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Pond / Cortex / Economy first / OBSERVED BUILD

Sharpshooter buy

Cortex Pond build order · Supreme Isthmus

Pond funds Tech from early on to buy Sharpshooters which arrive around 5:06, reinforcing the middle with sniper bots well ahead of the role's usual T2 timing.

#push #team support · 47 distinct matches · 18 players · 14% of Cortex Pond games · team won 49% of 47 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:06 · 12% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 45%15% of all Pond games by then

Paid for by sending allies about 850 metal and 18,000 energy by 5:00; standard pond sends 450 metal and 13,000 energy.

Where those units first fight, in 47 games with kill data: in the middle 91%, on their own side 9%.

Those units destroy a typical 2,365 metal of enemy units by 15:00.

Then transitions into tick (15% of army), grunt (15% of army), rascal (9% of army).

HOW TO PLAY IT

Key timing: Sharpshooter by 5:06

  1. Start tidals, mex and wind as your normal Pond opener.
  2. Take a light transport from an ally to help ferry units.
  3. Pay Tech early with metal and heavy energy for the sniper bot buy.
  4. Receive the Sharpshooter from Tech and put it to work at middle.
  5. Push on into advanced mex and the usual T2 transition.

Phase by phase

TYPICAL OF ITS 47 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:07 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: wind (45%) · converter (38%) · con turret (36%)

    By 5:00 in all: 4 mex · 6 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×3
    4. Wind ×4
    5. Mex
    6. Energy storage
    7. Wind ×5
    8. Con turret
    9. Wind
    10. Wind
    11. Aircraft PlantAircraft Plantdone 4:47
    12. Wind ×4
    13. ValiantValiant
    14. Wind
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine6Wind+6 vs standard

    Some games also: con turret (45%) · wind (43%) · Guard (40%) · converter (34%) · converter (32%)

    The standard build makes here, this one skips: 10 wind · 3 converter

    By 10:00 in all: 4 mex · 11 wind (standard 18) · 9 wind (standard 0) · 2 tidal · 2 converter · 1 energy storage

    The example game in this phase · 91 steps
    1. ValiantValiant
    2. Wind
    3. ValiantValiant ×2
    4. Wind ×3
    5. ThistleThistle
    6. ValiantValiant
    7. Converter
    8. ValiantValiant
    9. ThistleThistle
    10. Converter
    11. ValiantValiant
    12. Converter
    13. ValiantValiant
    14. ThistleThistle
    15. Converter
    16. ValiantValiant ×2
    17. ThistleThistle
    18. ShurikenShuriken ×5
    19. Wind
    20. HerculesLight transport
    21. Wind ×2
    22. ShurikenShuriken
    23. Wind
    24. ShurikenShuriken
    25. Wind
    26. ShurikenShuriken
    27. Wind
    28. ShurikenShuriken
    29. Wind
    30. ShurikenShuriken
    31. Wind
    32. ShurikenShuriken
    33. Con turret
    34. ShurikenShuriken
    35. Advanced Metal ExtractorT2 mexdone 9:33 · typical 9:58
    36. ThistleThistle
    37. ShurikenShuriken
    38. Con turret
    39. ShurikenShuriken ×2
    40. ValiantValiant ×2
    41. Advanced Metal ExtractorT2 mex
    42. ValiantValiant
    43. Radar TowerRadar Tower
    44. ValiantValiant
    45. Advanced Metal ExtractorT2 mex
    46. ValiantValiant
    47. Wind
    48. ValiantValiant
    49. Wind
    50. GuardGuard
    51. ValiantValiant ×2
    52. GuardGuard
    53. Wind
    54. ValiantValiant
    55. Advanced Metal ExtractorT2 mex
    56. Wind
    57. ValiantValiant ×2
    58. Wind
    59. Mex
    60. ValiantValiant
    61. Wind
    62. ValiantValiant ×2
    63. Wind
    64. ValiantValiant
    65. Wind
    66. ShurikenShuriken ×2
    67. Wind
    68. ShurikenShuriken ×6
    69. Wind
    70. ShurikenShuriken ×2
    71. Wind
    72. ShurikenShuriken ×5
    73. HephaestusHeavy transport
    74. Wind
    75. Fusion ReactorFusiondone 14:22
    76. Wind
    77. ValiantValiant
    78. Wind
    79. ShurikenShuriken
    80. Wind
    81. ShurikenShuriken
    82. Wind
    83. ShurikenShuriken ×2
    84. Wind
    85. ShurikenShuriken ×2
    86. Wind
    87. ShurikenShuriken ×5
    88. Wind
    89. ShurikenShuriken
    90. Wind
    91. ShurikenShuriken

Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (38 OS, 16/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 98% of games

You get

  • Construction Bot1 Con bot from Geo or Suicide frontfirst at 2:21 · in 51% of games
  • Hercules1 Light transport from Air or Techfirst at 4:55 · in 45% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:07 · in 100% of games
  • Butler2 Butler from Techfirst at 7:58 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:22 · in 100% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

47 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000014381052
2:0027528500000031602848
3:008088220000101057334945
4:001483149400005154397238188
5:002203225700008494481786213143
6:0029293137000011807302833717257
7:0037304016420007012909763420120608
8:00450848501183249260161135610273826028447
9:00545063231985555770511141910273951529716
10:0065198183301912401360859167510274152330120
11:00807897923664154620611231168110274711731305
12:0010171120743875169724651405171510274741034728
13:0012313140324221188628011586173810275039842543
14:0014336163914652246330422530177910275424345040
15:0017149186525425301036073482196010275427049057
WHAT THE NUMBERS SAY

Won slightly more often than the standard build, with enemy metal destroyed at 10:00 more than double standard.

  • + Enemy metal destroyed by 10:00 is far above standard (3019 vs 1240).
  • + Win rate came in above the standard build's 47%.
  • − Metal production lags standard build badly by 10:00 (6519 vs 8183).
  • − Own losses by 10:00 run higher than standard (1360 vs 859).
THE EXAMPLE YOU ARE READING

Boozha

37.6 OS · 16/09/2026

Open source match ↗

5 received units · includes a constructor
168 metal received · 99014 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:58Middle 50%: 9:09–10:54 · n=45

Played most by

[Grump]Matsuri13games of this buildBoozha7games of this buildEspera3games of this buildjazmastah3games of this build[Crd]VOLT2games of this build