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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 919 distinct matches · 98 players · 83% of Cortex Geo sea games · team won 52% of 1030 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 919 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (35%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. Mex
    5. Energy storage
    6. GruntGrunt
    7. ShipyardShipyarddone 2:59 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 10 steps
    1. Mex ×2
    2. SupporterGunboat ×4
    3. Radar TowerRadar Tower
    4. Construction ShipCon ship ×2
    5. OrcaSubmarinedone 4:17 · typical 4:19
    6. Con turretfor Air
    7. Mex
    8. OrcaSubmarine
    9. Mex
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 100 steps
    1. OrcaSubmarine
    2. Wind ×2
    3. OrcaSubmarine
    4. Mex
    5. Wind ×2
    6. Mex
    7. Wind
    8. OrcaSubmarine
    9. Wind
    10. OrcaSubmarine
    11. Wind
    12. Con turret
    13. RiptideFrigatedone 7:16 · typical 4:35
    14. Mex
    15. Mex
    16. RiptideFrigate
    17. Wind ×2
    18. OppressorDestroyernot finished by 15:00 · typical 5:51
    19. Con turret
    20. HerringMissile corvette
    21. SupporterGunboat ×2
    22. RiptideFrigate
    23. Wind
    24. Advanced Metal ExtractorT2 mexdone 10:23 · typical 9:22
    25. Wind ×2
    26. Mex
    27. RiptideFrigate
    28. Wind ×2
    29. HerringMissile corvette
    30. Wind
    31. RiptideFrigate
    32. Wind
    33. RiptideFrigate
    34. Wind
    35. RiptideFrigate
    36. Con turret
    37. RiptideFrigate
    38. Advanced Metal ExtractorT2 mex
    39. Wind
    40. Mex
    41. Wind
    42. Death CavalryDeath Cavalry
    43. Wind ×2
    44. HerringMissile corvette
    45. Wind
    46. RiptideFrigate
    47. Wind
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. RiptideFrigate
    52. Wind
    53. Con turret
    54. RiptideFrigate
    55. Converter
    56. RiptideFrigate
    57. Converter
    58. HerringMissile corvette
    59. RiptideFrigate
    60. Converter
    61. RiptideFrigate
    62. Advanced Metal ExtractorT2 mex
    63. Converter
    64. RiptideFrigate
    65. Converter
    66. RiptideFrigate
    67. Converter
    68. HerringMissile corvette
    69. Mex
    70. Wind
    71. Construction ShipCon ship
    72. Wind
    73. Construction ShipCon ship
    74. Wind
    75. Advanced ShipyardAdvanced Shipyarddone 14:47
    76. Construction ShipCon ship
    77. Wind ×2
    78. Construction ShipCon ship
    79. Wind
    80. Construction ShipCon ship
    81. Mex
    82. Wind
    83. Construction ShipCon ship
    84. Wind
    85. Construction ShipCon ship ×2
    86. Converter
    87. Construction ShipCon ship ×2
    88. Converter
    89. Construction ShipCon ship
    90. Converter
    91. Construction ShipCon ship ×2
    92. Wind ×2
    93. Tidal
    94. Wind
    95. Tidal ×2
    96. Wind
    97. Tidal ×3
    98. Wind
    99. Mex
    100. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (37 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1030 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156900
4:002908051
5:00410813052
6:005466440241
7:006953931544
8:0086221570891
9:001050924401347
10:001263736252063
11:001525249082938
12:001816664023803
13:002150973914465
14:002507986275423
15:002882297766336
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.6 OS · 21/09/2026

Open source match ↗

4 received units · includes a constructor
453 metal received · 24873 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1024
Shipyard3:17Middle 50%: 3:03–3:33 · n=1025
Orca4:19Middle 50%: 3:53–5:00 · n=705
Riptide4:35Middle 50%: 4:08–5:20 · n=1001
Oppressor5:51Middle 50%: 5:09–6:33 · n=934
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=621
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=886

Played most by

sirniho119games of this buildOptimusprimenutt81games of this buildSHOGVN78games of this buildPRO_Rerory46games of this buildhihimik41games of this build