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Air / Cortex / Economy first / OBSERVED BUILD

Whirlwind bomber rush

Cortex Air build order · Supreme Isthmus

After the usual economy start, the player commits early (by 5:07) to T1 Whirlwind bombers that push forward and fight in the enemy base well before the role's norm, a clear forward plan rather than a reaction.

Usually transports first (65%)

#air #rush #raid · 75 distinct matches · 33 players · 3% of Cortex Air games · team won 56% of 75 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • WhirlwindT1 air bombers from 5:04 · 6% of role by thenFrom the Aircraft Plant. Only 6% of Air games have it by then; others who build it get it around 11:03
  • WhirlwindWhirlwind in 41%3% of all Air games by then

Where those units first fight, in 73 games with kill data: in the middle 49%, in the enemy base 49%.

Those units destroy a typical 1,090 metal of enemy units by 15:00.

Then transitions into valiant (48% of army).

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:28

  1. Build Aircraft Plant immediately instead of the usual later timing.
  2. Commit to Whirlwind bombers well before the role norm of 10:48.
  3. Send Whirlwinds forward to fight in middle and enemy base.
  4. Reclaim the Aircraft Plant once the rush has paid off.
  5. Build Fusion Reactor to transition back into team support.

Phase by phase

TYPICAL OF ITS 75 GAMES · AGAINST STANDARD AIR
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:15, middle half 1:06–1:29

    By 0:57 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:13 · typical 1:15
  2. 2

    Aircraft Plant to T1 air bombers

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. WhirlwindT1 air bombers after 3 mex, 13 wind, 2 con turret
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant4 Valiant −2 vs standard
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Finch1 Finch

    Some games also: converter (47%) · heavy transport for allies (45%) · light transport (40%) · shuriken (36%) · mex (36%)

    By 5:04 in all: 3 mex · 1 mex · 13 wind · 2 wind · 1 energy storage · 2 con turret

    The example game in this phase · 4 steps
    1. Wind
    2. FinchFinch
    3. Wind ×2
    4. WhirlwindWhirlwinddone 1:56
  3. 3

    T1 air bombers to 10:00

    Economy
    • Wind Turbine14Wind−7 vs standard
    • Wind Turbine5Wind
    • Energy Converter3Converter−3 vs standard
    Order
    1. Aircraft PlantEat Aircraft Plant
    Builders
    • Construction Turret1 Con turret −2 vs standard
    Army
    • Valiant8 Valiant
    • Whirlwind5 Whirlwind +5 vs standard

    Some games also: light transport for allies (37%) · Aircraft Plant (37%) · finch (36%) · con turret (32%)

    By 10:00 in all: 3 mex · 1 mex · 28 wind (standard 20) · 24 wind · 8 converter · 1 energy storage

    The example game in this phase · 67 steps
    1. Wind ×3
    2. ValiantValiant ×3
    3. Wind
    4. WhirlwindWhirlwind ×2
    5. ValiantValiant ×2
    6. Energy storage
    7. Construction AircraftCon aircraft
    8. Con turret
    9. Construction AircraftCon aircraft
    10. HerculesLight transportfor Tech
    11. Con turret
    12. Mex
    13. Converter
    14. Wind ×2
    15. Converter
    16. Wind ×2
    17. Converter
    18. Wind ×3
    19. Converter
    20. Wind ×13
    21. HerculesLight transportfor Geo
    22. Wind
    23. HerculesLight transportfor Geo
    24. Converter
    25. Wind
    26. Converter ×2
    27. Wind
    28. Converter
    29. Con turret
    30. Converter
    31. Con turret
    32. Wind
    33. Con turret
    34. Wind
    35. Advanced Metal ExtractorT2 mexdone 8:18 · typical 6:54
    36. Wind
    37. Converter
    38. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    39. Advanced Metal ExtractorT2 mex ×3
    40. Aircraft PlantAircraft Plantdone 8:56
    41. Advanced Metal ExtractorT2 mex
    42. ValiantValiant ×3
    43. Con turret
    44. ValiantValiant
    45. Con turret
    46. Wind ×2
    47. ValiantValiant
    48. Wind ×4
    49. ValiantValiant
    50. Wind
    51. Fusion ReactorFusiondone 11:08 · typical 11:14
    52. ValiantValiant
    53. Wind ×3
    54. ValiantValiant
    55. Wind
    56. ValiantValiant ×2
    57. Wind
    58. Con turret
    59. ValiantValiant ×2
    60. Con turret
    61. ValiantValiant ×20
    62. WhirlwindWhirlwind ×5
    63. Fusion ReactorFusion
    64. WhirlwindWhirlwind ×7
    65. T2 converter
    66. WhirlwindWhirlwind ×7
    67. ValiantValiant ×26

Counts are medians over the build's games: half of them build more, half fewer. The example game is HappyMajo's (30 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:45 · in 89% of games
  • Hercules3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 97% of games
  • Hephaestus1 Heavy transport to Beach sea or Techfirst at 2:17 · in 53% of games

You get

  • Wind Turbine2 Wind from Beach sea or Tech or Geo seafirst at 1:34 · in 40% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:41 · in 63% of games
  • Construction Bot1 Con bot from Techfirst at 2:17 · in 88% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:00 · in 93% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard air

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

75 games.

Show as table
ByMetal produced: This buildMetal produced: Standard airEnemy metal destroyed: This buildEnemy metal destroyed: Standard airOwn metal lost: This buildOwn metal lost: Standard air
1:003893920000
2:009199230000
3:00144714560000
4:0020412052005151
5:00275927630517473
6:0037093711125102183124
7:0050965089190146257167
8:0067806903254190398219
9:0089119284336229541270
10:001148311758554291746379
11:0013907143708663661284533
12:00160721707212675111972779
13:001887519866170877223631093
14:0022225227101994125629141684
15:0025456257433100180835802429
WHAT THE NUMBERS SAY

Won more often than the standard build despite destroying less enemy metal early and losing more by 10:00.

  • + Destroys more enemy metal than standard by 15:00 (2779 vs 2089).
  • + Won more often than the Air role's standard build.
  • − Destroys nothing by 5:00, well behind standard's 73.
  • − Own losses by 10:00 nearly double the standard build's.
THE EXAMPLE YOU ARE READING

HappyMajo

30.4 OS · 21/09/2026

Open source match ↗

1 received units · includes a constructor
60 metal received · 33744 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:15Middle 50%: 1:06–1:29 · n=75
Advanced Metal Extractor6:54Middle 50%: 6:27–7:46 · n=70
Fusion Reactor11:14Middle 50%: 10:14–12:32 · n=45

Played most by

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