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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 485 distinct matches · 107 players · 59% of Armada Pond games · team won 50% of 552 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 485 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:31–7:00

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Tidal ×8for Suicide front
    2. Wind ×2
    3. Mex ×3
    4. Wind
    5. Mex
    6. Wind ×2
    7. Energy storage
    8. Bot LabBot Labdone 3:12 · typical 5:36
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (48%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 69 steps
    1. Energy storage
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Wind ×2
    5. Con turret
    6. Wind ×4
    7. Energy storage
    8. Converter
    9. Wind ×2
    10. Converter
    11. Wind ×2
    12. Converter
    13. Wind ×5
    14. Vehicle PlantVehicle Plantdone 7:01
    15. RoverScout
    16. BlitzBlitz ×2
    17. RoverScout
    18. BlitzBlitz
    19. Converter
    20. BlitzBlitz
    21. Converter
    22. RoverScout
    23. BlitzBlitz ×2
    24. RoverScout
    25. BlitzBlitz ×2
    26. RoverScout
    27. BlitzBlitz ×2
    28. RoverScout
    29. BlitzBlitz
    30. RoverScout
    31. Con turret
    32. BlitzBlitz ×8
    33. Converter ×3
    34. Advanced Metal ExtractorT2 mexdone 10:46 · typical 9:54
    35. Converter
    36. Wind ×2
    37. Con turret
    38. Advanced Metal ExtractorT2 mex
    39. Wind ×5
    40. Con turret
    41. Energy storage
    42. Con turret
    43. Advanced Metal ExtractorT2 mex ×2
    44. Wind ×2
    45. Vehicle PlantVehicle Plantdone 12:46
    46. Wind
    47. BlitzBlitz ×6
    48. Vehicle PlantVehicle Plantdone 13:15
    49. BlitzBlitz ×8
    50. Wind
    51. BlitzBlitz
    52. Wind
    53. BlitzBlitz ×2
    54. Wind
    55. BlitzBlitz
    56. Wind
    57. BlitzBlitz ×2
    58. Wind
    59. BlitzBlitz ×3
    60. Wind
    61. BlitzBlitz ×2
    62. Wind
    63. BlitzBlitz
    64. Converter
    65. BlitzBlitz ×3
    66. Converter
    67. BlitzBlitz ×11
    68. Converter
    69. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (37 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:28 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:44 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

552 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0082000
4:00151000
5:00223100
6:00298400
7:0038434600
8:0047571245139
9:0057151971377
10:0069002791714
11:00838032701148
12:001035735821584
13:001262341971941
14:001497747652420
15:001762253213019
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

zeus_on_god

37.1 OS · 20/09/2026

Open source match ↗

3 received units · includes a constructor
156 metal received · 41227 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:31–7:00 · n=496
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=500

Played most by

Viltrum44games of this buildTeaner38games of this buildUsurpeR27games of this buildzeus_on_god23games of this buildRogShotz20games of this build