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Air / Cortex / Economy first / OBSERVED BUILD

Whirlwind bomber rush

Skips the usual transport-first routine to build Whirlwind bombers from an Aircraft Plant as early as 5 minutes, sending them to hit the enemy base and middle well before the front stabilizes, before easing back into the normal…

#rush #raid #air · 19 distinct matches · 12 players · 3% of Cortex Air games · team won 63% of 19 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • WhirlwindT1 air bombers from 5:04 · 7% of role by thenFrom the Aircraft Plant. Only 7% of Air games have it by then; others who build it get it around 10:48
  • Aircraft PlantAircraft Plant in 47%10% of all Air games by then
  • WhirlwindWhirlwind in 47%3% of all Air games by then
  • HerculesLight transport in 42%18% of all Air games by then

Where those units first fight, in 19 games with kill data: in the middle 58%, in the enemy base 42%.

Those units destroy a typical 480 metal of enemy units by 15:00.

Then transitions into valiant (35% of army), fighter (10% of army).

HOW TO PLAY IT

Key timing: Whirlwind bombers from 5:13

  1. Open aircraft plant immediately instead of the usual delay.
  2. Stack wind turbines heavily to fund the air push.
  3. Commit to T1 bombers led by Whirlwind far earlier than norm.
  4. Send bombers into the enemy base or contest the middle.
  5. Transition into fusion reactor and standard air composition.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD AIR
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:27, middle half 1:14–1:32

    Some games also: energy storage (47%)

    By 1:09 in all: 3 mex · 4 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2
    5. Aircraft PlantAircraft Plantdone 1:45 · typical 1:27
  2. 2

    Aircraft Plant to T1 air bombers

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind
    • Wind Turbine4Wind
    Order
    1. WhirlwindT1 air bombers after 3 mex, 11 wind, 4 wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant4 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Finch1 Finch
    • Hephaestus1 Heavy transport for allies

    Some games also: converter (42%) · shuriken (37%) · energy storage (32%)

    By 4:55 in all: 3 mex · 1 mex · 11 wind · 4 wind · 1 energy storage · 2 con turret

    The example game in this phase · 56 steps
    1. ShurikenShuriken
    2. FinchFinch ×2for Beach sea
    3. ValiantValiant ×2for Beach sea
    4. FinchFinch ×2
    5. Construction AircraftCon aircraft
    6. Wind
    7. Con turret
    8. Mex
    9. Construction AircraftCon aircraft
    10. Wind ×5
    11. Wind
    12. ValiantValiant
    13. Wind
    14. Converter
    15. Wind
    16. ValiantValiant
    17. Wind
    18. ValiantValiant ×2
    19. Con turret
    20. Wind
    21. ValiantValiant
    22. Converter
    23. ValiantValiant
    24. Con turret
    25. Wind
    26. ValiantValiant
    27. ShurikenShuriken
    28. Wind
    29. ShurikenShuriken
    30. Wind
    31. ShurikenShuriken
    32. Wind
    33. Wind
    34. ShurikenShuriken
    35. Wind
    36. Converter
    37. ShurikenShuriken
    38. Wind ×2
    39. Wind
    40. ValiantValiant
    41. Wind ×2
    42. ValiantValiant
    43. Wind ×2
    44. Wind
    45. ValiantValiant
    46. HerculesLight transportfor Geo
    47. Converter
    48. ValiantValiant ×3
    49. Wind
    50. ValiantValiant ×4
    51. Wind
    52. HerculesLight transport
    53. Converter
    54. Wind
    55. Converter
    56. WhirlwindWhirlwinddone 7:26
  3. 3

    T1 air bombers to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine1Wind−4 vs standard
    • Energy Converter1Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret −3 vs standard
    Army
    • Valiant5 Valiant −4 vs standard
    • Whirlwind5 Whirlwind +5 vs standard

    Some games also: con turret (47%) · light transport for allies (42%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 14 wind (standard 20) · 6 converter (standard 8) · 1 energy storage

    The example game in this phase · 79 steps
    1. Wind
    2. WhirlwindWhirlwind
    3. Converter
    4. WhirlwindWhirlwind ×2
    5. Wind
    6. WhirlwindWhirlwind ×3
    7. Wind
    8. WhirlwindWhirlwind ×2
    9. Wind
    10. HerculesLight transportfor Tech
    11. HerculesLight transport
    12. Wind ×5
    13. Advanced Metal ExtractorT2 mexdone 9:40 · typical 7:23
    14. Wind
    15. Advanced Metal ExtractorT2 mex ×2
    16. Aircraft PlantAircraft Plantdone 10:47
    17. Wind
    18. Advanced Metal ExtractorT2 mex
    19. Wind ×3
    20. ValiantValiant
    21. Wind
    22. ValiantValiant
    23. Wind
    24. ValiantValiant ×2
    25. Wind
    26. ValiantValiant
    27. Fusion ReactorFusiondone 13:38 · typical 11:01
    28. Wind
    29. ValiantValiant
    30. Wind
    31. ValiantValiant
    32. Wind
    33. ValiantValiant
    34. Wind
    35. ValiantValiant
    36. Wind
    37. ValiantValiant
    38. Wind
    39. ValiantValiant
    40. Wind
    41. ValiantValiant
    42. Wind
    43. ValiantValiant
    44. Wind
    45. Con turret
    46. ValiantValiant
    47. Con turret
    48. Wind
    49. ValiantValiant
    50. Con turret
    51. ValiantValiant
    52. Wind
    53. Con turret
    54. Wind
    55. ValiantValiant
    56. Solar
    57. Wind
    58. Solar ×2
    59. ValiantValiant
    60. Wind ×2
    61. ValiantValiant
    62. Wind
    63. FinchFinch ×2
    64. Fusion ReactorFusion
    65. FinchFinch
    66. Converter
    67. Wind
    68. FinchFinch
    69. Converter
    70. Wind ×2
    71. FinchFinch
    72. Converter
    73. Wind ×2
    74. Converter
    75. Wind
    76. ValiantValiant
    77. Converter
    78. Fusion ReactorFusion
    79. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (36 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:58 · in 95% of games
  • Hercules3 Light transport to Tech or Geo sea or Pondfirst at 2:18 · in 100% of games
  • Hephaestus1 Heavy transport to Beach sea or Techfirst at 2:33 · in 74% of games

You get

  • Wind Turbine16 Wind from Beach sea or Tech or Frontfirst at 1:28 · in 32% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:42 · in 79% of games
  • Construction Bot1 Con bot from Tech or Frontfirst at 2:11 · in 100% of games
  • Advanced Metal Extractor1 T2 mex from Tech or Beach seafirst at 6:00 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:20 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard air

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

19 games.

Show as table
ByMetal produced: This buildMetal produced: Standard airEnemy metal destroyed: This buildEnemy metal destroyed: Standard airOwn metal lost: This buildOwn metal lost: Standard air
1:003933930000
2:009219240000
3:00145514570000
4:0020582052005151
5:002793276507374102
6:0036803779125124182147
7:0050065128221176240219
8:0064507036279220413281
9:0083239352298250541341
10:0010965118414653141162464
11:00131741439510734391963635
12:00157621710910976052207955
13:001831619932162890724011256
14:0021897226191933139132201819
15:0025456254893836205940462748
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed noticeably more enemy metal by 15:00.

  • + Enemy metal destroyed more than doubles standard by 15:00.
  • + Team win rate well above the role's standard build.
  • − Own metal lost roughly doubles the standard build by 10:00.
  • − Very rare timing, only 7% of role games this fast.
THE EXAMPLE YOU ARE READING

GeeGee

36.4 OS · 17/09/2026

Open source match ↗

3 received units · includes a constructor
468 metal received · 39146 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:27Middle 50%: 1:14–1:32 · n=19
Advanced Metal Extractor7:23Middle 50%: 6:12–7:57 · n=19
Fusion Reactor11:01Middle 50%: 10:08–12:19 · n=11

Played most by

haaven4games of this buildkrtf4games of this buildMischievousDragonGF2games of this buildGeeGee1game of this buildImmort1game of this build