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Suicide front / Cortex / Economy first / OBSERVED BUILD

Standard suicide front

Cortex Suicide front build order · Supreme Isthmus

The role's baseline economy-first play: fast Bot Lab, early Advanced Metal Extractor, and a Thug/Grunt/Aggravator mix pushed to hold the middle while teching up.

#raid #push · 1050 distinct matches · 184 players · 73% of Cortex Suicide front games · team won 57% of 1119 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:39

  1. Open 3 mex, then rush Bot Lab almost immediately.
  2. Finish Bot Lab and start pushing Thug, Grunt, Aggravator.
  3. Send units straight to middle to contest and stop leaks.
  4. Eat the Bot Lab for metal if 32% of games reach that point.
  5. Transition into Advanced Metal Extractor once middle is stable.

Phase by phase

TYPICAL OF ITS 1050 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:37, middle half 0:27–0:45

    By 0:21 in all: 2 mex

    The example game in this phase · 5 steps
    1. Mex
    2. GuardGuard ×2
    3. Radar TowerRadar Tower
    4. Mex
    5. Bot LabBot Labdone 1:16 · typical 0:37
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Builders
    • Graverobber4 Graverobber
    • Construction Bot3 Con bot
    Army
    • Guard3 Guard
    • Thug16 Thug
    • Grunt3 Grunt
    Other
    • Radar Tower1 Radar Tower

    Some games also: aggravator (38%) · con turret (30%)

    By 5:00 in all: 5 mex · 3 wind

    The example game in this phase · 21 steps
    1. GuardGuard
    2. Construction BotCon bot
    3. ThugThug ×3
    4. Mex
    5. Construction BotCon bot ×3
    6. Mex
    7. GraverobberGraverobber ×2
    8. Mex
    9. GuardGuard
    10. Wind ×2
    11. Mex
    12. AggravatorAggravator
    13. ThugThug
    14. Wind
    15. ThugThug
    16. Wind
    17. ThugThug ×3
    18. Wind
    19. ThugThug ×4
    20. Wind
    21. ThugThug ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret1 Con turret
    • Graverobber3 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Thug11 Thug
    • Grunt1 Grunt

    Some games also: aggravator (42%) · Radar Tower (39%) · energy storage (37%) · Twin Guard (31%)

    By 10:00 in all: 6 mex · 16 wind · 2 con turret

    The example game in this phase · 59 steps
    1. Mex
    2. ThugThug ×2
    3. Wind
    4. ThugThug ×2
    5. Con turret
    6. Wind
    7. ThugThug
    8. Wind
    9. ThistleThistle
    10. ThugThug
    11. Wind
    12. ThugThug
    13. Wind
    14. ThugThug
    15. Wind
    16. ThugThug ×3
    17. Wind
    18. ThugThug ×3
    19. Wind
    20. Con turret
    21. ThugThug
    22. Mex
    23. ThugThug
    24. Wind
    25. Con turret
    26. ThugThug ×2
    27. Wind
    28. ThugThug ×4
    29. GruntGrunt ×3
    30. Wind
    31. GruntGrunt ×8
    32. Wind
    33. GruntGrunt ×7
    34. Advanced Metal ExtractorT2 mexdone 9:40 · typical 9:59
    35. Wind
    36. GruntGrunt ×2
    37. GraverobberGraverobber ×2
    38. Con turret
    39. Wind
    40. Advanced Metal ExtractorT2 mex ×2
    41. Con turret
    42. GraverobberGraverobber
    43. Mex
    44. GraverobberGraverobber
    45. Wind
    46. GruntGrunt ×4
    47. Mex
    48. GruntGrunt ×2
    49. Wind
    50. GruntGrunt ×10
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. GruntGrunt ×11
    54. Wind
    55. GruntGrunt ×9
    56. Wind
    57. GruntGrunt ×10
    58. Wind
    59. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is Private_Gator's (30 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:45 · in 55% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1119 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033000
2:0094400
3:002036216172
4:003125732630
5:00427815401402
6:00546125052338
7:00663636153317
8:00782645594355
9:00894052905260
10:001020559976154
11:001156865526943
12:001314070167723
13:001475277528382
14:001638483308916
15:001778589619568
WHAT THE NUMBERS SAY

This baseline wins more often than most other roles' standard builds, with early aggression showing in high kills and losses alike.

  • + Team wins 54% of games, best winrate among the roles shown.
  • + First kill lands very early at 2:07 in all games.
  • − Own metal lost is heavy early, 1439 by 5:00.
  • − Enemy destroyed stays close to own losses through 15:00, a costly front.
THE EXAMPLE YOU ARE READING

Private_Gator

30.3 OS · 13/10/2026

Open source match ↗

6 received units · includes a constructor
208 metal received · 28135 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:37Middle 50%: 0:27–0:45 · n=1113
Advanced Metal Extractor9:59Middle 50%: 8:59–11:14 · n=699

Played most by

XXMACGAMERXX135games of this build_Hawkey_70games of this build_X_61games of this buildrealisticjo52games of this buildAbyssFalcon46games of this build