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Suicide front / Cortex / Economy first / OBSERVED BUILD

Standard suicide front

Cortex Suicide front build order · Supreme Isthmus

The role's baseline economy-first play: fast Bot Lab, early Advanced Metal Extractor, and a Thug/Grunt/Aggravator mix pushed to hold the middle while teching up.

#raid #push · 1162 distinct matches · 191 players · 73% of Cortex Suicide front games · team won 57% of 1240 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:39

  1. Open 3 mex, then rush Bot Lab almost immediately.
  2. Finish Bot Lab and start pushing Thug, Grunt, Aggravator.
  3. Send units straight to middle to contest and stop leaks.
  4. Eat the Bot Lab for metal if 32% of games reach that point.
  5. Transition into Advanced Metal Extractor once middle is stable.

Phase by phase

TYPICAL OF ITS 1162 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:35, middle half 0:27–0:45

    By 0:18 in all: 2 mex

    The example game in this phase · 1 step
    1. Mex ×2for Pond
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Graverobber4 Graverobber
    • Construction Bot3 Con bot
    Army
    • Guard3 Guard
    • Thug16 Thug
    • Grunt3 Grunt
    Other
    • Radar Tower1 Radar Tower

    Some games also: aggravator (38%) · con turret (30%)

    By 5:00 in all: 5 mex · 3 wind

    The example game in this phase · 42 steps
    1. Mexfor Pond
    2. Bot LabBot Labfor Ponddone 0:45 · typical 0:35
    3. GraverobberGraverobber
    4. GruntGrunt
    5. Construction BotCon botfor Pond
    6. GraverobberGraverobber
    7. Con turretfor Pond
    8. ThugThug
    9. Windfor Pond
    10. ThugThug
    11. Windfor Pond
    12. ThugThug
    13. Windfor Pond
    14. Mex
    15. Windfor Pond
    16. ThugThug
    17. Windfor Pond
    18. ThugThug
    19. Wind ×2for Pond
    20. Mex
    21. ThugThug
    22. Windfor Pond
    23. ThugThug
    24. GuardGuard
    25. Energy storagefor Pond
    26. ThugThug
    27. GuardGuard
    28. ThugThug
    29. GuardGuard
    30. ThugThug
    31. GuardGuard
    32. ThugThug
    33. GuardGuard
    34. ThugThug
    35. Con turretfor Pond
    36. GuardGuard
    37. ThugThug ×5
    38. GuardGuard
    39. Con turretfor Pond
    40. ThugThug ×3
    41. Windfor Pond
    42. ThugThug
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret1 Con turret
    • Graverobber3 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Thug12 Thug

    Some games also: grunt (49%) · aggravator (42%) · Radar Tower (39%) · energy storage (35%) · Twin Guard (31%)

    By 10:00 in all: 6 mex · 16 wind · 2 con turret

    The example game in this phase · 43 steps
    1. Wind ×2for Pond
    2. ThugThug ×2
    3. Windfor Pond
    4. ThugThug
    5. GuardGuard
    6. Converterfor Pond
    7. GraverobberGraverobber
    8. Windfor Pond
    9. GuardGuard
    10. Windfor Pond
    11. GraverobberGraverobber
    12. Windfor Pond
    13. GuardGuard
    14. Windfor Pond
    15. GraverobberGraverobber
    16. ThugThug
    17. Converterfor Pond
    18. Windfor Pond
    19. ThugThug
    20. Windfor Pond
    21. ThugThug
    22. Windfor Pond
    23. ThugThug
    24. Windfor Pond
    25. Converterfor Pond
    26. ThugThugfor Pond
    27. Windfor Pond
    28. ThugThugfor Pond
    29. Wind ×2for Pond
    30. ThugThugfor Pond
    31. Converterfor Pond
    32. Wind ×2for Pond
    33. ThugThugfor Pond
    34. Wind ×2for Pond
    35. Converterfor Pond
    36. Windfor Pond
    37. ThugThug
    38. Wind ×3for Pond
    39. ThugThugfor Pond
    40. Converterfor Pond
    41. Windfor Pond
    42. ThugThugfor Pond
    43. Wind ×2for Pond

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (35 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:50 · in 54% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1240 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0032800
2:0094300
3:002037222173
4:003129744635
5:00428115631401
6:00546325682341
7:00664937803332
8:00783546614355
9:00895553735265
10:001020360896152
11:001156766316920
12:001313871707734
13:001467577778422
14:001617584038963
15:001768390549564
WHAT THE NUMBERS SAY

This baseline wins more often than most other roles' standard builds, with early aggression showing in high kills and losses alike.

  • + Team wins 54% of games, best winrate among the roles shown.
  • + First kill lands very early at 2:07 in all games.
  • − Own metal lost is heavy early, 1439 by 5:00.
  • − Enemy destroyed stays close to own losses through 15:00, a costly front.
THE EXAMPLE YOU ARE READING

AbyssFalcon

35.2 OS · 15/10/2026

Open source match ↗

2 received units
13 metal received · 13275 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:35Middle 50%: 0:27–0:45 · n=1235
Advanced Metal Extractor10:02Middle 50%: 9:03–11:18 · n=760

Played most by

XXMACGAMERXX134games of this buildAbyssFalcon76games of this build_Hawkey_67games of this buildrealisticjo67games of this build_X_60games of this build