Whirlwind bomber rush
Skips the usual transport-first routine to build Whirlwind bombers from an Aircraft Plant as early as 5 minutes, sending them to hit the enemy base and middle well before the front stabilizes, before easing back into the normal…
#rush #raid #air · 20 distinct matches · 12 players · 3% of Cortex Air games · team won 60% of 20 · Recently observed
T1 air bombers from 5:07 · 7% of role by thenFrom the Aircraft Plant. Only 7% of Air games have it by then; others who build it get it around 10:48
Whirlwind in 50%3% of all Air games by then
Aircraft Plant in 45%11% of all Air games by then
Light transport in 45%18% of all Air games by then
Where those units first fight, in 20 games with kill data: in the middle 60%, in the enemy base 40%.
Those units destroy a typical 667 metal of enemy units by 15:00.
Then transitions into valiant (35% of army), fighter (9% of army).
Key timing: Whirlwind bombers from 5:13
- Open aircraft plant immediately instead of the usual delay.
- Stack wind turbines heavily to fund the air push.
- Commit to T1 bombers led by Whirlwind far earlier than norm.
- Send bombers into the enemy base or contest the middle.
- Transition into fusion reactor and standard air composition.
Phase by phase
TYPICAL OF ITS 20 GAMES · AGAINST STANDARD AIRFollow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
3Mex
4Wind
Order
Aircraft Plant after 3 mex, 4 winddone ~1:28, middle half 1:14–1:32
Some games also: energy storage (50%)
By 1:10 in all: 3 mex · 4 wind
The example game in this phase · 4 steps
- Mex ×3
- Wind ×4
- Energy storage
Aircraft Plantdone 1:32 · typical 1:28
- 2
Aircraft Plant to T1 air bombers
Economy
1Mex
7Wind
4Wind
Order
T1 air bombers after 3 mex, 11 wind, 4 wind
Builders
2 Con turret
1 Con aircraft
Army
5 Valiant
2 Finch for allies
2 Light transport for allies
1 Finch
1 Heavy transport for allies
Some games also: shuriken (40%) · converter (40%) · energy storage (30%) · Aircraft Plant (30%)
By 5:01 in all: 3 mex · 1 mex · 11 wind · 4 wind · 1 energy storage · 2 con turret
The example game in this phase · 27 steps
- Wind
Finch
Finchfor Geo sea
Valiant- Wind ×2
Valiant- Wind
Finch- Wind ×2
Valiant
Con aircraft- Mex
- Con turret
Light transportfor Tech
Shuriken
Valiant ×2- Wind
Valiant- Wind
Valiant
Light transportfor Geo
Valiant- Wind
Valiant- Wind
- Con turret
Whirlwinddone 4:42
- 3
T1 air bombers to 10:00
Economy
20Wind
1Wind−4 vs standard
Builders
1 Con turret −3 vs standard
Army
5 Whirlwind +5 vs standard
4 Valiant −5 vs standard
Some games also: converter (50%) · con turret (45%) · light transport for allies (40%) · finch (30%)
The standard build makes here, this one skips: 6 converter
By 10:00 in all: 3 mex · 1 mex · 25 wind · 15 wind (standard 20) · 6 converter (standard 8) · 1 energy storage
The example game in this phase · 124 steps
- Wind ×2
Whirlwind- Wind ×4
Whirlwind- Wind ×3
Whirlwind- Wind ×2
Whirlwind- Wind ×2
Whirlwind ×2- Wind ×4
Whirlwind- Wind ×2
Whirlwind- Wind
Whirlwind- Wind ×2
T2 mexdone 7:42 · typical 7:19
Light transportfor Front- Wind
- Con turret
- Wind
- Con turret
T2 mex ×3- Converter ×4
- Wind
- Converter
- Con turret
- Converter
Aircraft Plantdone 9:23- Converter
Con aircraft- Wind
- Converter
- Wind
- Converter
Heavy transportfor Geo- Wind
Light transport- Wind
Con aircraft- Wind ×2
Advanced Aircraft Plantdone 10:48- Wind ×8
Lichedone 11:43- Wind ×6
Oracle- Wind
- Con turret
- Con turret
- Con turret
Aircraft Plantdone 12:21- Wind
Highwind- Wind
Highwind
Con aircraft- Wind
- Con turret
Highwind- Wind
Highwind
Con aircraft- Wind
Highwind
Con aircraft
Highwind
Con aircraft
Highwind
Con aircraft
Highwind- Wind
Highwind- Wind
Highwind- Wind
Highwind- Wind
Highwind ×2- Wind
Highwind- Wind
Highwind- Wind
Highwind- Wind
- Wind
Highwind- Wind
- Wind
- Wind
Highwind- Wind
Bot Labdone 14:14- Wind
Highwind
Pawn- Wind
- Wind
Pawn
Highwind
Pawn ×2- Wind
- Wind
Highwind
Pawn- Wind
Pawn- Wind
Highwind
Pawn- Wind
Pawn- Wind
Pawn
Highwind- Wind
Pawn- Wind
Highwind- Wind
- Wind
Highwind- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (43 OS, 11/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Finch to Geo sea or Beach seafirst at 1:56 · in 95% of games
3 Light transport to Tech or Geo sea or Pondfirst at 2:17 · in 100% of games
1 Heavy transport to Beach sea or Techfirst at 2:33 · in 70% of games
You get
2 Wind from Beach sea or Tech or Frontfirst at 1:30 · in 35% of games
3 Wind from Beach sea or Geo seafirst at 1:42 · in 75% of games
1 Con bot from Tech or Frontfirst at 2:11 · in 100% of games
1 T2 mex from Tech or Beach seafirst at 6:00 · in 40% of games
1 T2 con bot from Techfirst at 6:10 · in 100% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard air
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
20 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard air | Enemy metal destroyed: This build | Enemy metal destroyed: Standard air | Own metal lost: This build | Own metal lost: Standard air |
|---|---|---|---|---|---|---|
| 1:00 | 391 | 393 | 0 | 0 | 0 | 0 |
| 2:00 | 921 | 925 | 0 | 0 | 0 | 0 |
| 3:00 | 1455 | 1458 | 0 | 0 | 0 | 0 |
| 4:00 | 2063 | 2052 | 0 | 0 | 51 | 51 |
| 5:00 | 2803 | 2765 | 0 | 73 | 74 | 109 |
| 6:00 | 3877 | 3755 | 124 | 125 | 154 | 167 |
| 7:00 | 5065 | 5136 | 206 | 190 | 208 | 219 |
| 8:00 | 6503 | 7019 | 278 | 220 | 406 | 290 |
| 9:00 | 8411 | 9335 | 289 | 250 | 533 | 341 |
| 10:00 | 11005 | 11795 | 426 | 327 | 1101 | 471 |
| 11:00 | 13313 | 14399 | 873 | 439 | 1760 | 641 |
| 12:00 | 15805 | 17100 | 1107 | 619 | 2255 | 962 |
| 13:00 | 18391 | 19948 | 1781 | 930 | 2461 | 1269 |
| 14:00 | 21844 | 22641 | 1964 | 1395 | 3214 | 1807 |
| 15:00 | 25139 | 25530 | 3461 | 2049 | 3854 | 2701 |
Won more often than the standard build and destroyed noticeably more enemy metal by 15:00.
- + Enemy metal destroyed more than doubles standard by 15:00.
- + Team win rate well above the role's standard build.
- − Own metal lost roughly doubles the standard build by 10:00.
- − Very rare timing, only 7% of role games this fast.
krtf
42.8 OS · 11/09/2026
Open source match ↗4 received units · includes a constructor
621 metal received · 47853 energy received
Typical milestones
Played most by
haaven5games of this buildkrtf4games of this buildMischievousDragonGF2games of this buildGeeGee1game of this buildImmort1game of this buildSupporting games
Pick a game to read and play it above.
PRO_Rerory24/09/2026 · 49 OS↗TrollHardGoPro23/09/2026 · 37 OS↗GeeGee17/09/2026 · 36 OS↗MischievousDragonGF12/09/2026 · 40 OS↗krtf11/09/2026 · 43 OS↗MischievousDragonGF10/09/2026 · 39 OS↗Milkdragon04/09/2026 · 35 OS↗UsurpeR02/09/2026 · 49 OS↗12 more
Viltrum01/09/2026 · 41 OS↗krtf31/08/2026 · 41 OS↗WaterBoy31/08/2026 · 39 OS↗yubiyubi30/08/2026 · 42 OS↗krtf27/08/2026 · 41 OS↗krtf27/08/2026 · 41 OS↗haaven19/08/2026 · 40 OS↗Immort19/08/2026 · 55 OS↗haaven15/08/2026 · 42 OS↗haaven14/08/2026 · 41 OS↗haaven13/08/2026 · 41 OS↗haaven12/08/2026 · 43 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks off