Whirlwind bomber rush
Cortex Air build order · Supreme Isthmus
After the usual economy start, the player commits early (by 5:07) to T1 Whirlwind bombers that push forward and fight in the enemy base well before the role's norm, a clear forward plan rather than a reaction.
Usually transports first (66%)
#air #rush #raid · 74 distinct matches · 32 players · 3% of Cortex Air games · team won 55% of 74 · Recently observed
T1 air bombers from 5:07 · 6% of role by thenFrom the Aircraft Plant. Only 6% of Air games have it by then; others who build it get it around 11:03
Whirlwind in 41%3% of all Air games by then
Where those units first fight, in 72 games with kill data: in the middle 50%, in the enemy base 49%.
Those units destroy a typical 1,057 metal of enemy units by 15:00.
Then transitions into valiant (48% of army).
Key timing: Aircraft Plant by 1:28
- Build Aircraft Plant immediately instead of the usual later timing.
- Commit to Whirlwind bombers well before the role norm of 10:48.
- Send Whirlwinds forward to fight in middle and enemy base.
- Reclaim the Aircraft Plant once the rush has paid off.
- Build Fusion Reactor to transition back into team support.
Phase by phase
TYPICAL OF ITS 74 GAMES · AGAINST STANDARD AIRFollow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
3Mex
4Wind
Order
Aircraft Plant after 3 mex, 4 winddone ~1:15, middle half 1:06–1:29
By 0:57 in all: 3 mex · 4 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind ×4
- Energy storage
- Wind ×2
Aircraft Plantdone 1:44 · typical 1:15
- 2
Aircraft Plant to T1 air bombers
Economy
1Mex
9Wind
2Wind−2 vs standard
1Energy storage
Order
T1 air bombers after 3 mex, 13 wind, 2 con turret
Builders
2 Con turret
1 Con aircraft
Army
4 Valiant −2 vs standard
2 Finch for allies
2 Light transport for allies
1 Finch
Some games also: converter (47%) · heavy transport for allies (46%) · light transport (41%) · shuriken (36%) · mex (36%)
By 5:05 in all: 3 mex · 1 mex · 13 wind · 2 wind (standard 4) · 1 energy storage · 2 con turret
The example game in this phase · 69 steps
- Wind
Finch ×2for Beach sea
Light transport ×2for Geo sea
Con aircraft- Con turret
Valiant- Con turret
Valiant- Wind
Valiant- Mex
- Wind ×7
- Wind
- Wind
Valiant- Wind
- Wind
- Wind
Valiant- Wind
- Converter
- Con turret
- Converter
- Wind
Shuriken- Converter
Shuriken ×2- Wind
- Converter
Eat Aircraft Plantreclaimed for its metal- Wind
- Converter
- Wind ×3
- Wind
- Wind
- Converter
- Wind
- Wind
- Wind
- Wind
- Converter
- Wind
- Wind
- Wind
- Converter
- Wind
- Wind ×2
- Wind
- Converter
- Wind
- Wind
- Wind ×3
- Wind
- Wind
- Wind
- Converter
- Wind ×3
- Converter
- Wind ×3
Aircraft Plantdone 6:27- Converter
- Wind
Valiant- Wind
Valiant
Light transportfor Geo- Wind
Valiant ×6
Whirlwinddone 7:17
- 3
T1 air bombers to 10:00
Economy
14Wind−6 vs standard
5Wind
3Converter−3 vs standard
Order
Eat Aircraft Plant
Builders
1 Con turret −2 vs standard
Army
8 Valiant
5 Whirlwind +5 vs standard
Some games also: light transport for allies (36%) · Aircraft Plant (36%) · finch (36%) · con turret (32%)
By 10:00 in all: 3 mex · 1 mex · 28 wind (standard 20) · 24 wind · 8 converter · 1 energy storage
The example game in this phase · 129 steps
Whirlwind ×2
T2 mexnot finished by 15:00
Whirlwind ×5
T2 mex
Eat Aircraft Plantreclaimed for its metal
T2 mex ×2
Aircraft Plantdone 9:29
Valiant
T2 mex
Valiant ×5
Bot Labdone 10:49
Valiant ×2- Con turret ×2
- Wind
- Con turret
- Wind
Valiant- Con turret
Con bot
Valiant ×2
Radar Tower
Valiant ×4
Con bot
Valiant
Con bot
Valiant
Radar Tower
Con bot
Valiant ×2
Con bot- Wind
Valiant ×2
Con bot- Wind
Valiant- Wind
- Wind
- Wind ×2
- Wind
- Wind
Fusiondone 13:00- Wind
- Wind ×3
- Wind
- Wind ×2
Con bot- Wind
- Wind
- Wind ×3
Valiant- Wind
- Wind
- Wind ×3
- Wind
Eat Bot Labreclaimed for its metal- Wind
- Wind
- Wind ×5
- Wind
- Wind
- Wind
- Wind ×3
- Wind
- Wind ×3
Light transportfor Beach sea- Wind
- Wind
Valiant ×3- Wind
- Wind
Valiant ×2- Wind ×3
Valiant- Wind
- T2 converter
- Wind ×2
- Wind
- Wind
Valiant- Wind
- Wind
- Wind ×4
- Wind
- Wind
- T2 converter
Valiant ×2- Con turret
- Wind ×2
- Con turret
- Wind
Valiant- Wind
- Wind
Valiant- Wind ×2
- Con turret
- Wind
Valiant ×2- Wind
- Wind ×2
- Con turret
- Wind
- T2 converter
- Wind ×2
Valiant- Wind
- Wind ×2
Valiant- Wind ×2
- Wind ×2
Valiant- Wind
- Wind
- Con turret
- Wind ×2
Valiant- Con turret
- Wind
Valiant- Wind
- Wind
Valiant- Con turret ×2
Valiant- Wind
Valiant ×3- Wind
Fusion- Con turret
Counts are medians over the build's games: half of them build more, half fewer. The example game is Herbiderpi's (32 OS, 07/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Finch to Geo sea or Beach seafirst at 1:45 · in 91% of games
3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 97% of games
1 Heavy transport to Beach sea or Techfirst at 2:17 · in 54% of games
You get
2 Wind from Beach sea or Tech or Geo seafirst at 1:34 · in 41% of games
3 Wind from Beach sea or Geo seafirst at 1:41 · in 64% of games
1 Con bot from Techfirst at 2:17 · in 89% of games
1 T2 con bot from Techfirst at 6:00 · in 93% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard air
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
74 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard air | Enemy metal destroyed: This build | Enemy metal destroyed: Standard air | Own metal lost: This build | Own metal lost: Standard air |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 392 | 0 | 0 | 0 | 0 |
| 2:00 | 919 | 923 | 0 | 0 | 0 | 0 |
| 3:00 | 1447 | 1456 | 0 | 0 | 0 | 0 |
| 4:00 | 2041 | 2052 | 0 | 0 | 51 | 51 |
| 5:00 | 2759 | 2763 | 0 | 51 | 74 | 73 |
| 6:00 | 3728 | 3707 | 124 | 102 | 183 | 124 |
| 7:00 | 5110 | 5089 | 190 | 146 | 257 | 167 |
| 8:00 | 6873 | 6902 | 247 | 190 | 398 | 219 |
| 9:00 | 8969 | 9284 | 317 | 230 | 562 | 270 |
| 10:00 | 11484 | 11758 | 511 | 292 | 747 | 380 |
| 11:00 | 13919 | 14356 | 910 | 369 | 1294 | 536 |
| 12:00 | 16231 | 17069 | 1294 | 512 | 2007 | 781 |
| 13:00 | 18918 | 19859 | 1715 | 781 | 2368 | 1102 |
| 14:00 | 22336 | 22704 | 2014 | 1264 | 3005 | 1689 |
| 15:00 | 25611 | 25736 | 3093 | 1813 | 3501 | 2420 |
Won more often than the standard build despite destroying less enemy metal early and losing more by 10:00.
- + Destroys more enemy metal than standard by 15:00 (2779 vs 2089).
- + Won more often than the Air role's standard build.
- − Destroys nothing by 5:00, well behind standard's 73.
- − Own losses by 10:00 nearly double the standard build's.
Herbiderpi
32.1 OS · 07/10/2026
Open source match ↗5 received units · includes a constructor
491 metal received · 144548 energy received
Typical milestones
Played most by
Milkdragon15games of this buildpownage22711games of this buildhaaven8games of this buildkrtf4games of this buildHerbiderpi3games of this buildSupporting games
Pick a game to read and play it above.
Nutzz13/10/2026 · 40 OS↗Herbiderpi12/10/2026 · 33 OS↗ebbabusch12/10/2026 · 30 OS↗Herbiderpi11/10/2026 · 33 OS↗DRM10/10/2026 · 42 OS↗Herbiderpi07/10/2026 · 32 OS↗Etherift05/10/2026 · 33 OS↗Milkdragon28/09/2026 · 32 OS↗32 more of 66, the most recent
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Naval balance tweaks off