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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Wind
    2. Solar
    3. GraverobberGraverobber
    4. Wind ×3
    5. Construction BotCon bot ×2
    6. Mex
    7. ShipyardShipyarddone 3:15 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber
    3. Mex
    4. Con turret
    5. TrasherTrasher
    6. GruntGrunt
    7. Mex
    8. Radar TowerRadar Tower
    9. Construction ShipCon ship
    10. Wind
    11. Energy storage
    12. Wind
    13. OrcaSubmarinedone 4:10 · typical 4:19
    14. Mex
    15. Wind
    16. Converter
    17. Wind
    18. Mex
    19. HerringMissile corvette
    20. Wind
    21. RiptideFrigatedone 4:35 · typical 4:35
    22. Converter
    23. RiptideFrigate
    24. Wind
    25. Construction ShipCon ship
    26. Converter
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 134 steps
    1. Wind
    2. RiptideFrigate
    3. OppressorDestroyerdone 5:58 · typical 5:51
    4. Mex
    5. Wind ×2
    6. Death CavalryDeath Cavalry
    7. Wind
    8. Mex
    9. Con turret
    10. HerringMissile corvette
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Geothermal PowerplantGeodone 8:59 · typical 8:00
    14. RiptideFrigate
    15. Wind
    16. Con turret
    17. RiptideFrigate
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. RiptideFrigate
    21. Wind ×2
    22. Construction ShipCon ship
    23. Advanced Metal ExtractorT2 mexdone 9:14 · typical 9:22
    24. Construction ShipCon ship
    25. Wind ×2
    26. Mex
    27. Wind
    28. Naval Construction Turret
    29. Converter
    30. Naval Construction Turret ×2
    31. Mex
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. Tidal ×2
    35. Construction ShipCon ship
    36. Tidal ×5
    37. Wind
    38. Converter
    39. Tidal ×3
    40. Mex
    41. Tidal ×2
    42. Wind
    43. Tidal ×2
    44. Naval Metal Storage
    45. Tidal ×2
    46. Converter
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Wind
    49. Mex
    50. Advanced Metal ExtractorT2 mex
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. Naval Construction Turret
    53. Wind
    54. Converter
    55. Tidal
    56. Mex
    57. Wind
    58. Naval Construction Turret
    59. Tidal ×5
    60. Naval Construction Turret
    61. Converter
    62. Tidal
    63. Radar TowerRadar Tower
    64. Tidal ×2
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Tidal
    67. Naval Construction Turret
    68. Tidal
    69. Amphibious ComplexAmphibious Complexdone 11:36
    70. Tidal ×2
    71. ThistleThistle
    72. Tidal ×3
    73. Naval Construction Turret
    74. SalamanderSalamander
    75. Converter
    76. Bot LabBot Labdone 11:47
    77. Naval Construction Turret
    78. ThistleThistle
    79. GruntGrunt
    80. SalamanderSalamander
    81. GruntGrunt ×4
    82. SalamanderSalamander
    83. GruntGrunt ×2
    84. Advanced Metal ExtractorT2 mex
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. GruntGrunt ×2
    87. SalamanderSalamander
    88. GruntGrunt
    89. CyclopsCyclops
    90. GruntGrunt
    91. Converter
    92. GruntGrunt ×4
    93. GuardGuard
    94. GruntGrunt ×2
    95. SalamanderSalamander
    96. GruntGrunt ×5
    97. SalamanderSalamander
    98. GruntGrunt ×2
    99. Converter
    100. GruntGrunt ×2
    101. SalamanderSalamander
    102. GruntGrunt
    103. GuardGuard
    104. GruntGrunt ×3
    105. SalamanderSalamander
    106. GruntGrunt ×4
    107. SalamanderSalamander
    108. GruntGrunt ×2
    109. Converter
    110. GruntGrunt ×2
    111. SalamanderSalamander
    112. GruntGrunt ×2
    113. GuardGuard
    114. GruntGrunt ×2
    115. SalamanderSalamander
    116. GruntGrunt ×5
    117. SalamanderSalamander
    118. GruntGrunt ×2
    119. Advanced Metal ExtractorT2 mex
    120. GruntGrunt
    121. SalamanderSalamander
    122. Converter
    123. GruntGrunt ×3
    124. SalamanderSalamander
    125. Advanced ShipyardAdvanced Shipyarddone 14:36
    126. SalamanderSalamander
    127. Wind
    128. Converter
    129. SlingshotSlingshot
    130. Advanced Construction SubAdvanced Construction Sub
    131. Wind
    132. SlingshotSlingshot
    133. OasisOasis
    134. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (35 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Alphacure

35.5 OS · 24/09/2026

Open source match ↗

3 received units · includes a constructor
122 metal received · 83643 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build