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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 919 distinct matches · 98 players · 83% of Cortex Geo sea games · team won 52% of 1030 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 919 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3
    3. Windfor Air
    4. Energy storage
    5. Windfor Air
    6. Bot LabBot Labdone 1:35 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (35%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. GraverobberGraverobber
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. Con turret
    6. TrasherTrasher
    7. Construction BotCon bot
    8. Mex
    9. GraverobberGraverobber
    10. Construction BotCon bot
    11. GruntGrunt ×2
    12. Converter ×2
    13. ShipyardShipyarddone 3:47 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Converter
    2. Mex
    3. SupporterGunboat
    4. GuardGuard
    5. Mex
    6. SupporterGunboat
    7. OrcaSubmarinedone 4:34 · typical 4:19
    8. Radar TowerRadar Tower
    9. GuardGuard ×2
    10. SupporterGunboat ×2
    11. Construction ShipCon ship
    12. HerringMissile corvette
    13. GuardGuard
    14. HerringMissile corvette
    15. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 95 steps
    1. RiptideFrigate ×2done 5:09 · typical 4:35
    2. GuardGuard
    3. Mex
    4. Death CavalryDeath Cavalry
    5. Advanced Metal ExtractorT2 mexdone 8:28 · typical 9:22
    6. GuardGuard
    7. RiptideFrigate
    8. OrcaSubmarine
    9. SupporterGunboat ×2
    10. RiptideFrigate
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. SupporterGunboat
    13. OppressorDestroyerdone 7:39 · typical 5:51
    14. GuardGuard
    15. Geothermal PowerplantGeodone 8:42 · typical 7:58
    16. RiptideFrigate
    17. HerringMissile corvette
    18. Con turret
    19. Death CavalryDeath Cavalry
    20. UrchinUrchin ×2
    21. Advanced Metal ExtractorT2 mex
    22. Wind
    23. GuardGuard
    24. Mex
    25. Wind
    26. RiptideFrigate
    27. Wind
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Converter ×2
    30. Wind
    31. Death CavalryDeath Cavalry
    32. Wind
    33. Converter
    34. Death CavalryDeath Cavalry
    35. Wind
    36. Advanced Metal ExtractorT2 mex
    37. Wind
    38. Converter
    39. OppressorDestroyer
    40. Wind
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Converter
    43. Wind
    44. RiptideFrigate
    45. Con turret
    46. OppressorDestroyer
    47. Converter
    48. Con turret
    49. Converter
    50. HerringMissile corvette
    51. Wind
    52. Death CavalryDeath Cavalry
    53. Converter
    54. Wind
    55. RiptideFrigate
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. Converter
    59. OppressorDestroyer
    60. Wind ×2
    61. HerringMissile corvette
    62. Wind
    63. RiptideFrigate ×2
    64. Wind
    65. RiptideFrigate
    66. Wind
    67. HerringMissile corvette
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Energy storage
    70. Death CavalryDeath Cavalry
    71. Energy storage
    72. HerringMissile corvette
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. HerringMissile corvette
    75. RiptideFrigate
    76. OppressorDestroyer
    77. SlingshotSlingshot
    78. HerringMissile corvette
    79. RiptideFrigate ×2
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. HerringMissile corvette
    82. Death CavalryDeath Cavalry
    83. RiptideFrigate
    84. OppressorDestroyer
    85. HerringMissile corvette
    86. RiptideFrigate ×2
    87. HerringMissile corvette
    88. Mex
    89. Death CavalryDeath Cavalry
    90. RiptideFrigate ×2
    91. OppressorDestroyer
    92. RiptideFrigate
    93. HerringMissile corvette
    94. RiptideFrigate ×2
    95. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (38 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1030 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156900
4:002908051
5:00410813052
6:005466440241
7:006953931544
8:0086221570891
9:001050924401347
10:001263736252063
11:001525249082938
12:001816664023803
13:002150973914465
14:002507986275423
15:002882297766336
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Godmother13

37.7 OS · 19/09/2026

Open source match ↗

3 received units · includes a constructor
73 metal received · 105213 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1024
Shipyard3:17Middle 50%: 3:03–3:33 · n=1025
Orca4:19Middle 50%: 3:53–5:00 · n=705
Riptide4:35Middle 50%: 4:08–5:20 · n=1001
Oppressor5:51Middle 50%: 5:09–6:33 · n=934
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=621
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=886

Played most by

sirniho119games of this buildOptimusprimenutt81games of this buildSHOGVN78games of this buildPRO_Rerory46games of this buildhihimik41games of this build