Whirlwind bomber rush
Cortex Air build order · Supreme Isthmus
After the usual economy start, the player commits early (by 5:07) to T1 Whirlwind bombers that push forward and fight in the enemy base well before the role's norm, a clear forward plan rather than a reaction.
Usually transports first (67%)
#air #rush #raid · 72 distinct matches · 31 players · 3% of Cortex Air games · team won 56% of 72 · Recently observed
T1 air bombers from 5:13 · 6% of role by thenFrom the Aircraft Plant. Only 6% of Air games have it by then; others who build it get it around 11:03
Whirlwind in 42%3% of all Air games by then
Where those units first fight, in 70 games with kill data: in the middle 51%, in the enemy base 47%.
Those units destroy a typical 1,122 metal of enemy units by 15:00.
Then transitions into valiant (49% of army).
Key timing: Aircraft Plant by 1:28
- Build Aircraft Plant immediately instead of the usual later timing.
- Commit to Whirlwind bombers well before the role norm of 10:48.
- Send Whirlwinds forward to fight in middle and enemy base.
- Reclaim the Aircraft Plant once the rush has paid off.
- Build Fusion Reactor to transition back into team support.
Phase by phase
TYPICAL OF ITS 72 GAMES · AGAINST STANDARD AIRFollow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
3Mex
4Wind
Order
Aircraft Plant after 3 mex, 4 winddone ~1:14, middle half 1:05–1:29
By 0:56 in all: 3 mex · 4 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×3
Aircraft Plantdone 1:07 · typical 1:14
- 2
Aircraft Plant to T1 air bombers
Economy
1Mex
10Wind
3Wind
1Energy storage
Order
T1 air bombers after 3 mex, 13 wind, 3 wind
Builders
2 Con turret
1 Con aircraft
Army
4 Valiant −2 vs standard
2 Light transport for allies
2 Finch for allies
1 Finch
Some games also: converter (49%) · heavy transport for allies (46%) · light transport (42%) · shuriken (38%) · mex (38%)
By 5:10 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret
The example game in this phase · 1 step
Whirlwinddone 1:38
- 3
T1 air bombers to 10:00
Economy
14Wind−6 vs standard
5Wind
3Converter−3 vs standard
Order
Eat Aircraft Plant
Builders
1 Con turret −2 vs standard
Army
8 Valiant
5 Whirlwind +5 vs standard
Some games also: light transport for allies (36%) · Aircraft Plant (36%) · finch (36%) · con turret (32%)
By 10:00 in all: 3 mex · 1 mex · 28 wind (standard 20) · 24 wind · 8 converter · 1 energy storage
The example game in this phase · 166 steps
- Wind ×2
- Solar
Finchfor Geo sea
Light transportfor Geo sea
Finchfor Beach sea
Heavy transportfor Beach sea
Valiant- Wind ×3
Light transport- Mex
Finch
Con aircraft- Energy storage
- Con turret ×2
- Wind
Valiant- Wind
Valiant
Finch- Wind ×2
- Con turret
Light transportfor Tech- Wind ×2
- Converter
- Wind
- Converter
- Wind
Valiant- Converter
- Con turret
- Converter
Light transportfor Pond- Wind
- Converter ×2
- Wind ×9
Light transportfor Geo- Wind ×5
T2 mexdone 6:40 · typical 6:55- Wind
- Converter
- Wind
Valiant- Converter
Valiant- Wind
- Converter
Valiant
Light transport- Wind
- Converter
Valiant
T2 mex- Wind
- Converter
T2 mex- Wind
- Con turret
Eat Aircraft Plantreclaimed for its metal- Wind ×4
Fusiondone 10:07 · typical 11:24
Aircraft Plantdone 8:12- Wind
T2 mex- Wind
Shuriken ×4- Wind
Shuriken ×5- Wind
Shuriken ×7- Wind
Shuriken ×4- Wind
- Con turret
Shuriken ×2- Wind
Fusion- Wind
- Con turret
Shuriken- Wind
Shuriken
Valiant ×2- Wind
Valiant ×2- Wind
Valiant ×2- Wind
Valiant ×2- Wind
- Con turret
Light transportfor Beach sea- Wind
Valiant- Con turret
Valiant ×2- Wind
Valiant ×3- Wind
Valiant ×3- Wind
Valiant ×3
Shuriken- Wind
Shuriken ×2- Con turret
- Wind
Shuriken ×3- Wind
- Converter
Shuriken ×3- Wind
- Converter
Shuriken ×2- Wind
Shuriken- Converter
Shuriken- Wind
Shuriken ×2- Converter
- Wind
Valiant ×2- Wind
Con aircraft- Converter
Valiant- Wind
Valiant ×3- Wind
- Con turret
Valiant ×2- Wind
- Con turret
- Converter
Valiant ×2- Con turret
Valiant
Whirlwind- Con turret
Whirlwind- Converter ×2
Whirlwind- Converter ×2
Whirlwind- Converter ×4
Whirlwind- Converter ×3
Whirlwind- Converter ×4
Whirlwind- Converter
Whirlwind- Converter
Whirlwind- Converter
Whirlwind- Converter
Whirlwind ×15
Valiant
Finch ×2
Valiant ×5
Fusion- Wind
Valiant ×6- Wind
Valiant
Counts are medians over the build's games: half of them build more, half fewer. The example game is Milkdragon's (32 OS, 21/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Finch to Geo sea or Beach seafirst at 1:45 · in 90% of games
3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 97% of games
1 Heavy transport to Beach sea or Techfirst at 2:17 · in 54% of games
You get
2 Wind from Beach sea or Tech or Geo seafirst at 1:34 · in 40% of games
3 Wind from Beach sea or Geo seafirst at 1:41 · in 64% of games
1 Con bot from Techfirst at 2:15 · in 89% of games
1 T2 con bot from Techfirst at 6:01 · in 93% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard air
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
72 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard air | Enemy metal destroyed: This build | Enemy metal destroyed: Standard air | Own metal lost: This build | Own metal lost: Standard air |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 392 | 0 | 0 | 0 | 0 |
| 2:00 | 919 | 923 | 0 | 0 | 0 | 0 |
| 3:00 | 1447 | 1456 | 0 | 0 | 0 | 0 |
| 4:00 | 2042 | 2052 | 0 | 0 | 51 | 51 |
| 5:00 | 2772 | 2763 | 0 | 51 | 74 | 73 |
| 6:00 | 3748 | 3706 | 108 | 102 | 183 | 124 |
| 7:00 | 5090 | 5088 | 190 | 146 | 254 | 167 |
| 8:00 | 6777 | 6900 | 247 | 190 | 389 | 219 |
| 9:00 | 8866 | 9279 | 317 | 232 | 533 | 270 |
| 10:00 | 11448 | 11757 | 467 | 292 | 738 | 384 |
| 11:00 | 13863 | 14351 | 910 | 373 | 1305 | 540 |
| 12:00 | 16034 | 17061 | 1294 | 515 | 2045 | 781 |
| 13:00 | 18793 | 19846 | 1740 | 781 | 2387 | 1109 |
| 14:00 | 22061 | 22699 | 2206 | 1269 | 3102 | 1689 |
| 15:00 | 25268 | 25700 | 3164 | 1808 | 3621 | 2409 |
Won more often than the standard build despite destroying less enemy metal early and losing more by 10:00.
- + Destroys more enemy metal than standard by 15:00 (2779 vs 2089).
- + Won more often than the Air role's standard build.
- − Destroys nothing by 5:00, well behind standard's 73.
- − Own losses by 10:00 nearly double the standard build's.
Milkdragon
32.5 OS · 21/09/2026
Open source match ↗8 received units · includes a constructor
75 metal received · 15403 energy received
Typical milestones
Played most by
Milkdragon15games of this buildpownage22711games of this buildhaaven8games of this buildkrtf4games of this buildHerbiderpi3games of this buildSupporting games
Pick a game to read and play it above.
Nutzz13/10/2026 · 40 OS↗Herbiderpi12/10/2026 · 33 OS↗ebbabusch12/10/2026 · 30 OS↗Herbiderpi11/10/2026 · 33 OS↗DRM10/10/2026 · 42 OS↗Herbiderpi07/10/2026 · 32 OS↗Etherift05/10/2026 · 33 OS↗Milkdragon28/09/2026 · 32 OS↗Milkdragon21/09/2026 · 32 OS↗32 more of 64, the most recent
Milkdragon24/09/2026 · 31 OS↗PRO_Rerory24/09/2026 · 49 OS↗TrollHardGoPro23/09/2026 · 37 OS↗Milkdragon22/09/2026 · 32 OS↗Milkdragon22/09/2026 · 32 OS↗Milkdragon22/09/2026 · 32 OS↗Milkdragon21/09/2026 · 32 OS↗Hokusai21/09/2026 · 32 OS↗Milkdragon18/09/2026 · 33 OS↗GeeGee17/09/2026 · 36 OS↗pownage22717/09/2026 · 35 OS↗Milkdragon13/09/2026 · 34 OS↗Immort12/09/2026 · 51 OS↗MischievousDragonGF12/09/2026 · 40 OS↗Milkdragon11/09/2026 · 35 OS↗krtf11/09/2026 · 43 OS↗haaven11/09/2026 · 45 OS↗SauceDispenser11/09/2026 · 34 OS↗MischievousDragonGF10/09/2026 · 39 OS↗DouglasBacon05/09/2026 · 31 OS↗Milkdragon04/09/2026 · 35 OS↗theogbob03/09/2026 · 31 OS↗TheGeneraI02/09/2026 · 33 OS↗YogaBoy15849702/09/2026 · 49 OS↗Viltrum01/09/2026 · 41 OS↗Yamato01/09/2026 · 30 OS↗krtf31/08/2026 · 41 OS↗WaterBoy31/08/2026 · 39 OS↗yubiyubi30/08/2026 · 42 OS↗krtf27/08/2026 · 41 OS↗krtf27/08/2026 · 41 OS↗Beyond All Reason test-31362-baea311
Naval balance tweaks off