind
    103. HighwindHighwind
    104. Wind
    105. HighwindHighwind
    106. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Cinnamon18's (31 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:45 · in 90% of games
  • Hercules3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 97% of games
  • Hephaestus1 Heavy transport to Beach sea or Techfirst at 2:17 · in 54% of games

You get

  • Wind Turbine2 Wind from Beach sea or Tech or Geo seafirst at 1:34 · in 40% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:41 · in 64% of games
  • Construction Bot1 Con bot from Techfirst at 2:15 · in 89% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:01 · in 93% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard air

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

72 games.

Show as table
ByMetal produced: This buildMetal produced: Standard airEnemy metal destroyed: This buildEnemy metal destroyed: Standard airOwn metal lost: This buildOwn metal lost: Standard air
1:003893920000
2:009199230000
3:00144714560000
4:0020422053005151
5:00277227630517473
6:0037483712108102183124
7:0050905087190146254167
8:0067776902247190389219
9:0088669285317231533273
10:001144811760467292738386
11:0013863143779103741305540
12:00160341707112945172045781
13:001879319851174078123871112
14:0022061226742206126931021690
15:0025268256933164182436212435
WHAT THE NUMBERS SAY

Won more often than the standard build despite destroying less enemy metal early and losing more by 10:00.

  • + Destroys more enemy metal than standard by 15:00 (2779 vs 2089).
  • + Won more often than the Air role's standard build.
  • − Destroys nothing by 5:00, well behind standard's 73.
  • − Own losses by 10:00 nearly double the standard build's.
THE EXAMPLE YOU ARE READING

Cinnamon18

31.2 OS · 15/08/2026

Open source match ↗

4 received units · includes a constructor
523 metal received · 104624 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:14Middle 50%: 1:05–1:29 · n=72
Advanced Metal Extractor6:55Middle 50%: 6:29–7:45 · n=67
Fusion Reactor11:24Middle 50%: 10:18–12:35 · n=42

Played most by

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